Archive of ‘technology’ category

Lighter, Thinner AR/VR Systems

Toward Lighter, Thinner AR/VR Systems

https://www.osa-opn.org/home/articles/volume_32/july_august_2021/features/toward_lighter_thinner_ar_vr_systems/

liquid-crystal polarization holograms (LCPHs)—versatile, cost-effective elements that we believe marry the best that liquid-crystal (LC) photonics and holography have to offer.

a new class of near-eye displays that combines holographic optics and polarization-based optical folding—an approach that could be used to develop future VR sunglasses.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

VR director and storyteller Charlotte Mikkelborg

Tudors Augmented

https://www.storyfutures.com/showcase/tudors-augmented

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5 thoughts with VR director and storyteller Charlotte Mikkelborg

https://kr-asia.com/5-thoughts-with-vr-director-and-storyteller-charlotte-mikkelborg

There are still a very limited number of VR headsets compared to TVs and mobile phones, even in rich countries.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality

https://blog.stcloudstate.edu/ims?s=augmented+reality+history

 

AR/VR collaboration

Campfire announces summer Demo Days to allow companies to experience its AR and VR platform

https://www.auganix.org/campfire-announces-summer-demo-days-to-allow-companies-to-experience-its-ar-and-vr-platform/

Space is limited so enterprise guests can register here to request an invitation for the below events:

  • July 14, Brooklyn,  9AM – 7PM
  • August 11, Austin, 9AM – 7PM
  • September 8, San Francisco, CA  9AM – 7PM

Campfire brings a new approach to AR/VR collaboration with innovative devices and applications designed to visualize and collaborate with 3D models and data. The company states that the resulting experience helps to advance the visual experience, ease-of-use, and workflow integration for users. Features of the Campfire platform include:

  • The Campfire Headset, which has a 92° diagonal field-of-view in AR, and a new level of comfort in VR;
  • The Campfire Console acts like a holographic projector to bring the intuitiveness and robustness of traditional monitors to shared holographic experiences;
  • The Campfire Pack turns a phone into a hand held controller to reduce the learning curve of dedicated controllers and gestural interfaces;
  • The Campfire Scenes app enables users to create, share, and control scenes composed from 40+ types of CAD/3D files;
  • The Campfire Viewer app enables users to work within 3D scenes alone or during video calls using a Campfire Headset, tablet, or phone.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

VR medical training

Virtual reality: A medical training revolution during COVID-19

https://www.med-technews.com/medtech-insights/vr-in-healthcare-insights/virtual-reality-a-medical-training-revolution-during-covid-1/

The technology used in these VR applications tricks the brain into believing in another reality. For example, a patient on a hospital bed is virtually transported to an altered reality where the patient can enjoy an immersive experience of hiking in Machu Picchu or snorkelling under the Pacific Ocean or watching a serene sunset while sipping coconut water on a white sand beach. Called as VR distraction therapy, such virtual experience causes the brain to escape the present reality leading to less pain and anxiety.

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Healing the Brain and Body From Trauma Often Goes Beyond Talk Therapy—Here’s Why

Healing the Brain and Body From Trauma Often Goes Beyond Talk Therapy—Here’s Why

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more on immersive and medical in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+medicine

Glue VR collaboration platform

New release of Glue VR collaboration platform supports third-party apps including Office 365 and Google Workspace

https://www.auganix.org/new-release-of-glue-vr-collaboration-platform-supports-third-party-apps-including-office-365-and-google-workspace/

he new release integrates several popular enterprise tools, allowing users to bring their existing digital workflows into VR during virtual meetings on Glue. The full list of third-party apps that are supported includes:

  • Gmail
  • Google Sheets
  • Google Docs
  • Google Drive
  • Google Slides
  • Google Calendar
  • Jira
  • Miro
  • MURAL
  • Office 365 (Word, Excel, Powerpoint, OneDrive, OneNote, Sharepoint and Teams)
  • Salesforce
  • Slack
  • Trello

Another feature of the new release includes an improved avatar configurator.

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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds

Virtual reality: The gateway to the future

Virtual reality: The gateway to the future

https://www.itp.net/emergent-tech/97949-virtual-reality-the-gateway-to-the-future

Apart from offering a virtually interactive environment, VR also offers a myriad of variations in how and to what extent an environment is explorable.

VR technology can offer a fully immersive, non-immersive, and web-based VR experience. A great example of a non-immersive VR experience is a flight simulator which allows the user to experience an alternate reality with just a joystick controller and a PC. Non-immersive technologies are commonly used in architecture, industrial designing, and archeology through 3D designs, allowing users to create a replica of the real-life environment.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

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