Benefits of Virtual Reality Training
According to a 2021 report, 75% of business leaders anticipate using Augmented or Virtual Reality by 2023. VR Training solutions have become a powerful way to revamp traditional training methods, and it’s as cost-effective
A Baylor study took 20 subjects and taught them a fire safety procedure. Half with traditional methods (video presentation and reading) and half with a VR training experience. A week after their training they were all given a memory test with mock scenarios, and 70% of the VR group performed the right sequence of steps compared to 20% of the video group.
With VR, virtual environments can house as many pieces of hardware at whatever scale you’d like all at the same cost. Especially once a framework has been developed, adding new procedures, objects, or environments to your training can be designed and deployed within a few days.
Another one of the benefits of VR training is the ability for trainees to learn what they need to at their pace. If a certain training scenario is a challenge, it’s easy to reset a scenario from the beginning. If a trainee is confident in a process, they can jump to a final procedure test.
Virtual Reality allows for a risk-free environment, allowing learners to prepare themselves and train in these stressful situations without the possibility of danger.
During a VR experience, trainees can be exposed to stressful situations in safe conditions. Over time, these experiences reduce the stress or fear response of that stimuli, allowing learners to gain confidence in real scenarios. The increased multi-sensory aspect of an immersive experience can be incredibly similar to real-life stressors. In addition, there exists the ability to have controlled exposure of these situations based on the learner’s own limits.
As more sophisticated data collecting methods are being developed, such as eye or facial tracking, more metrics can be used to understand how people are reacting to VR training. This is probably most sought after in soft skills training, where emotional input plays a larger role.
VR headsets can be implemented remotely, greatly reducing the requirement for in-person training.
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More on virtual reality training in this IMS blog
https://blog.stcloudstate.edu/ims?s=Virtual+reality+training
Fegely, A., & S Cherner, T. (2021). A Comprehensive Rubric for Evaluating EduVR.
Journal of Information Technology Education: Research,
20, 137–171.
https://doi.org/10.28945/4737
a gap in the literature by presenting a criterion-referenced, research–supported rubric for evaluating the quality of educational virtual reality for mobile devices.
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SuppoRting viRtual Reality anD 3D in acaDemic libRaRieS
link to MS Teams Sharepoint document (request access from David Anderson)
https://teams.microsoft.com/l/file/7FD2597A-20AB-4728-94D4-3BA0724BEB70?tenantId=5011c7c6-0ab4-46ab-9ef4-fae74a921a7f&fileType=pdf&objectUrl=https%3A%2F%2Fmnscu.sharepoint.com%2Fteams%2FSCTCC-NSFRETTL-Team-GrantDevelopment%2FShared%20Documents%2FGrant%20Development%2FiPRES2019_proceedings_lischerkatz_etal_2019.pdf&baseUrl=https%3A%2F%2Fmnscu.sharepoint.com%2Fteams%2FSCTCC-NSFRETTL-Team-GrantDevelopment&serviceName=teams&threadId=19:56820ef92d7c4744934f39a97343e864@thread.tacv2&groupId=58ac49c7-7eea-4abf-9832-0904398577be
link to the notes and highlight in Hypothes.is (request access from Plamen Miltenoff)
https://hyp.is/go?url=https%3A%2F%2Fmnscu.sharepoint.com%2Fteams%2FSCTCC-NSFRETTL-Team-GrantDevelopment%2FShared%2520Documents%2FGrant%2520Development%2FiPRES2019_proceedings_lischerkatz_etal_2019.pdf%3FCT%3D1633943670366%26OR%3DItemsView&group=P8vZV2ra
Link to the the PDF document:
https://www.researchgate.net/publication/338013901_Supporting_Virtual_Reality_and_3D_in_Academic_Libraries_Defining_Preservation_and_Curation_Challenges
an interdisciplinary group of librarians and researchers from Virginia Tech, Indiana University,
and the University of Oklahoma convened to develop a series of three national forums on this topic, funded by the Institute for Museum and Library Services (IMLS), as a project titled Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse (LIB3DVR) [8]
in addition to these ethical and legal concerns, there are also intellectual property issues identified that could impact how VR content is used in the future.
3. Participants identified a range of possible preservation strategies for dealing with these challenges and preservation considerations. Selection and documentation were seen as important activities for ensuring the long-term preservation of 3D/VR content.
Augmented Reality Helping Build ‘Store of the Future’
https://www.pymnts.com/news/retail/2021/augmented-reality-helping-build-store-of-the-future/
AR can also be utilized in-store, Ripert said, to show different variations of products without having to carry multiple models and take up precious stockroom space or to make shopping more interactive with scavenger hunts and virtual experiences.
The rise of the metaverse, or immersive virtual worlds where people gather, work and socialize, also makes it crucial for retailers to adopt AR technology now so as to avoid getting left behind.
https://www.thevrara.com/blog2/2021/10/5/how-semi-immersive-technology-such-as-desktop-ar-has-the-potential-for-implementation-in-classrooms-globally
what is semi-immersive VR?
This kind of technology acts as a window into a virtual world, usually using a computer monitor but sometimes a projector, and the user interaction is done via the keyboard and/or mouse. The users interface in a partial virtual environment, with the feeling of being in a different reality, but are still aware of their physical surroundings.
https://axonpark.com/how-effective-is-vr-training-13-case-studies-and-examples/
VR trained students showed a 250% improvement in their ability to accurately complete a safety procedure
VR trained surgeons were 29% faster and made 6x fewer errors
VR training is 83% less expensive and 50% faster than traditional in-person simulation
83% of VR-trained surgical residents could successfully perform a new procedure, whereas 0% of the traditionally trained residents could do the same
50% reduction in critical surgical errors and 34x reduction in cost for VR trained learners
Over 400% increase in long-term retention for VR trained students
40% fewer mistakes made by surgeons who train in virtual reality
80% savings in training time for VR learners
VR learners are 40% more confident in applying what they’re taught
VR is 400% faster than classroom based learning
VR-based learners are 3.75x more emotionally connected to learning content
VR learners are 150% less distracted
85% of learners prefer VR over traditional methods