Mondo Nano Colin Milburn
Colin Milburn, Mondo Nano: Fun and Games in the World of Digital Matter
International Journal of Communication, 2019
< Maxwell Foxman
Book Review of Colin Milburn’s book “Mondo Nano: Fun and Games in the World of Digital Matter”
This book comes as a refreshing response to “gamification” literature, which tends to focus on how games can be extended to solve problems. From
Jane McGonigal’s (2011) Reality is Broken
to Brian Burke’s(2016) Gamify
or Karl M. Kapp’s (2012) The Gamification of Learning and Instruction,
these works rely heavily on game elements, design, and mechanics to explain relationships between play and the larger world.