Archive of ‘e-learning’ category

gamification in online learning

34 TOP TIPS FOR USING GAMIFICATION IN ONLINE LEARNING

34 Top Tips for using Gamification in Online Learning

1. KNOW WHAT YOUR GOAL IS

2. DESIGN YOUR GAME MECHANICS TO DRIVE POSITIVE BEHAVIOURAL CHANGES

3. CREATE A BUZZ AROUND THE LAUNCH

4. WELCOME WITH A BADGE

5. KEEP IT FUN

6. KEEP IT SIMPLE

7. LET LEARNERS CREATE AVATARS

8. MAKE PROGRESS OBVIOUS

9. MAKE ALERTS OBVIOUS

10. USE LEVELS TO DEFINE A LEARNING JOURNEY

11. START WITH EASIER, SHORTER LEVELS

12. MAKE IT CLEAR WHAT NEEDS TO BE DONE TO PROGRESS

13. WEIGHT YOUR POINTS ACCORDINGLY

14. GIVE MORE REWARDS TO USERS WHO ARE LESS ACTIVE

15. USE INTRINSIC REWARDS TO SPARK BEHAVIOURAL CHANGE

16. LET LEARNERS EXCHANGE POINTS FOR PRIZES

17. USE EXTRINSIC REWARDS SPARINGLY

18. LET THE LEARNER BECOME AN EXPERT

19. TIE LEARNER GOALS TO LARGER COMPANY GOALS

20. CREATE AN AREA FOR COMMUNITY

21. CREATE DISCUSSION GROUPS

22. INTEGRATE WITH SOCIAL MEDIA

23. MAKE SURE IT LOOKS GOOD

24. MAKE SURE IT’S ON BRAND

25. CATER FOR EVERY TYPE OF GAMER

26. TEST!

27. ANALYSE

28. ASK FOR FEEDBACK

29. KEEP CONTENT FRESH & REGULAR

30. YOU CAN NEVER HAVE ENOUGH BADGES!

31. GROUP BADGES IN SETS

32. USE LIMITED EDITION BADGES

33. GENERATE ENVY

34. ENCOURAGE COMPETITION

a tour of the Academy LMS, the world’s #1 gamified learning management system

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more on online learning in this IMS blog
http://blog.stcloudstate.edu/ims?s=online+learning

The iGen Shift

The iGen Shift: Colleges Are Changing to Reach the Next Generation

The newest students are transforming the way schools serve and educate them, including sending presidents and deans to Instagram and Twitter.

By Laura Pappano 

A generation that rarely reads books or emails, breathes through social media, feels isolated and stressed but is crazy driven and wants to solve the world’s problems (not just volunteer) is now on campus. Born from 1995 to 2012, its members are the most ethnically diverse generation in history, said Jean M. Twenge, psychology professor at San Diego State University.

Campuses also have been slow to recognize that this age group is not millennials, version 2.0.

“IGen has a different flavor,” said Dr. Twenge of San Diego State University and author of “iGen: Why Today’s Super-Connected Kids Are Growing Up Less Rebellious, More Tolerant, Less Happy — and Completely Unprepared for Adulthood — and What That Means for the Rest of Us.”

Getting student attention and keeping it matters to administrators trying to build excitement for campus events, but also in prodding students about housing contracts and honor codes.

Being social on social media attracts students who might tune out official communication. Mr. Babineaux said he and his friends noted when college posts sounded “goofy” or “like your grandfather trying to say swag.”

 

social media adoption education

Arshad, M., & Akram, M. S. (2018). Social Media Adoption by the Academic Community: Theoretical Insights and Empirical Evidence From Developing Countries. The International Review of Research in Open and Distributed Learning, 19(3). Retrieved from http://www.irrodl.org/index.php/irrodl/article/view/3500
Building on the social constructivist paradigm and technology acceptance model, we propose a conceptual model to assess social media adoption in academia by incorporating collaboration, communication, and resource sharing as predictors of social media adoption, whereas perceived ease of use and perceived usefulness act as mediators in this relationship.
According to the latest social media statistics, there are more than 2 billion Facebook users, more than 300 million Twitter users, more than 500 million Google+ users, and more than 400 million LinkedIn users (InternetLiveStats, 2018).
although social media is rapidly penetrating into the society, there is no consensus in the literature on the drivers of social media adoption in an academic context. Moreover, it is not clear how social media can impact academic performance.
Social media platforms have significant capability to support the social constructivist paradigm that promotes collaborative learning (Vygotsky, 1978).
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technology acceptance model (https://en.wikipedia.org/wiki/Technology_acceptance_model):
  • Perceived usefulness (PU) – This was defined by Fred Davis as “the degree to which a person believes that using a particular system would enhance his or her job performance“.
  • Perceived ease-of-use (PEOU) – Davis defined this as “the degree to which a person believes that using a particular system would be free from effort” (Davis 1989).

Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). USER ACCEPTANCE OF INFORMATION TECHNOLOGY: TOWARD A UNIFIED VIEW. MIS Quarterly27(3), 425-478.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3daph%26AN%3d10758835%26site%3dehost-live%26scope%3dsite
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proposing a Social Media Adoption Model (SMAM) for the academic community

Social media platforms provide an easy alternative, to the academic community, as compared to official communications such as email and blackboard. my note: this has been established as long as back as in 2006 – https://www.chronicle.com/article/E-Mail-is-for-Old-People/4169. Around the time, when SCSU announced email as the “formal mode of communication).Thus, it is emerging as a new communication and collaboration tool among the academic community in higher education institutions (Roblyer, McDaniel, Webb, Herman, & Witty, 2010). Social media has greatly changed the communication/feedback environment by introducing technologies that have modified the educational perspective of learning and interacting (Prensky, 2001).

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Theory of Reasoned Action : https://en.wikipedia.org/wiki/Theory_of_reasoned_action
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the Theory of Reasoned Action (Fishbein & Ajzen, 1975) and the Technology Acceptance Model (Davis, 1989) have been used to assess individuals’ acceptance and use of technology. According to the Technology Acceptance Model, perceived usefulness and perceived ease are the main determinants of an individual’s behavioral intentions and actual usage (Davis, 1989).

Perceived usefulness, derived from the Technology Acceptance Model (TAM), is the particular level that an individual perceives that they can improve their job performance or create ease in attaining the targeted goals by using an information system. It is also believed to make an individual free from mental pressure (Davis, 1989).

Perceived ease of use can be defined as the level to which an individual believes that using a specific system will make a task easier (Gruzd, Staves, & Wilk, 2012) and will reduce mental exertion (Davis, 1989). Venkatesh (2000) posits this construct as a vital element in determining a user’s behavior toward technology. Though generally, there is consensus on the positive effect of perceived ease of use and perceived usefulness on users’ attitude towards social media, it is not yet clear which one of these is more relevant in explaining users’ attitude towards social media in the academic community (Lowry, 2002). Perceived ease of use is one of the eminent behavioral beliefs affecting the users’ intention toward technology acceptance (Lu et al., 2005). The literature suggests that perceived ease of use of technology develops a positive attitude toward its usage (Davis, 1989).

Collaborative learning is considered as an essential instructional method as it assists in overcoming the communication gap among the academic community (Bernard, Rubalcava, & St-Pierre, 2000). The academic community utilizes various social media platforms with the intention to socialize and communicate with others and to share common interests (Sánchez et al., 2014; Sobaih et al., 2016). The exchange of information through social media platforms help the academic community to develop an easy and effective communication among classmates and colleagues (Kaplan & Haenlein, 2010). Social media platforms can also help in developing communities of practice that may help improve collaboration and communication among members of the community (Sánchez et al., 2014). Evidence from previous work confirms that social media platforms are beneficial to college and university students for education purposes (Forkosh-Baruch & Hershkovitz, 2012). Due to the intrinsic ease of use and usefulness of social media, academics are regularly using information and communication technologies, especially social media, for collaboration with colleagues in one way or the other (Koh & Lim, 2012; Wang, 2010).

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more about social media in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=social+media+education

digital literacy ENGL 101

English 101 materials for discussion on digital literacy.

Jamie Heiman.

All materials on #DigitalLiteracy in the IMS blog here: https://blog.stcloudstate.edu/ims?s=digital+literacy

Scenario for digital literacy in English classes:

What do virtual reality, BuzzFeed quizzes and essay writing have in common?

https://www.educationdive.com/news/what-do-virtual-reality-buzzfeed-quizzes-and-essay-writing-have-in-common/527868/

July 18, 2018

high school students now create infographics, BuzzFeed-like quizzes and even virtual reality (VR) experiences to illustrate how they can research, write and express their thoughts.

technology — using sites like CoSpaces Edu and content learning system Schoology (my note: the equivalnet of D2L at SCSU) — to engage and empower her students.

Thinklink, during a session called “Virtually Not an Essay: Technological Alternatives to a standard essay assignment.” (see this blog materials on ThingLink and like here: https://blog.stcloudstate.edu/ims?s=thinglink. The author made typo by calling the app “ThinKlink, instead of ThinGlink. Also, to use Thinglink’s Video 360 editor, the free account is not sufficient and the $125/month upgrade is needed. Not a good solution for education)

Jamie: I would love to discuss with you #infographics and #Thinglink for use in your courses and the Departmental course.

Digital literacy (DL): options, ideas, possibilities

SITE 2019

SITE 2019 Society for Information Technology and Teacher Education

http://site.aace.org/conf/

March 18-22, 2018

Digital Storytelling/Media SIG

http://www.learntechlib.org/search/?q=digital+storytelling

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Games & Simulations SIG

Games & Simulations Papers in LearnTechLib

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Technology Leadership SIG

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Wearable Technology in Education SIG

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K-12 Online Learning SIG

K-12 Online Learning Papers in LearnTechLib (10,000+)

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more on digital storytelling in this IMS blog
http://blog.stcloudstate.edu/ims?s=digital+storytelling

OER resources

The last IRRODL, Volume 19, Issue 3, contains numerous publications on OER (Open Educational Resources) from around the globe:

Arul Chib, Reidinar Juliane Wardoyo
Janani Ganapathi
Stacie L Mason, Royce Kimmons
Robert Schuwer, Ben Janssen
Adrian Stagg, Linh Nguyen, Carina Bossu, Helen Partridge, Johanna Funk, Kate Judith

 

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more on OER in this IMS blog
http://blog.stcloudstate.edu/ims?s=open+educational+resources

badges in Washington State

Digital Badges Initiative to Support Professional Development in Washington State

By Rhea Kelly 07/11/18

https://campustechnology.com/articles/2018/07/11/digital-badges-initiative-to-support-professional-development-in-washington-state.aspx

The Washington State Board for Community & Technical Colleges (SBCTC) is teaming up with software development company Concentric Sky on a digital badging initiative that will use Badgr digital badges to document professional development accomplishments of faculty, administrators and staff across the system’s 34 institutions.

Each college will be able to implement badging as well as guided pathways within their courses or programs, particularly for co-curricular activities that typically aren’t represented on transcripts. Examples of such programs include internships, community service and museum activities.

he platform is certified compliant with version 2.0 of the IMS Global Learning Consortium’s Open Badges Specification. With Badgr Pathways, badges from Badgr or any other Open Badges compliant platform can be stacked to create “learning pathways” that are shareable across institutions.

As part of the four-year project, SBCTC will also contribute to the Badgr open source project.

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more on microcredentialing in this IMS blog
http://blog.stcloudstate.edu/ims?s=microcredentialing

Pearson selling US K12 business

Pearson Is Selling Its US K-12 Business—Despite Posting a Profit and Digital Growth

By Tony Wan   Feb 26, 2018

https://www.edsurge.com/news/2018-02-26-pearson-is-selling-its-us-k-12-business-despite-posting-a-profit-and-digital-growth

Pearson’s digital textbook transformation will likely face stiff competition. Earlier this month, McGraw-Hill, Barnes & Noble Education and Chegg teamed up for a new digital textbook rental program that the trio claims can help students save as much as 70 percent from buying print copies. In August, Cengage will launch a buffet-style offering where students pay $119.99 a semester to access all of the company’s digital higher-ed materials.
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more on OER in this IMS blog
http://blog.stcloudstate.edu/ims?s=oer

Essential Elements for Digital Content

Navigating the Digital Shift: Quality Learning Connections in the Digital Age

https://home.edweb.net/webinar/digitalcontent20180530/

This edWebinar highlights SETDA’s latest research, Navigating the Digital Shift 2018: Broadening Student Learning Opportunities. As states and districts shift to implement digital instructional materials, the report provides information and guidance on state acquisition and procurement policies, selection and curation processes. States are increasingly providing guidance, definitions, and vetting policies and practices for the implementation of digital materials to help ensure that digital materials are available to learners via devices anywhere, anytime.

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see also
http://blog.stcloudstate.edu/ims/2018/06/25/iste-standards-ed-leaders/

SCSU meeting on microcredentialing

Monday, June 11, 3PM

  • Everything on badges and microcredentialing n this blog:

http://blog.stcloudstate.edu/ims?s=badges

http://blog.stcloudstate.edu/ims?s=microcredentialing

  • Colorado Digital Badging Initiative

http://blog.stcloudstate.edu/ims/2016/06/20/colorados-digital-badging-initiative/

  • regarding badges

http://blog.stcloudstate.edu/ims/2016/04/11/digital-badges-in-education/

http://blog.stcloudstate.edu/ims/2016/09/14/badges-blueprint/

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From Gail Ruhland:

Guess what … I searched for Brenda Perea (in hopes of maybe getting some information on how they set up their system) … One of her current positions is with Credly … Do we still want to reach out to her?

https://www.linkedin.com/in/brendaperea/

https://www.linkedin.com/pulse/new-credential-field-guide-released-brenda-perea/

Johnathan Finkelstein: http://blog.stcloudstate.edu/ims?s=finkelstein

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Penn State Digital Badges: https://badgesapp.psu.edu/

Home page

 

Penn State team tackles surge of digital badge usage in Nittany AI Challenge

http://news.psu.edu/story/511791/2018/03/21/academics/penn-state-team-tackles-surge-digital-badge-usage-nittany-ai

library badges

What Are Digital Badges

badge system overview

http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2012/07/badges-at-penn-state.html

http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/assets_c/2012/07/BadgusToBackpack-thumb-400×300-326489.jpg

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Stony Brook

https://www.stonybrook.edu/commcms/spd/badges/index.php

Chancellor Zimpher Announces SUNY Effort to Expand Micro Credentials for Students

October 29, 2015

https://www.suny.edu/suny-news/press-releases/october-2015/10-29-15-micro-credentials/chancellor-zimpher-announces-suny-effort-to-expand-micro-credentials-for-students.html

Kaltura promo: https://learn.esc.edu/media/Ken+Lindblom%2C+Dean+of+the+School+of+Professional+Development%2C+Stony+Brook+University/1_wxhe9l4h

SUNY Micro-Credentialing Task Force Report and Recommendations: http://www.system.suny.edu/media/suny/content-assets/documents/faculty-senate/plenary/Microcredentialing-Report-Final-DRAFT—9-18-17.pdf

page 4, page 12-21

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Pearson Digital Library for Education

https://www.pearson.com/us/higher-education/products-services-teaching/course-content/digital-library/education.html

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Millennial demand drives higher ed badging expansion

You don’t need a whole degree to learn to fly or fix a drone
Matt Zalaznick August 19, 2016

https://www.universitybusiness.com/article/millennial-demand-drives-higher-ed-badging-expansion

Fields in which most badges have been issued:  

  • Business
  • Technology
  • Education
  • Health care

94%: Institutions offering alternative credentials

1 in 5: Colleges and universities that issue badges

Nearly 2/3: Institutions that cited alternative credentials as an important strategy for the future.

-Source: “Demographic Shifts in Educational Demand and the Rise of Alternative Credentials,” University Professional and Continuing Education Association and Pearson, 2016

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