Archive of ‘VR’ category

AR/VR collaboration

Campfire announces summer Demo Days to allow companies to experience its AR and VR platform

https://www.auganix.org/campfire-announces-summer-demo-days-to-allow-companies-to-experience-its-ar-and-vr-platform/

Space is limited so enterprise guests can register here to request an invitation for the below events:

  • July 14, Brooklyn,  9AM – 7PM
  • August 11, Austin, 9AM – 7PM
  • September 8, San Francisco, CA  9AM – 7PM

Campfire brings a new approach to AR/VR collaboration with innovative devices and applications designed to visualize and collaborate with 3D models and data. The company states that the resulting experience helps to advance the visual experience, ease-of-use, and workflow integration for users. Features of the Campfire platform include:

  • The Campfire Headset, which has a 92° diagonal field-of-view in AR, and a new level of comfort in VR;
  • The Campfire Console acts like a holographic projector to bring the intuitiveness and robustness of traditional monitors to shared holographic experiences;
  • The Campfire Pack turns a phone into a hand held controller to reduce the learning curve of dedicated controllers and gestural interfaces;
  • The Campfire Scenes app enables users to create, share, and control scenes composed from 40+ types of CAD/3D files;
  • The Campfire Viewer app enables users to work within 3D scenes alone or during video calls using a Campfire Headset, tablet, or phone.

++++++++++++++++++
more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

VR medical training

Virtual reality: A medical training revolution during COVID-19

https://www.med-technews.com/medtech-insights/vr-in-healthcare-insights/virtual-reality-a-medical-training-revolution-during-covid-1/

The technology used in these VR applications tricks the brain into believing in another reality. For example, a patient on a hospital bed is virtually transported to an altered reality where the patient can enjoy an immersive experience of hiking in Machu Picchu or snorkelling under the Pacific Ocean or watching a serene sunset while sipping coconut water on a white sand beach. Called as VR distraction therapy, such virtual experience causes the brain to escape the present reality leading to less pain and anxiety.

+++++++++++++++++

Healing the Brain and Body From Trauma Often Goes Beyond Talk Therapy—Here’s Why

Healing the Brain and Body From Trauma Often Goes Beyond Talk Therapy—Here’s Why

++++++++++++++++++++
more on immersive and medical in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+medicine

Glue VR collaboration platform

New release of Glue VR collaboration platform supports third-party apps including Office 365 and Google Workspace

https://www.auganix.org/new-release-of-glue-vr-collaboration-platform-supports-third-party-apps-including-office-365-and-google-workspace/

he new release integrates several popular enterprise tools, allowing users to bring their existing digital workflows into VR during virtual meetings on Glue. The full list of third-party apps that are supported includes:

  • Gmail
  • Google Sheets
  • Google Docs
  • Google Drive
  • Google Slides
  • Google Calendar
  • Jira
  • Miro
  • MURAL
  • Office 365 (Word, Excel, Powerpoint, OneDrive, OneNote, Sharepoint and Teams)
  • Salesforce
  • Slack
  • Trello

Another feature of the new release includes an improved avatar configurator.

++++++++++++++++
more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds

Virtual reality: The gateway to the future

Virtual reality: The gateway to the future

https://www.itp.net/emergent-tech/97949-virtual-reality-the-gateway-to-the-future

Apart from offering a virtually interactive environment, VR also offers a myriad of variations in how and to what extent an environment is explorable.

VR technology can offer a fully immersive, non-immersive, and web-based VR experience. A great example of a non-immersive VR experience is a flight simulator which allows the user to experience an alternate reality with just a joystick controller and a PC. Non-immersive technologies are commonly used in architecture, industrial designing, and archeology through 3D designs, allowing users to create a replica of the real-life environment.

++++++++++++++
more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

The iLRN SOXR 2021 Outlook Report

 

State of XR & Immersive Learning 2021 Outlook Report
p. 12 about VR and AR
p. 15 about social VR platforms
p. 39 CAVE like environment for Nursing students

p. 43 The FUTURE Time Traveller is a project developed and co-funded by the European Union’s Erasmus+ programme and coordinated by Bulgaria’s Business Foundation for Education in partnership with seven national organizations.

p. 46 obstacles – disabilities

p. 48 California State University Northridge, which has developed an MA in Instructional Design with a focus on XR and immersive games and simulations

 

1 14 15 16 17 18 30