Posts Tagged ‘immersive’

The Metaverse Could Help Us Better Understand Reality

The Metaverse Could Help Us Better Understand Reality

https://spectrum-ieee-org.cdn.ampproject.org/c/s/spectrum.ieee.org/amp/the-metaverse-could-help-us-better-understand-reality-2655319130

William Gibson’s award-winning 1984 science fiction classic Neuromancer popularized the word cyberspace, a meaningless portmanteau that went viral and eventually became a shorthand expression describing the totality of the online world.

something similar happen with the word metaverse, coined in Neal Stephenson’s 1992 novel Snow Crash where it referred to the successor of our two-dimensional Internet. The word resurfaced a short time later in the product road maps of a hundred failed startups and is returning now as the plaything of Big Tech

 

virtual reality and mindfulness

For Penn Medicine cancer patients, virtual reality is a game-changer and gateway into mindfulness

https://www-phillyvoice-com.cdn.ampproject.org/c/s/www.phillyvoice.com/penn-medicine-department-radiation-oncology-cancer-virtual-reality-mindfulness-05999-108/amp/

the department had implemented a relaxation VR program in its waiting room

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More on virtual reality and mindfulness in this blog
https://blog.stcloudstate.edu/ims?s=Virtual+reality+mindfulness

Varjo Aero headset

Varjo announces Aero, the highest-end prosumer headset

https://gfycat.com/equatoriallastingbronco

Specifications

  • Displays: Dual Mini LED LCD; 2880 x 2720 px per eye
  • Refresh rate: 90 Hz
  • Optics: Custom-made variable resolution aspheric lenses with 35 PPD peak fidelity
  • Field of View: Horizontal: 115°, Diagonal: 134° at 12 mm eye relief
  • Interpupillary Distance: Automatic IPD adjustment with motor, Supported IPD range: 57–73 mm
  • Audio: 3.5 mm audio jack, In-ear headphones with mic in-box
  • Weight: 487 g + headband 230 g (including counterweight)
  • Dimensions: Width 200 mm, height 170 mm, length 300 mm
  • Connectivity:
    • Headset adapter and USB-C cable (5-metre) in-box
    • PC connections: DisplayPort and USB-A 3.0
  • Positional Tracking: SteamVR™ 2.0/1.0
  • Eye Tracking: 200 Hz with sub-degree accuracy; 1-dot calibration for foveated rendering
  • Comfort & Wearability:
    • 3-point precision fit headband
    • Replaceable, easy-to-clean polyurethane face cushions
    • Active cooling

PC Requirements

4-core CPU
For example: Intel Core i5-4590, Intel Xeon E5-1620, AMD Ryzen 5 1500X equivalent or better

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More on goggles in this blog
https://blog.stcloudstate.edu/ims?s=goggles

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