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Unity for Humanity Summit

Imagining a better world at the Unity for Humanity Summit

https://blog.unity.com/news/imagining-a-better-world-at-the-unity-for-humanity-summit

On October 12, the Unity for Humanity Summit will once again take place virtually to celebrate creators who are using real-time 3D (RT3D) for social impact.

Since the inaugural Unity for Humanity Summit in October 2020, we have awarded more than $2.5 million to support current and future social impact creators who are building RT3D experiences that have a positive and meaningful impact on society and the planet through the Unity for Humanity program and the Unity Charitable Fund.

four content tracks and some of the exciting topics and workshops

Education and Inclusive Economic Opportunity

  • Workshop: How to make your first Unity build
  • Different global models for creating inclusive economic opportunity
  • How to leverage real-time 3D for workforce development and training

Environment and Sustainability

  • What the gaming industry can do to support a healthier planet: From decarbonization of gaming operations to activating users
  • Visualizing the future of climate change
  • How the fashion industry is innovating for sustainability using RT3D

Digital Health and Wellbeing

  • Using AI for social good in and beyond the age of COVID
  • The role RT3D can play in the advancement of patient care, healthcare training, and more
  • Funding healthcare innovations and real-time 3D tools

Tools for Changemakers

  • Monetizing your social impact mobile game
  • An AR tutorial taught through multiple use cases
  • Pitching brands to support your impact projects
  • Visual scripting workshop

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more on Unity in this IMS blog
https://blog.stcloudstate.edu/ims?s=unity

XR TEACHING OPPORTUNITY


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more on immersive teaching
https://blog.stcloudstate.edu/ims?s=immersive+teaching

Verizon and Unity Tech

https://www.verizon.com/about/news/verizon-unity-partner-5g-mec-gaming-enterprise

  • Verizon and Unity partner to enable new digital experiences ranging from entertainment applications to enterprise toolkits using 5G, mobile edge compute (MEC) and real-time 3D technology.
  • 5G Ultra Wideband and MEC will be a game changer for real-time 3D entertainment content by offering faster speeds, higher bandwidth and ultra low-latency for industries like gaming, retail, sports and more.
  • The companies will also explore how 5G and MEC can enhance real-time 3D enterprise experiences, transforming the way businesses design, build and operate in a real-time economy.

Herd Immunity to Internet Propaganda

Internet propaganda is becoming an industrialized commodity, warns Phil Howard, the director of the Oxford Internet…

Posted by SPIEGEL International on Friday, January 15, 2021

Posted by SPIEGEL International on Friday, January 15, 2021

Can We Develop Herd Immunity to Internet Propaganda?

Internet propaganda is becoming an industrialized commodity, warns Phil Howard, the director of the Oxford Internet Institute and author of many books on disinformation. In an interview, he calls for greater transparency and regulation of the industry.
https://www.oii.ox.ac.uk/people/philip-howard/
Platforms like Parler, TheDonald, Breitbart and Anon are like petri dishes for testing out ideas, to see what sticks. If extremist influencers see that something gets traction, they ramp it up. In the language of disease, you would say these platforms act as a vector, like a germ that carries a disease into other, more public forums.
at some point a major influencer takes a new meme from one of these extremist forums and puts it out before a wider audience. It works like a vector-borne disease like malaria, where the mosquitoes do the transmission. So, maybe a Hollywood actor or an influencer who knows nothing about politics will take this idea and post it on the bigger, better known platform. From there, these memes escalate as they move from Parler to maybe Reddit and from there to Twitter, Facebook,  Instagram and YouTube. We call this “cascades of misinformation.
Sometimes the cascades of misinformation bounce from country to country between the U.S., Canada and the UK for example. So, it echoes back and forth.
Within Europe, two reservoirs for disinformation stick out: Poland and Hungary.
Our 2020 report shows that cyber troop activity continues to increase around the world. This year, we found evidence of 81 countries using social media to spread computational propaganda and disinformation about politics. This has increased from last years’ report, where we identified 70 countries with cyber troop activity.
identified 63 new instances of private firms working with governments or political parties to spread disinformation about elections or other important political issues. We identified 21 such cases in 2017-2018, yet only 15 in the period between 2009 and 2016.
Why would well-funded Russian agencies buy disinformation services from a newcomer like Nigeria?
(1) Russian actors have found a lab in Nigeria that can provide services at competitive prices. (2) But countries like China and Russia seem to be developing an interest in political influence in many African countries, so it is possible that there is a service industry for disinformation in Nigeria for that part of the world.
Each social media company should provide some kind of accounting statement about how it deals with misuse, with reporting hate speech, with fact checking and jury systems and so on. This system of transparency and accountability works for the stock markets, why shouldn’t it work in the social media realm? 
We clearly need a digital civics curriculum. The 12 to 16 year olds are developing their media attitudes now, they will be voting soon. There is very good media education in Canada or the Netherlands for example, and that is an excellent long-term strategy. 

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more on fake news in this IMS blog
https://blog.stcloudstate.edu/ims?s=fake+news

VR and community service

https://www.npr.org/2019/11/24/779136094/climate-planners-turn-to-virtual-reality-and-hope-seeing-is-believing

Virtual reality is an immersive experience that can trick the human brain into thinking it’s real. But tricking people is not the goal of the sea level rise simulation being used at Turner Station, says Juliano Calil, one of the program’s developers.

The goal, he says, “is to start a conversation and help folks visualize the impacts [of climate change] and the solutions, and also discuss the trade-offs between them.”

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

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