https://www.thevrara.com/blog2/2021/7/6/virtual-reality-helps-students-build-skills-for-the-modern-workplace-bodyswapsvr-ufitrust-southessexcoll-harlowcollege-writtleofficial-sandwellcollege-bridgendcollege
Career Mindset Development is a 15-minute interactive learning simulation designed as part of a Ufi VocTech Trust initiative in collaboration with teachers and careers counsellors from Harlow College, Writtle University College, South Essex College, Bridgend College, and Sandwell College to give young people guidance and feedback on:
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Building self-awareness
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Taking the initiative when talking to people you don’t know
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Making a positive impact at work
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Communicating ideas clearly and with confidence.
The simulation was piloted by the colleges between 1 March and 30 April 2021. Highlights of the results can be seen in this infographic.
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more on soft skills in this IMS blog
https://blog.stcloudstate.edu/ims?s=soft+skills
Apple’s big iPhone 12 deal with Delta shows a path to AR
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
our next webinar, “Augmented Reality and 3D Environments for the Teaching of Chemistry,” which will be broadcast next Tuesday, May 25 at 16 hrs (Central Mexico time).
Report in English:
https://observatory.tec.mx/edu-trends-augmented-and-virtual-reality
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Temple’s business school sees virtual reality as future of online learning
https://www.inquirer.com/business/remote-learning-vr-mba-20210423.html
a finance professor at Temple University and academic director of its online MBA, has tested that belief since March 2020, when he launched the class Fintech, Blockchain and Digital Disruption in a virtual reality, or VR, program.
It took 18 months to research the technology and build the course at a cost upward of $100,000. The finished product was completed with the help of Glimpse Group, a New York-based virtual reality and augmented reality company.
“When I teach classes on Zoom, there’s a disconnect,” Ozkan said. “When we asked students last year to compare their VR experience to Zoom, almost all of them said [VR] is better or much better. Which is why we decided to offer it again this year.”
When the 18 students enrolled in the seven-week accelerated course this semester put on their VR headsets, they entered one of two lecture halls modeled after actual rooms on the Temple campus. Students customize their avatars before the semester.
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand
Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand
we have started a new tech cycle, with the combination of augmented reality, virtual reality, and artificial intelligence.
tech cycle definition:
A tech cycle is usually a 30-35 year-long period that begins with the early commercialization of a group of technologies and ends with the mass adoption and daily use of the technologies by consumers, businesses and organizations.
Predictions For the XR Tech Space
Some predict the rise of AR glasses, leading to the death of smartphones. Others dream of a future where VR replaces the need to go to a physical office, with most meetings taking place in virtual environments. AI will come to life with AI-controlled avatars participating in VR worlds and advising as our own AR advisors and consultants.
We are still in the early innings of this tech cycle, we are looking at the beginning of the adoption of AR, VR, and AI (mass adoption is quite a few years out). This inevitable future has been accelerated by COVID-19, as many have turned to virtual reality and augmented reality as ways to socialize while keeping a social distance.
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https://blog.stcloudstate.edu/ims/2021/03/25/apple-headset/
IM 554, Skills for Online Learning and Teaching
Topic for the lab this week: Virtual Worlds (VW): ASVR
Plan:
Prior to class meeting
During class meeting
- Who are the students: about 5 min to learn who they are
- What are virtual worlds: about 15 min to explain their part in immersive technologies and what immersive technologies are
- What is ASVR and the main competition bout 5 min:
- Troubleshoot issues with download, installation, creation of an account ~ 15 min
- share your avatar names in the Zoom chat session and befriend each other in ASVR
- Meet and organize ourselves in ASVR ~ 5 min. Transition completely from Zoom to ASVR
- How to “read” and find events in ASVR – 5 min
- Explore VR – 15 min
- Ideas to
- Discuss students’ ideas about opportunities with ASVR and virtual worlds – remaining time
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more on IM 554 in this IMS blog
https://blog.stcloudstate.edu/ims?s=554