Posts Tagged ‘VR virtual reality’
VR School
ENGAGE XR Selected for ‘World-First’ VR School
SenseGlove Nova haptic gloves
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More on haptic in this blog
https://blog.stcloudstate.edu/ims?s=haptic
metaverse vs real world
Accessibility in Virtual Worlds
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more on VW in this iMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds
Storyline 360
How Are You Using 360° Images in E-Learning?
https://blogs.articulate.com/rapid-elearning/how-are-you-using-360-images-in-e-learning/
https://jonathan-hill.s3.eu-west-2.amazonaws.com/elhc337/story.html
https://elearningdesigner.com/storyline/360-images/index.html
what is the Metaverse
What Is the Metaverse? Is It Just Virtual Reality, or Something More?
Tech CEOs keep talking about “the metaverse.” Mark Zuckerberg insists that Facebook will be seen as a “metaverse company” instead of a social media company. Satya Nadella proclaims Microsoft is creating a “metaverse stack” for the enterprise.
Author Neil Stephenson coined the term “metaverse” in Snow Crash, a dystopian cyberpunk novel published in 1992.
In the novel, the metaverse is a sort of 3D virtual world. It’s not simply a virtual reality game but is a persistent, shared virtual world. Or rather, the metaverse is a whole universe of shared virtual spaces seemingly linked together—you could, essentially, teleport between them.
If you think this all sounds a bit like Ready Player One or a higher-tech version of Second Life, you’re right.
virtual reality (VR) and not augmented reality (AR) was necessary for that kind of vision
To Zuckerberg and other tech CEOs, the concept of “the metaverse” seems to have more in common with “Web 2.0.” It’s a bunch of new technologies: VR headsets! Presence! Persistent digital worlds
Microsoft’s vision of the metaverse seems to take the form of rambling, buzzword-heavy talk about “digital twins” and “converging the physical with the digital” with “mixed reality.” Microsoft’s Azure cloud can do it!
Of course, as we learned with Windows 10’s “Mixed Reality” headsets, that term often just means Virtual Reality to Microsoft. However, it can also mean augmented reality: And, little surprise, Microsoft also has a headset to sell you: The HoloLens.
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more on Metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse
more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
Glue VR collaboration platform
New release of Glue VR collaboration platform supports third-party apps including Office 365 and Google Workspace
he new release integrates several popular enterprise tools, allowing users to bring their existing digital workflows into VR during virtual meetings on Glue. The full list of third-party apps that are supported includes:
- Gmail
- Google Sheets
- Google Docs
- Google Drive
- Google Slides
- Google Calendar
- Jira
- Miro
- MURAL
- Office 365 (Word, Excel, Powerpoint, OneDrive, OneNote, Sharepoint and Teams)
- Salesforce
- Slack
- Trello
Another feature of the new release includes an improved avatar configurator.
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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds
Virtual reality: The gateway to the future
Virtual reality: The gateway to the future
https://www.itp.net/emergent-tech/97949-virtual-reality-the-gateway-to-the-future
Apart from offering a virtually interactive environment, VR also offers a myriad of variations in how and to what extent an environment is explorable.
VR technology can offer a fully immersive, non-immersive, and web-based VR experience. A great example of a non-immersive VR experience is a flight simulator which allows the user to experience an alternate reality with just a joystick controller and a PC. Non-immersive technologies are commonly used in architecture, industrial designing, and archeology through 3D designs, allowing users to create a replica of the real-life environment.
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
measuring VR training
https://link.springer.com/article/10.1007%2Fs11423-021-10003-w
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more in VR in the medical fields
https://blog.stcloudstate.edu/ims?s=virtual+reality+medicine