Posts Tagged ‘ASVR AltSpaceVR Microsoft’

Virtual Worlds lab for IM 554

IM 554, Skills for Online Learning and Teaching

Topic for the lab this week: Virtual Worlds (VW): ASVR

Plan:

Prior to class meeting

During class meeting

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more on IM 554 in this IMS blog
https://blog.stcloudstate.edu/ims?s=554

Virtual Worlds Conference

Virtual Worlds Best Practices in Education Conference

https://mailchi.mp/vwbpe/sponsorship-opportunities-at-vwbpe-2021-conference

March 18-20, 2021. This completely online conference provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include

  • helping to build community through extension of learning best practices to practical application of those ideas and techniques;
  • providing networking opportunities for educators and the communities that help support education; and
  • providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education.

13 January 2021 – Deadline for Presentation Proposals
14 January 2021 – VWBPE Networking Social
10 February 2021 – Deadline for Exhibits and Immersive Experiences Proposals
18-20 March 2021 – VWBPE Conference

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https://blog.stcloudstate.edu/ims?s=virtual+worlds

digital twin

https://medium.com/@segkrg/the-advantages-of-a-digital-twin-virtual-reality-campus-563b77c951cc

Consider these 10things that happen on a digital twin virtual reality campus that cannot happen in a real-world, physical campus:

  1. Expand a human organ and step inside it. (Here similar video with Mark Gill in the SCSU CAVE: https://youtu.be/EGbToEeoDlA?t=74)
  2. Step into a Star Trek-style transporter and beam up to a starship to learn astronomy on a space walk.
  3. Expand the dissectible pig to the size of a school bus and space-walk through the organs and cavities as you learn about anatomy.
  4. View a wooly mammoth skeleton and then step onto a time machine and go back in time 40,000 years to walk among a herd of wooly mammoths.
  5. Travel to the Great Wall of China, stand upon it and learn the history and engineering of this structure — all in the space of one class period.
  6. Select from the world’s greatest paintings and organize an exhibit in a museum — and let every student do this in their own way.
  7. Watch a video about dinosaurs and then watch as the dinosaurs walk out of the screen and into the middle of the classroom.
  8. Learn Spanish language and culture at the Pyramid of the Moon, rather than a four-walled classroom.
  9. Learn molecular biology by expanding molecules to the size of a basketball.
  10. Gain a greater understanding of history by stepping back in time to the Roman Colosseum and touring it as a class just as it stood 2500 years ago.

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more on digital worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds

Virtual Burning Man

https://www.linkedin.com/pulse/virtual-burning-man-kickstarts-microsofts-social-vr-efforts-scoble/

Lots of words will be typed about how it compares to the real thing. Here, let me save it for you, it doesn’t. Real life is analog, far sharper, far more interesting, and far more fun than anything you can experience in VR. Even for decades to come.

VR is more accessible than real life and, soon, the numbers of attendees will dwarf those who can attend in real life (somewhere around 70,000 attended last year). It is more interactive (and you can navigate it much faster). It is more comfortable for sure. Are these tradeoffs worth not going?

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more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

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