Archive of ‘learning’ category

Social Media to organize info

Rethinking Social Media to Organize Information and Communities eCourse

https://www.alastore.ala.org/content/rethinking-social-media-organize-information-and-communities-ecourse

Tired of hearing all the reasons why you should be using Twitter, Facebook, LinkedIn, and other popular social media tools? Perhaps it’s time to explore social media tools in a supportive and engaging environment with a keen eye toward using those tools more effectively in your work.

Join us and social media guru and innovator Paul Signorelli in this four-week, highly-interactive eCourse as he explores a variety of social media tools in terms of how they can be used to organize information and communities. Together, you will survey and use a variety of social media tools, such as Delicious, Diigo, Facebook, Goodreads, Google Hangouts, LibraryThing, Pinterest, Twitter, and more! You will also explore how social media tools can be used to organize and disseminate information and how they can be used to foster and sustain communities of learning.

After participating in this eCourse, you will have an:

  • Awareness of how social media tools can be used to support the work you do with colleagues and other community stakeholders in fostering engagement through onsite and online communities
  • Increased ability to identify, explore, and foster the use of social media tools that support you and those you serve
  • Increased ability to use a variety of social media tools effectively in your day-to-day work

Part 1: Using Social Media Tools to Organize and Provide Access to Information
Delicious, Diigo, Goodreads, LibraryThing, and other tagging sites

Part 2: Organizing, Marketing, and Running Programs
Facebook, Pinterest, and other tools for engagement

Part 3: Expanding and Analyzing Community Impact
Twitter, Storify, and other microblogging resources

Part 4: Sustaining Engagement with Community Partners
Coordinating your presence and interactions across a variety of social media tools

trainer-instructional designer-presenter-consultant. Much of his work involves fostering community and collaboration face-to-face and online through libraries, other learning organizations, and large-scale community-based projects including San Francisco’s Hidden Garden Steps project, which has its origins in a conversation that took place within a local branch library. He remains active on New Media Consortium Horizon Report advisory boards/expert panels, in the Association for Talent Development (ATD–formerly the American Society for Training & Development), and with the American Library Association; adores blended learning; and remains a firm advocate of developing sustainable onsite and online community partnerships that meet all partners’ needs. He is co-author of Workplace Learning & Leadership with Lori Reed and author of the upcoming Change the World Using Social Media (Rowman & Littlefield, Autumn 2018).

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more on social media in libraries
http://blog.stcloudstate.edu/ims?s=social+media+library

 

ALA VR in libraries

Virtual and Augmented Reality in Libraries

Hannah PopeLibrary Technology Reports

Hannah Pope is the Emerging Technologies Librarian at the Belk Library and Information Commons at Appalachian State University. She has been working with virtual and augmented reality devices for almost two years. She continues to grow the program at her library and frequently works with faculty members to incorporate virtual and augmented reality into their curriculum by providing avenues for students to experience curated applications. Pope has an MS library science degree from the University of North Carolina at Chapel Hill.

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more on VR in libraries in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality+library

Identity Politics New Tribalism and the Crisis of Democracy

Fukuyama, F. (2018). Against Identity Politics: The New Tribalism and the Crisis of Democracy. Foreign Affairs97(5), 90–114. Retrieved from http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dkeh%26AN%3d131527250%26site%3dehost-live%26scope%3dsite

For the most part, twentieth-century politics was defined by economic issues. On the left, politics centered on workers, trade unions, social welfare programs, and redistributive policies. The right, by contrast, was primarily interested in reducing the size of government and promoting the private sector. Politics today, however, is defined less by economic or ideological concerns than by questions of identity. Now, in many democracies, the left focuses less on creating broad economic equality and more on promoting the interests of a wide variety of marginalized groups, such as ethnic minorities, immigrants and refugees, women, and lgbt people. The right, meanwhile, has redefined its core mission as the patriotic protection of traditional national identity, which is often explicitly connected to race, ethnicity,
or religion.

Again and again, groups have come to believe that their identities—whether national, religious, ethnic, sexual, gender, or otherwise—are not receiving adequate recognition. Identity politics is no longer a minor phenomenon, playing out only in the rarified confines of university campuses or providing a backdrop to low-stakes skirmishes in “culture wars” promoted by the mass media. Instead, identity politics has become a master concept that explains much of what is going on in global affairs.

Democratic societies are fracturing into segments based on ever-narrower identities,
threatening the possibility of deliberation and collective action by society as a whole. This is a road that leads only to state breakdown and, ultimately, failure. Unless such liberal democracies can work their way back to more universal understandings of human dignity,
they will doom themselves—and the world—to continuing conflict.

But in liberal democracies, equality under the law does not result in economic or social equality. Discrimination continues to exist against a wide variety of groups, and market economies produce large inequalities of outcome.

And the proportion of white working-class children growing up in single-parent families rose from 22 percent in 2000 to 36 percent in 2017.

Nationalists tell the disaffected that they have always been core members of a great
nation and that foreigners, immigrants, and elites have been conspiring to hold them down.

Firefox Reality

available for Viveport, Oculus, and Daydream

From the moment you open the browser, you will be presented with immersive experiences that can be enjoyed on a VR headset directly from the Firefox Reality browser. We are working with creators around the world to bring an amazing collection of games, videos, environments, and experiences that can be accessed directly from the home screen.

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more on VR in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality+education

Beginner’s Guide to Google Analytics

The Absolute Beginner’s Guide to Google Analytics

https://moz.com/blog/absolute-beginners-guide-to-google-analytics

Kristi Hines June 24th, 2015

  • How many people visit my website?
  • Where do my visitors live?
  • Do I need a mobile-friendly website?
  • What websites send traffic to my website?
  • What marketing tactics drive the most traffic to my website?
  • Which pages on my website are the most popular?
  • How many visitors have I converted into leads or customers?
  • Where did my converting visitors come from and go on my website?
  • How can I improve my website’s speed?
  • What blog content do my visitors like the most?

Google Analytics account. If you have a primary Google account that you use for other services like Gmail, Google Drive, Google Calendar, Google+, or YouTube, then you should set up your Google Analytics using that Google account. Or you will need to create a new one.

Big tip: don’t let your anyone (your web designer, web developer, web host, SEO person, etc.) create your website’s Google Analytics account under their own Google account so they can “manage” it for you. If you and this person part ways, they will take your Google Analytics data with them, and you will have to start all over.

go to Google Analytics and click the Sign into Google Analytics button.

Google Analytics offers hierarchies to organize your account. You can have up to 100 Google Analytics accounts under one Google account. You can have up to 50 website properties under one Google Analytics account. You can have up to 25 views under one website property.

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more on Google Analytics in this IMS blog
http://blog.stcloudstate.edu/ims?s=google+analytics

 

Games and Online Interactive Content

Wednesday, 11/21/2018 – Wednesday, 12/12/2018

Looking for a beginner’s crash course in game making software and process? Games can be an excellent teaching resource, and game development is easier than ever. Whether you’re looking to develop your own teaching resources or run a game-making program for users, this course will give you the information you need to choose the most appropriate software development tool, structure your project, and accomplish your goals. Plain language, appropriate for absolute beginners, and practical illustrative examples will be used. Participants will receive practical basic exercises they can complete in open source software, as well as guides to advanced educational resources and available tutorials.

This is a blended format web course:

The course will be delivered as 4 separate live webinar lectures, one per week on Wednesday November 21 and then repeating Wednesdays, November 28, December 5 and December 12 at Noon Central time. You do not have to attend the live lectures in order to participate. The webinars will be recorded and distributed through the web course platform for asynchronous participation. The web course space will also contain the exercises and discussions for the course.

Learning Outcomes

  • Participants will be able to name five different software tools available to assist them or their users in creating games and interactive web content, as well as identify the required knowledge and skills to effectively use each program.
  • Participants will be able to effectively structure the development process of a game from brainstorming to launch.
  • Participants will be able to identify and articulate areas in which games can increase educational effectiveness and provide practical, desirable skills.

Who Should Attend

Library staff looking to develop educational games or run game making programs for users (including tween or teen users).

Instructors

Ruby Warren

Ruby Warren believes in the power of play, and that learning is a lot more effective when it’s interactive. She is the User Experience Librarian at the University of Manitoba Libraries, where she recently completed a research leave focused on educational game prototype development, and has been playing games from around the time she developed object permanence.

Registration

Cost

  • LITA Member: $135
  • ALA Member: $195
  • Non-member: $260

Moodle and Webinar login info will be sent to registrants the week prior to the start date.

How to Register

Register here, courses are listed by date and you need to log in.

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more on games and libraries in this IMS blog
http://blog.stcloudstate.edu/ims?s=games+library

Universal Design for Learning

CAST’s 4th Annual UDL Symposium:Empowering Learners

http://www.cast.org/whats-new/events/2018/07/4th-annual-udl-symposium.html

This year’s UDL Symposium was an opportunity to come together as a community to explore the promise of Universal Design for Learning for empowering learners. By engaging in sessions designed to encourage critical conversations, problem-solving, and hands-on exploration, participants considered empowerment through a UDL lens. Participants left with a deeper understanding of the important role empowerment plays in learning and with concrete examples of ways to leverage UDL for these critical aims.We hope our participants left with the confidence and the motivation to apply their learning to their practice—and with a new network of colleagues to encourage and support their efforts.

Cybersecurity Risks in schools

FBI Warns Educators and Parents About Edtech’s Cybersecurity Risks

By Tina Nazerian     Sep 14, 2018

https://www.edsurge.com/news/2018-09-14-fbi-warns-educators-and-parents-about-edtech-s-cybersecurity-risks

The FBI has released a public service announcement warning educators and parents that edtech can create cybersecurity risks for students.

In April 2017, security researchers found a flaw in Schoolzilla’s data configuration settings. And in May 2017, a hacker reportedly stole 77 million user accounts from Edmodo.

Amelia Vance, the director of the Education Privacy Project at the Future of Privacy Forum, writes in an email to EdSurge that the FBI likely wanted to make sure that as the new school year starts, parents and schools are aware of potential security risks. And while she thinks it’s “great” that the FBI is bringing more attention to this issue, she wishes the public service announcement had also addressed another crucial challenge.

“Schools across the country lack funding to provide and maintain adequate security,” she writes. “Now that the FBI has focused attention on these concerns, policymakers must step up and fund impactful security programs.”

According to Vance, a better approach might involve encouraging parents to have conversations with their children’s’ school about how it keeps student data safe.

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more on cybersecurity in this IMS blog
http://blog.stcloudstate.edu/ims?s=cybersecurity

Encyclopedia of Criminal Activities and the Deep Web

>>>>>>> Publishing Opportunity <<<<<<<<<<<<<<

Encyclopedia of Criminal Activities and the Deep Web

Countries all over the world are seeing significant increases in criminal activity through the use of technological tools. Such crimes as identity theft, cyberattacks, drug trafficking, and human trafficking are conducted through the deep and dark web, while social media is utilized by murderers, sex offenders, and pedophiles to elicit information and contact their victims. As criminals continue to harness technology to their advantage, law enforcement and government officials are left to devise alternative strategies to learn more about all aspects of these modern criminal patterns and behavior, to preserve the safety of society, and to ensure that proper justice is served. Regrettably, the lack of adequate research findings on these modern criminal activities is limiting everyone’s abilities to devise effective strategies and programs to combat these modern technology-related criminal activities.

In an effort to compile the most current research on this topic, a new major reference work titled Encyclopedia of Criminal Activities and the Deep Web is currently being developed. This comprehensive Encyclopedia is projected to encompass expert insights about the nature of these criminal activities, how they are conducted, and societal and technological limitations. It will also explore new methods and processes for monitoring and regulating the use of these tools, such as social media, online forums, and online ads, as well as hidden areas of the internet including the deep and dark web. Additionally, this Encyclopedia seeks to offer strategies for predicting and preventing criminals from using technology as a means to track, stalk, and lure their victims.

You are cordially invited to share your research to be featured in this Encyclopedia by submitting a chapter proposal/abstract using the link on the formal call for papers page here. If your chapter proposal is accepted, guidelines for preparing your full chapter submission (which should be between 5,000-7,500 total words in length) can be accessed at: http://www.igi-global.com/publish/contributor-resources/ (under the “For Authors” heading – “Encyclopedia Chapter Organization and Formatting”).

Recommended topics for papers include, but are not limited to:

  • Bitcoin and Crime
  • Botnets and Crime
  • Child Exploitation
  • Contract Killing
  • Criminology
  • Cryptocurrency
  • Cyber Espionage
  • Cyber Stalking
  • Cybercrime
  • Cybercriminals
  • Cybersecurity Legislation
  • Cyberterrorism Fraud
  • Dark Web
  • Dark Web Vendors
  • Darknets
  • Data Privacy
  • Dating Websites and Crime
  • Deep Web
  • Drug Trafficking
  • E-Banking Fraud
  • Email Scams
  • Fraud and Internet
  • Gaming and Crime
  • Government Regulations of the Dark Web
  • Hacking and Crime
  • Hacktivism
  • Human Trafficking
  • Identity Theft
  • International Regulations of the Dark Web
  • Internet Privacy
  • Internet Regulations
  • Internet Safety & Crime
  • Online Advertisement Websites and Crime
  • Online Blackmail
  • Online Forums and Crime
  • Online Hate Crimes
  • Online Predators
  • Online Privacy
  • Social Media Deception
  • Social Networking Traps
  • Undercover Dark Web Busts
  • Undercover Operations
  • Vigilante Justice
  • Virtual Currencies & Crime
  • Whistleblowing

IMPORTANT DATES: Chapter Proposal Submission Deadline: October 15, 2018; Full Chapters Due: December 15, 2018

Note: There are no publication fees, however, contributors will be requested to provide a courtesy to their fellow colleagues by serving as a peer reviewer for this project for at least 2-3 articles. This will ensure the highest level of integrity and quality for the publication. 

Should you have any questions regarding this publication, or this invitation, please do not hesitate to contact: EncyclopediaCADW@igi-global.com

Mehdi Khosrow-Pour, DBA
Editor-in-Chief
Encyclopedia of Criminal Activities and the Deep Web
EncyclopediaCADW@igi-global.com

Multimedia eBook

5 Ideas for Multimedia eBook Projects

5 Ideas for Multimedia eBook Projects

Book Creator
LucidPress and Book Creator supports uploading many kinds of media and then adding that media to the pages of an ebook. This can be a great way to have students build digital portfolios of their best work.

 

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more on ebooks in this IMS blog
http://blog.stcloudstate.edu/ims?s=ebooks

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