Research Suggests Students Learn More When Collaborating in Virtual Reality Games
By Michael Hart
In the research project led by Ph.D. candidate Gabriel Culbertson, 48 students were recruited to play two versions of the game. In one group, students were connected via a chat interface with another player who could, if they wanted, offer advice on how to play. The second group played a version of the game in which they were definitely required to collaborate on quests.
The research group found the students in the second so-called “high-interdependence” group spent more time communicating and, as a consequence, learned more words.
The research then expanded to a larger group of 186 Reddit users who were learning Japanese. After reviewing gameplay logs, interviews and Reddit posts, they found that those who spent the most time engaged in the game learned more new words and phrases.
The Cornell research team presented its research results at the Association for Computing Machinery Conference on Human-Computer Interaction in May in San Jose, CA.
more on games in this IMS blog:
more on virtual reality in this blog:
Google Cast for Education Allows Students, Teachers to Share the Projector
By David Nagel
Cast for Education is an app that works on Chrome OS, macOS and Windows. The app is launching in a public beta today and is available as a free download. The difference between Cast and other screen sharing solutions is network-independence.
Google today also launched the full version of its educational virtual reality tool Google Expeditions, along with a new Quiz feature for Google Apps for Education.
more on screen-sharing opportunities in education:
Press Release – DOT and FAA Finalize Rules for Small Unmanned Aircraft Systems
Here us a short outline from USAToday:
FAA completes landmark rules for commercial drones
U.S. Announces New ‘Ground Rules’ For Use Of Commercial Drones
More on drones in this IMS blog:
Link to the archived session:
“Colorado’s Digital Badging Initiative: A New Model of Credentialing Technical Math Skills and More”.
Educators and innovative industry leaders agree that digital badges are evolving into a key credential that can be used to meet current education and workforce needs. As part of its TAACCCT grant, the Colorado Community College System is leading a collaborative effort to develop micro-credentials or digital badges to serve post-secondary and workforce in partnership. Learn about early pilot uses of digital badges in technical math and advanced manufacturing, as well as plans for the future. The presenter will also share perspectives garnered from her participation in the Badge Alliance/OPEN badges workgroup that is shaping the national conversation on this emerging topic.
Presenter: Brenda Perea, Instructional Design Project Manager, Colorado Community College System
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badges are integrated with the industry partners of the educational institution
how to determine the value of a badge.
Faculty writing a competencies, online and blended environment. All agree that this means competency. Need to faculty buy in, if issuing badges. Objective versus subjective measures. Faculty member is the one who tells students how to earn badges. Not punitive, but a reward.
building the eco system in Colorado. But it can be taken on a national level. Employers in other states to accept. MS, Sisco are issuing badges, which will be internationally.
how does it fit in the bigger picture of credentials. Lumina Foundations. Next project. https://www.luminafoundation.org/
Microsoft badging system. https://education.microsoft.com/ViewAll/Badges
badges are transferable. not person to person, but repository
of 200 issues badges, they were shared 6K+ times over social media: LinkedIn, FB etc. by employers.
backpack, or stored in Mozilla backpack. Most of LMS developing badging capabilities.
some LMS want to create their own badging, gatekeep in LMS, but losing
Canvas allows any badging
LCI in any LMS. LMS allow the vehicle to be issued, but does not create it.
Research shows different activities have quite specific mental effects – here’s how moving your body could sharpen your ideas
Just 10 minutes of playful coordination skills, like bouncing two balls at the same time, improved the attention of a large group of German teenagers.
oga teaches the deliberate command of movement and breathing, with the aim of turning on the body’s “relaxation response”. Science increasingly backs this claim. For example, a 2010 study put participants through eight weeks of daily yoga and meditation practice. In parallel with self-reported stress-reduction, brain scans showed shrinkage of part of their amygdala, a deep-brain structure strongly implicated in processing stress, fear and anxiety.
Walking, either on a treadmill or around Stanford’s leafy campus, bolstered divergent thinking: the free-roaming, idea-generating component of creative thought. It didn’t help convergent thinking, though.
more on mindfulness in this IMS blog:
I recent post from LITA listserv is seeking an input on libraries maintaining BYOD-friendly in some corner in the building:
From: Eng-Ziskin, Susanna M
Sent: Monday, May 23, 2016 4:05 PM
To: ‘firstname.lastname@example.org’ <email@example.com>
Subject: Tablet technology & instruction survey
Does your library have an iPad/tablet cart, or a dedicated classroom with mobile devices? Have you been teaching library research sessions using iPads or tablets? We invite you to participate in a study that aims to take a look at how tablets are used in library instruction, and the experiences of those who administer and maintain them. We’re hoping to learn about the experiences of others who also use mobile devices for instruction, as our own have been mixed.
The survey will take approximately 15-20 minutes to complete and can be accessed using the following link: https://www.surveymonkey.com/r/VGWWM55.
Participation is voluntary and this survey is anonymous. Participants must be at least 18 years of age. If you complete the survey your consent to participate will be assumed. The survey will be available until 7/1/2016.
We thank you for your time and consideration!
Susanna Eng-Ziskin and Jamie Johnson
Acting Chair, Reference, Instruction & Outreach Services Department—California State University, Northridge Oviatt Libraryc 18111 Nordhoff Street, Northridge, CA 91330-8370, Phone: 818-677-4679, http://library.csun.edu, firstname.lastname@example.org
Last year, MC 218 was supposed to be remodeled. My suggestion to bring MC 218 to the modern standards of a library, as per LITA’s survey, was completely ignored as reported to SCSU library director: