NFT
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more on NFTs in this IMS blog
https://blog.stcloudstate.edu/ims?s=nfts
Digital Literacy for St. Cloud State University
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more on NFTs in this IMS blog
https://blog.stcloudstate.edu/ims?s=nfts
https://www.wired.com/video/watch/how-virtual-reality-can-deliver-real-results-in-the-classroom
https://psichologyanswers.com/library/lecture/read/3924-what-is-dales-cone-of-learning-theory
Before you build this nightmare as a creator, please google “Cognitive Load” & know that human brain is not designed to process this much amount of information at once, ads or no ads. No matter the speed, this is not the future we want to live in, just NO ❌❌ https://t.co/e4D6UmS3Jv
— Kavya Pearlman (@KavyaPearlman) January 10, 2022
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more on metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse
https://www.popsci.com/technology/darpa-funded-amigos-program/
“Augmented reality, computer vision, language processing, dialogue processing and reasoning are all AI technologies that have disrupted a variety of industries individually but never in such a coordinated and synergistic fashion,”
https://medium.com/@connectingtotheworld/the-metaverse-as-the-new-frontier-of-capitalism-639c9494634
Baudrillard’s work from1981, Simulacra and Simulation
Geyh, Leebron, F., & Levy, A. (1998). Postmodern American fiction : a Norton anthology (First edition.). W.W. Norton & Company.
https://mnpals-scs.primo.exlibrisgroup.com/permalink/01MNPALS_SCS/qoo6di/alma990011637720104318
money and gaming are only the first of being completely pushed into a new all encompassing ‘reality’ of its own.
2021 also popularized the Non Fungible Tokens (NFTs) — private property transferred to virtual reality. If on a first level a photo or film keep certain relation to the real, a NFT is a second level of dematerialization of our world and perceived ‘reality’. It simulates, in a virtual world (per se already a simulacrum), the simulacrum of an image/photo/video — and, as if magically, it acquires ‘value’ and it is deemed proprietary.
The future decade’s pressures are more and more on the deterioration of what is left of the real world — climate change, pandemics, automation of work, decreasing populations (first in the West, then in the rest of the world), and scarce resources. The work that produces material things were/are the first to be automated — first in agriculture, then manufacturing and now finally services. In such a decadent material world, continuous growth would not be possible anymore — but with virtual ones
There is never enough data.
super fast internet (5G), increasing data centers, quantum computing, health trackers on human bodies, machine-brain interfaces, internet of things… The goal is for the AI to know how to reproduce material things in a virtual setting.
The COVID-19 pandemic probably accelerated this ‘metaversing’ of reality in many years.
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more on metaverse in this iMS blog
https://blog.stcloudstate.edu/ims?s=metaverse
https://learn.framevr.io/post/socrates-gets-killed-in-the-metaverse
my annotations here:
https://hyp.is/go?url=https%3A%2F%2Flearn.framevr.io%2Fpost%2Fsocrates-gets-killed-in-the-metaverse%3Futm_medium%3Dsocial%26utm_source%3Dlinkedin&group=__world__
some of the implications of people spending significantly more time in immersive 3D environments that provide alternative “realities” to the physical world.
Providing to medical and welfare facilities for training medical professionals, for mental care and employment support of patients
For more details and applications for JOLLYGOOD+: https://jollygoodplus.com/
About Jolly Good Inc. (https://jollygood.co.jp/)
Emergent Technology beyond the Pandemic – Preparing for the Future
My annotations here:
https://hyp.is/go?url=https%3A%2F%2Freadylearner.one%2Femergent-technology-beyond-the-pandemic-preparing-for-the-future%2F&group=__world__
So while we know that there are incredible applications for emergent technologies such as VR/AR, the goal for organizations isn’t to look to implement these types of solutions immediately while in the midst of a pandemic, adding layers of training and cost concerns to the already existing uncertainty. Rather, an approach that involves short and long term planning as well as data collection to inform decision making is a much more prudent approach.
“VR Learn: Virtual Reality in Learning”
Virtual reality training at Lakeland immerses surgical technology students into 3-D operating room
PeriopSim and PeriopSimVR use lifelike imagery and gaming technology to immerse students in a 3-D world.