Archive of ‘learning’ category

Ethermap


https://practicaledtech.com/2020/01/22/ethermap-streamlines-collaborative-map-creation/

Ethermap is a new tool that simplifies the process of collaboratively creating online maps. Unlike Google’s My Maps, Google Earth, or ESRI’s mapping tools, Ethermap doesn’t require user registration.

To invite others to work on your Ethermap with you, you simply have to give them the link to your map.

Google Maps & Earth – More Than Just Social Studies.
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more on Polly Google in this IMS blog
http://blog.stcloudstate.edu/ims?s=polly+google

cheating higher ed

https://go.edsurge.com/EdSurge-Live-How-to-Protect-Academic-Integrity-From-a-Cheating-Economy.html

Educators are in an arms race these days against an industry that seeks to profit by helping students cheat. Some websites offer to write papers for students, others sell access to past tests by individual professors, and others will even take entire online courses for students, as a kind of study double.

January 28, 3PM Live: How to Protect Academic Integrity From a ‘Cheating Economy.’ We’ll see you on Tuesday, January 28 at 1pm PT/4pm ET at this Zoom link or with the Meeting ID: 655-009-467.

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more on cheating in this IMS blog
http://blog.stcloudstate.edu/ims?s=cheating

meditation and stress

Participating in an eight-week mindfulness meditation program appears to make measurable changes in brain regions associated with memory, sense of self, empathy, and stress. from r/science

Eight weeks to a better brain

a team led by Harvard-affiliated researchers at Massachusetts General Hospital (MGH)

“Although the practice of meditation is associated with a sense of peacefulness and physical relaxation, practitioners have long claimed that meditation also provides cognitive and psychological benefits that persist throughout the day,” says study senior author Sara Lazar of the MGH Psychiatric Neuroimaging Research Program and a Harvard Medical School instructor in psychology

“It is fascinating to see the brain’s plasticity and that, by practicing meditation, we can play an active role in changing the brain and can increase our well-being and quality of life,” says Britta Hölzel, first author of the paper and a research fellow at MGH and Giessen University in Germany.

Amishi Jha, a University of Miami neuroscientist who investigates mindfulness-training’s effects on individuals in high-stress situations, says, “These results shed light on the mechanisms of action of mindfulness-based training.

Ayahuasca mindfulness

Psychedelic Ayahuasca improved mindfulness and cognitive flexibility significantly in the 24 hours after use. from r/science

https://link.springer.com/article/10.1007%2Fs00213-019-05445-3

Results

Mindfulness (FFMQ total scores and four of the five mindfulness facets: observe, describe, act with awareness, and non-reactivity) and decentering (EQ) significantly increased in the 24 h after ayahuasca use. Cognitive flexibility (CFS and WPCST) significantly improved in the 24 h after ayahuasca use. Changes in both mindfulness and cognitive flexibility were not influenced by prior ayahuasca use.

Conclusions

The present study supports ayahuasca’s ability to enhance mindfulness and further reports changes in cognitive flexibility in the ‘afterglow’ period occur, suggesting both could be possible psychological mechanisms concerning the psychotherapeutic effects of ayahuasca. Given psychological gains occurred regardless of prior ayahuasca use suggests potentially therapeutic effects for both naïve and experienced ayahuasca drinkers.

Education and New Developments 2019

International Conference on Education and New Developments 2019
27 to 29 of June, 2020 – Zagreb, Croatia
http://www.end-educationconference.org/

  • In TEACHERS AND STUDENTS: Teachers and Staff training and education; Educational quality and standards; Curriculum and Pedagogy; Vocational education and Counselling; Ubiquitous and lifelong learning; Training programmes and professional guidance; Teaching and learning relationship; Student affairs (learning, experiences and diversity; Extra-curricular activities; Assessment and measurements in Education.
    • In PROJECTS AND TRENDS: Pedagogic innovations; Challenges and transformations in Education; Technology in teaching and learning; Distance Education and eLearning; Global and sustainable developments for Education; New learning and teaching models; Multicultural and (inter)cultural communications; Inclusive and Special Education; Rural and indigenous Education; Educational projects.
    • In TEACHING AND LEARNING: Critical Thinking; Educational foundations; Research and development methodologies; Early childhood and Primary Education; Secondary Education; Higher Education; Science and technology Education; Literacy, languages and Linguistics (TESL/TEFL); Health Education; Religious Education; Sports Education.
    • In ORGANIZATIONAL ISSUES: Educational policy and leadership; Human Resources development; Educational environment; Business, Administration, and Management in Education; Economics in Education; Institutional accreditations and rankings; International Education and Exchange programmes; Equity, social justice and social change; Ethics and values; Organizational learning and change; Corporate Education.

= Types of Contributions =
All submissions are subjected to a blind-review refereeing process and are divided in these categories:
– Oral Presentations
– Posters
– Workshops
– Virtual presentations
– Company Presentation
Corporates can also showcase their products or services in the conference exhibitions area by contacting the secretariat or publicity email (provided below).

= Conference Date and Location =
END 2020 will be held in Zagreb, Croatia (Hotel Dubrovnik) and will occur from 27 to 29 of June, 2020.

= Contacts =
Conference email: secretariat@end-educationconference.org
Publicity email: publicity@end-educationconference.org

 

IM 260 Gear 360 tutorial

IM 690 Virtual Reality and Augmented Reality

https://stcloudstate.learn.minnstate.edu/d2l/home/4819732

Jan. 21, MC 205 (how to get to the PDR room:

Plan: learn to create, edit and use still 360 degrees images and videos.

#scalability

  1. What is 360 degrees video and how does it fit in the Virtual Reality concept?
    https://www.academia.edu/41628237/Chapter_12_VR_AR_and_Video_360_A_Case_Study_Towards_New_Realities_in_Education_by_Plamen_Miltenoff
  2. Video 360: existing materials versus materials we create
    1. how to find existing materials
      https://www.youtube.com/watch?v=nOHM8gnin8Y
      https://www.youtube.com/results?search_query=360+videos+education
    2. how to decide if we need to create materials
      https://poly.google.com/u/1/view/epydAlXlJSw
      https://poly.google.com/u/1/view/elo1OtpgzHP
      https://poly.google.com/view/8HB4l4zGSbv
  3. Tools and apps for Video 360
    1. Cameras:
      1. Samsung Gear 360: https://www.samsung.com/global/galaxy/gear-360/
        1. 2016
        2. 2017
      2. alternatives: https://filmora.wondershare.com/virtual-reality/samsung-gear-360-camera-alternatives.html
      3. Vuze: https://vuze.camera/
        https://youtu.be/peu-OavRcd8 
        Video 360 3D
    2. Samsung Android (Galaxy) phones app
      https://youtu.be/AKhfoJjcZBM?t=66
    3. Editing
      1. Gear 360 Action Director
        https://youtu.be/c2bcz77y3UY
      2. Photoshop CC
      3. Premiere CC
        https://youtu.be/8g4DhBEWvak
      4. Others
  4. Issues and solutions
    1. issues connected to Windows and Apple
      https://youtu.be/2Fok2YcyNSw
      (explains all the quirks between the 2016 & 2017 cameras)
    2. issues connected to Gear 360 camera
    3. issues connected to Gear 360 ActionDirector
      in version 2.0, drag and drop, export etc.
      https://youtu.be/c2bcz77y3UY
  5. Upload
    1. local
    2. social media
      1. Facebook
      2. YouTube
        1. resolution
        2. live stream
  6. Viewing, goggles
    1. Google Cardboard
      1. why do we still consider it?
    2. Low-end goggles (examples)
      1. Pansonite 3D VR Headset
      2. Gearsone G1 VR Headset
      3. Utopia 360 VR Headset
      4. TaoTronics 3D VR Headset
      5. Destek V4 VR Headset
    3. Hi-end goggles
      1. Oculus https://www.oculus.com/
        1. Go
        2. Rift
        3. Quest
          1. haptic devices https://youtu.be/6IhQnWb44zk
      2. HTC Vive: https://www.vive.com/us/comparison/
      3. Daydream Lenovo: https://www.lenovo.com/us/en/daydreamvr/
  7. Creating content
    1. Polly Google Tour Creator: https://poly.google.com/creator/tours/
      https://poly.google.com/view/8HB4l4zGSbv
      (turn ambient audio on)

Error messages working with Action Director

Gear 360 Action Director Error Msg

Gear 360 Action Director Error MsgNVIDIA error msg

 

 

More on VR in this IMS blog:
http://blog.stcloudstate.edu/ims/2018/11/01/vendors-for-vr/

https://docs.google.com/document/d/1efFVsOIwxlTO2Qy-onKbG0dgr8qum3onq3bgFkaVfec/edit?usp=sharing

blockchain against college admissions scandal

https://www.edsurge.com/news/2019-12-19-companies-say-blockchain-could-have-prevented-college-admissions-scandal

the service can be used for a variety of functions at schools and colleges, including verifying credentials, tracking donations and payments, or handling other student records.

a K-6 educational app called SpoonRead

Blockchain is a decentralized system where every record is linked and transparent, and any alterations leave a trail that supposedly can’t be hidden.

Some have questioned whether there is a need for blockchain in student records, considering that other kinds of encryption techniques already exist to protect and verify things like credentials.

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more on blockchain in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=blockchain+education

10 years in ed tech

https://www.edsurge.com/news/2019-12-31-when-education-giants-stumbled-and-data-ruled

The tools that have delivered are specific, targeted solutions that are easy to use and provide teachers and students delight. Simple solutions, like Read 180, which helps accelerate learning for struggling students, still deliver 20 years later, now under Houghton Mifflin Harcourt instead of Scholastic. Accelerated Reader, a product that started more than 30 years ago, still motivates kids to read.

Companies that aim to provide student data in a usable fashion, like Schoology, still provide value.

the promise of data in education is still proving itself. It has taken awhile, but we’re getting to a point where data is more actionable. Renaissance just acquired Schoolzilla, which was launched in 2011, for this reason.

When it comes to devices, many kids today have access to iPads or Chromebooks. Although one-to-one computing hasn’t been as transformational as some predicted in 2010, we’ve certainly seen a huge shift

Most of these [textbook providers] companies tried to re-platform every unique product into one monolithic model, but the promise didn’t pan out—the products proved clunky and hard to use

Predictions that educators would want more assessment data to drive instruction have proven true. https://www.renaissance.com/

The prediction that digital reading would be simple and easy to implement has also proven true.

Virtual reality hasn’t panned out yet.

The rise of gaming in education was another prediction that has largely faded.

started to solve the challenge of data interoperability and portability.

Alongside that, privacy and data responsibility are still a problem

The role of the teacher, however, is still critical. Rather than take over responsibility for educating students, technology’s role should be—and increasingly is—to put multiple options into educators’ hands to easily solve different types of challenges for individual students.

 

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more on technology for the last decade
http://blog.stcloudstate.edu/ims/2020/01/02/100-tech-debacles-of-the-decade/

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