Mar
2021
AR VR engineering education
Using AR/VR for Innovative Engineering Education
The use of AR/VR in educational settings is on the rise, paving the way for new careers and a workforce trained to embrace technology.
If projections stay on track, the global spending on educational AR/VR is expected to rise from $1.8 billion to $12.6 billion over the next four years.
the International Data Corporation (IDC) released a report indicating that the pandemic has fueled an impressive forecast of worldwide expenditures on AR/VR, which are expected to grow from $12 billion in 2020 to $72.8 billion by 2024.
rom completing spinal surgery to training at a high-tech facility, such as the University of Nebraska Medical Center’s Davis Global Center, which has AR/VR and holographic technologies among its many offerings.
University of Hong Kong–Innovation Academy
MIT–MIT.nano Immersion Lab
the MIT.nano Immersion Lab, an open-access facility for all MIT students, faculty, researchers and external users.
University of Michigan–Augmented Tectonics
Purdue University–Skill-XR
UC Berkeley–InsightXR
https://cto.berkeley.edu/innovation/berkeley-changemaker-technology-innovation-grants/vrtutor
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive