Jan
2018
SOE workshop gamification
School of Education workshop on gaming and gamification
shortlink: http://bit.ly/soegaming
Join us for a LIVE broadcast:
Live broadcast on Adobe Connect: |
Outline:
The Gamification of the educations process is not a new concept. The advent of educational technologies, however, makes the idea timely and pertinent. In short 60 min, we will introduce the concept of gamification of the educational process and discuss real-live examples.
Learning Outcomes:
- at the end of the session, participants will have an idea about gaming and gamification in education and will be able to discriminate between those two powerful concepts in education
- at the end of this session, participants will be able search and select VIdeo 360 movies for their class lessons
- at the end of the session, participants will be able to understand the difference between VR, AR and MR.
if you are interested in setting up a makerspace and/or similar gaming space at your school, please contact me after this workshop for more information.
- Gaming in education
Minecraft.edu
https://blog.stcloudstate.edu/ims/2017/10/26/pedagogically-sound-minecraft-examples/
Simcity.com
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Here some online games suitable for educators:
http://www.onlinecolleges.net/50-great-sites-for-serious-educational-games/
https://www.learn4good.com/games/for-high-school-students.htm
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Let’s learn more about gaming and education with Kahoot (please click on Kahoot):
https://play.kahoot.it/#/k/78e64d54-3607-48fa-a0d3-42ff557e29b1
Let’s take a quiz together:
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- Gamification in education
- How would you define gamification of the educational process?
- Gaming and Gamification in academic and library settings (paper)
Short URL: http://scsu.mn/1F008Re
Gamification takes game elements (such as points, badges, leaderboards, competition, achievements) and applies them to a non-game setting. It has the potential to turn routine, mundane tasks into refreshing, motivating experiences (What is GBL (Game-Based Learning)?, n.d.).
Gamification is defined as the process of applying game mechanics and game thinking to the real world to solve problems and engage users (Phetteplace & Felker, 2014, p. 19; Becker, 2013, p. 199; Kapp, 2012). Gamification requires three sets of principles: 1. Empowered Learners, 2. Problem Solving, 3. Understanding (Gee, 2005). - Apply gamification tactics to existing learning task
split in groups and develop a plan to gamify existing learning task - gamification with and without technology
https://www.thespruce.com/board-games-for-college-kids-3570593
+++ hands-on ++++++++++++++++ hands-on ++++++++++++++++ hands-on ++++++
- Video 360 in the classroom (proposed book chapter)
- the importance of Video 360
p. 46 Virtual Reality
https://blog.stcloudstate.edu/ims/2017/08/30/nmc-horizon-report-2017-k12/
p. 47 Google is bringing VR to UK kids
http://www.wired.co.uk/article/google-digital-skills-vr-pledge
Video 360 movies for education:
http://virtualrealityforeducation.com/google-cardboard-vr-videos/science-vr-apps/
Watch this movie on the big screen:
from the web page above, choose a movie or click on this link:
https://youtu.be/nOHM8gnin8Y (to watch a black hole in video 360)
Open the link on your phone and insert the phone in Google Cardboard. Watch the video using Google Cardboard. - Discuss the difference between in your experience watching the movie on the big screen and using Google Cardboard. What are the advantages of using goggles, such as Google Cardboard?
Enter your findings here:
https://docs.google.com/document/d/1Nz42T6CaYsx8qVl9ee_IC25EyqS0A8aZcQdX2F6RMjg/edit?usp=sharing
- the importance of Video 360
Let’s learn more about gaming and education with Kahoot (please click on Kahoot):
https://play.kahoot.it/#/k/6c9e7368-f830-4a9c-8f5a-df1899e96665
- VR, AR, MR and Video 360.
- discuss your ideas to apply VR/AR/MR and Video 360 in real life and your profession
https://docs.google.com/document/d/1Cq6zDXJ9xkN7h81RpiLkdflbAuX8y_my2VrbO3mZ5mM/edit?usp=sharing
- discuss your ideas to apply VR/AR/MR and Video 360 in real life and your profession
- Creating your own games:
https://blog.stcloudstate.edu/ims/2018/02/19/unity/
++++++ RESOURCES ++++++++++ RESOURCES ++++++++++ RESOURCES +++++++
https://blog.stcloudstate.edu/ims?s=games
https://blog.stcloudstate.edu/ims?s=gamification
https://blog.stcloudstate.edu/ims?s=virtual+reality
https://blog.stcloudstate.edu/ims?s=video+360
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