Archive of ‘Digital literacy’ category

issues with live streaming social media

Facebook Rolls Out New Live Video Tools

Join Erik Fisher and Kim Reynolds live for the Social Media Marketing Talk Show as we explore New Facebook Live Video Tools with David Foster, New Instagram Business Tools with Jeff Sieh and more breaking social media marketing news of the week!Join the discussion here: https://www.crowdcast.io/e/smelive5-11-18/register

Posted by Social Media Examiner on Friday, May 11, 2018

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more on Facebook Live in this IMS blog

http://blog.stcloudstate.edu/ims?s=facebook+live

Google go home

‘Google go home’: the Berlin neighbourhood fighting off a tech giant

Other cities have embraced the company, but in Kreuzberg opposition to a planned Google campus is vociferous. What makes Berlin different?

https://www.theguardian.com/cities/2018/may/09/fuck-off-google-the-berlin-neighbourhood-fighting-off-a-tech-giant-kreuzberg

Google’s sites in London, Madrid, Tel Aviv, Seoul, São Paulo and Warsaw (in a converted former vodka distillery) are hubs for entrepreneurs, providing workspace for startup founders as well as networking and educational events.

the recent offer from Sidewalk Labs – a company owned by Alphabet, Google’s parent company – to redevelop Toronto’s waterfront as a reason to be concerned about the company’s interests in potentially extracting data from cities.

Google’s history of tax evasion and mass surveillance as examples of actions that make it incompatible with the progressive values of the local area.

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more on Google in this IMS blog
http://blog.stcloudstate.edu/ims?s=google

ELI Online Event XR

ELI Online Event | eXtended Reality (XR): How AR, VR, and MR Are Extending Learning Opportunities

May 22 and 24, 2018 | 12:00 noon – 3:35 p.m. ET

https://events.educause.edu/eli/focus-sessions/2018/extended-reality-xr-how-ar-vr-and-mr-are-extending-learning-opportunities

https://twitter.com/search?q=%23elifocus #elifocus

https://www.educause.edu/badging

Over the past year, interest in eXtended reality (XR) technologies (such as virtual, augmented, immersive, and mixed reality) has surged. New and more affordable XR technologies, along with voice activation and sophisticated visual display walls, provide promising directions and opportunities to immerse learners in the curriculum, offering deeper and more vivid learning experiences and extending the learning environment. But what’s the curricular reality with respect to these technologies? What is hype and what is substance? Specifically:

  • What practical applications do “XR technologies” have for teaching, learning, and research?
  • How are these technologies being applied to engage learners as consumers and creators of XR experiences?
  • What evidence is there to support XR technologies as effective tools in the learning environment?
  • How can these technologies be integrated into learning spaces?
  • What are the ethical questions we should consider as we explore XR?

AI AR customers

Can A.I. and AR Turn Your Prospects Into Customers?

These technologies are the next step in business. Here are three ways to grow.

1. Enhance the retail experience with AR.

Tech-savvy retailers and e-commerce e-tailers are incorporating augmented reality technology to enhance the customer experience. Given that 61% of consumers prefer stores which provide AR experiences, integrating AR technology is an effective way to improve customer experiences with your brand and turn prospects into customers.

2. Identify and follow up on leads through AI.

AI technology can be used by businesses as an ultra-reliable sales assistant. An AI-enhanced assistant can collect and analyze data about the lead, and it can remind you when to follow up on leads and ensures no vital stones are left unturned. Even better, AI can help you focus on the leads that are more likely to turn into sales and prompt you when you should take specific actions.

One example is Zia, the Zoho Intelligent Assistant built into the Zoho CRM application. Zia can predict which leads are more likely to close, so you can prioritize your sales rep time and better forecast sales.

3. Improve marketing campaigns with augmented reality.

AR can enable businesses to deliver marketing strategies in real time. This means customers can experience your products or services as they are meant to be. In the retail sector, savvy brands are using AR as a powerful form of marketing. Timberland, for example, invested in Lemon and Orange’s virtual fitting room technology, to allow customers to ‘try before they buy’ remotely.

 

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more on artificial intelligence in this IMS blog
http://blog.stcloudstate.edu/ims?s=artifical+intelligence

more on augmented reality in this IMS blog
http://blog.stcloudstate.edu/ims?s=augmented+reality

ad-free Facebook

Ad-free Facebook? Would you pay for it?

What would you pay for an ad-free Facebook?

Posted by Social Media Examiner on Monday, May 7, 2018

protect from robocallers

https://www.facebook.com/techinsider/videos/1012559098942446/

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spoofing” and is a common, illegal tactic to get people to answer robocalls, which are illegal in the U.S. unless you have asked to be put on a call list.

Robocalls are the top complaint at the Federal Communications Commission, with more than 4.5 million in 2017, up from 3.4 million in 2016.

One way to cut down on unwanted calls is to put your phone number on the National Do Not Call Registry.

EU Code of Conduct Snapchat

Snapchat joins EU Code of Conduct against hate speech

The EU’s code of conduct on countering illegal online hate speech was first presented in 2016 and initially had four major internet platforms that participated – Facebook, Microsoft, Twitter, and YouTube. Snapchat is the seventh major IT platform to join the EU’s non-binding ethics regulations to fight illegal online hate speech.

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more on Snapchat in this IMS blog
http://blog.stcloudstate.edu/ims?s=snapchat

Software Carpentry Workshop at SCSU Python

Registration is now open for the workshop: 

>>>>>>>>>  https://ntmoore.github.io/2018-06-02-stcloud/ <<<<<<<<<<<<<

Syllabus:

The Unix Shell

  • Files and directories
  • History and tab completion
  • Pipes and redirection
  • Looping over files
  • Creating and running shell scripts
  • Finding things
  • Reference…

Programming in Python

  • Using libraries
  • Working with arrays
  • Reading and plotting data
  • Creating and using functions
  • Loops and conditionals
  • Defensive programming
  • Using Python from the command line
  • Reference…

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more on Software Carpentry workshops on this iMS blog
http://blog.stcloudstate.edu/ims/2017/10/26/software-carpentry-workshop/

VR discussion Plovdiv University

***** reserve space: register here |  запазете си място: регистрирайте се тук ******

Open Discussion: VR in Education |  Тема: Виртуалната реалност в образованието

Where | Университет Пловдив  https://goo.gl/maps/bLBYXkp5S1S2 and online ( виртуално)
When | Кога: 3. май, 2018, 15 часа |  May 3, 2018, 3PM local time (Bulgaria)
Who | Кой: преподаватели и суденти  |  faculty аnd students
How | Как: използвайте “обратна връзка” за споделяне на вашите идеи  | use the following hashtag for backchanneling #BGtechEd

 

Facebook Live stream:
https://www.facebook.com/InforMediaServices/
and recording available
(предаване на живо и запис)

VIdeo 360 recording: part 1, part 2, part 3

Виртуална реалност в учебния процес – теория и практика-  1-1, 1/2 час продължителност
Virtual reality in teaching and learning – theory and hands-on

Уточняване на понятията относно различните видове реалност: виртуална реалност, video 360 ; разширена реалност;  смесена реалност. VR/AR/MR in education.
Подход и усвояване на различните видове реалност в образованието. Връзка между трите вида реалност в образованието и конструктивизма като теория на преподаването. Връзка между трите вида реалност в образованието и игровия подход и игрофикацията на образованието. Оценяване на обучението базирано на различните видове реалности.

When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system
Ако учащ се е страхотен на ъгъла на улицата, но се проваля или заспива в клас, тогава нещо е грешно с учебната система
http://blog.stcloudstate.edu/ims/2018/04/17/education-teched-frenemies/

VR can be inexpensive and effective | Виртуална / разширена реалност може да бъде ефикасна и ефективна: http://blog.stcloudstate.edu/ims/2018/04/26/teaching-virtual-reality/

  1. Кратък теоретичен преглед на видео 360 – 10 мин

https://www.linkedin.com/groups/2811/2811-6391674579739303939

Definitions for VR/AR/MR | дефиниции на:  виртуална реалност; разширена реалност; смесена реалност
http://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/

  1. Практически опит с видео 360 – 25 – 30 мин
  • Заснемане с камера
  • Редактиране на заснетия материал и възможности за интерактивност

  1. Дискусия относно методиката на приложение в учебния процес

2 min video from the entrance of your University is viewable through Google Cardboard and your laptops. Study the video and seek answers to the following questions:

******  https://youtu.be/VmOpsrVhEQE  ********
– what are the advantages of Video 360 to all other known-to-you media formats?
кои са предимствата на Видео 360 в сравнение с всички други медийни формати, които познавате?
– what would you do better in terms the video footage?
какво бихте заснимали, което да подобри видео материала за преподавателски и учебни цели (например: както друго място бихте избрали)
– how is / can be this medium advantageous to implementing core learning / teaching techniques
как този медиен формат може да се използва за да се подобрят съществуващите условия за успешно преподаване и обучение

  1. По избор – разговор с Марк Гил от Щатския университет Сейнт Клауд и демонстрация на виртуална реалност в учебния процес – 10-15 мин
  2. По избор –
    1. gaming and gamification and the role of VR and V360
      http://web.stcloudstate.edu/pmiltenoff/bi/
    2. digital storytelling and the role of VR and V360 | цифрово разказване и ролята на ВР и В360: http://web.stcloudstate.edu/pmiltenoff/lib490/
      Дискусии в тази ФБ група | Discussions welcome here: https://www.facebook.com/groups/SCSUDigitalStorytelling/

#3 from the following blog entry: http://blog.stcloudstate.edu/ims/2018/04/17/practical-about-vr-and-ar-in-schools/ (go beyond storytelling)

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Additional Information |  Дoпълнителна литература/информация

http://blog.stcloudstate.edu/ims?s=virtual+reality

http://blog.stcloudstate.edu/ims?s=augmented+reality

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