What do you think is the current status of XR experiences? Are most of them accessible?
As with all technology, XR is evolving. The current status in terms of accessibility is that more folks need to be educated about accessibility in the VR space. In general, most experiences are not accessible, yet.
My current research with VEIL (Virtual Experience Interaction Lab https://www.veilab.org/) involves examining Design Patterns in VR. My future work involves research into inclusive and accessible XR. In addition, I am working on a book that will be related to XR and spatial computing.
A wide range of manufacturing industries such as oilgas refineries, petrochemicals, power, mining, automotive, aerospace, life sciences, pharmaceuticals etc
Managers and supervisors can track employee learning performance with detailed evaluation reports and feedback to achieve the required competencies. The learning is gamified which makes learning fun and rewarding.
Virtual Reality (VR) training tools are here to help, ensuring that healthcare professionals can be trained remotely, immersively, and more thoroughly than traditional methods for both front-line medicine and in specialist procedures.
Their VR platform uses personalized prediction software and “gamification and varied content formats to engage users and embed knowledge”, and has been used to “deliver typically labor-intensive training quickly and at scale”
“VR enables medics to immerse themselves in these infrequent scenarios, and can reduce skill fade by 52% and improve learning retention rates by up to 75% (compared to 10% for traditional methods),”
Simulated virtual learning can also ease the psychological burden of notoriously intensive medical training and place more emphasis on wellbeing.