Posts Tagged ‘game-based learning GBL’
GBL XR DS for IM 554
Course title: IM 554 Developing Skills for Online Teaching and Learning
Topic for this week: Game-based learning, Virtual Reliability, and Augmented Reality
Audience: IM Graduate students working for K12 schools or in business
March 28, Adobe Connect. http://scsuconnect.stcloudstate.edu/im554_park/
Events worth mentioning (pls share if you would like to discuss details):
- Library 2.0
https://blog.stcloudstate.edu/ims/2019/01/06/future-of-libraries-with-instructional-design/ - Nercomp 2019
https://blog.stcloudstate.edu/ims/2019/03/14/workshop-on-xr-at-nercomp-2019/ - LTC 2019
https://blog.stcloudstate.edu/ims/2019/03/20/library-technology-conference-2019/ - Rubin, Future Presence
https://blog.stcloudstate.edu/ims/2019/03/25/peter-rubin-future-presence/
p. 74 Carie Heeter and serious games
1. Where are we now compared to:
2018: https://blog.stcloudstate.edu/ims/2018/03/27/im-554-discussion-on-gbl-2018/
2017: https://blog.stcloudstate.edu/ims/2017/02/22/im554-discussion-gbl/
2. How did GBL change in the past year? Who is the leader in this research (country)? Is K12 the “playground” for GBL and DGBL?
China: Liao, C., Chen, C., & Shih, S. (2019). The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment. Computers & Education, 133, 43–55. https://doi.org/10.1016/j.compedu.2019.01.013
Finalnd: Brezovszky, B., Mcmullen, J., Veermans, K., Hannula-Sormunen, M., Rodríguez-Aflecht, G., Pongsakdi, N., … Lehtinen, E. (2019). Effects of a mathematics game-based learning environment on primary school students’ adaptive number knowledge. Computers & Education, 128, 63–74. https://doi.org/10.1016/j.compedu.2018.09.011
Tunesia: Denden, M., Tlili, A., Essalmi, F., & Jemni, M. (2018). Implicit modeling of learners’ personalities in a game-based learning environment using their gaming behaviors. Smart Learning Environments, 5(1), 1–19. https://doi.org/10.1186/s40561-018-0078-6
Pitarch, R. (2018). An Approach to Digital Game-based Learning: Video-games Principles and Applications in Foreign Language Learning. Journal of Language Teaching and Research, 9(6), 1147–1159. https://doi.org/10.17507/jltr.0906.04
3. DGBL vs Serous Games vs Gamification
4. BYOx. Still timely?
5. XR and its relation to ID (instructional design) and the gamification of education:
https://blog.stcloudstate.edu/ims/2018/10/16/eli-2018-key-issues-teaching-learning/
#7 is ID, #13 is emerging technologies.
What is VR, AR, MR. Immersive learning?
examples from SCSU:
https://web.stcloudstate.edu/pmiltenoff/bi/
Examples from other universities as presented at Nercomp 2019 workshop:
min 29 from start: University of Connecticut (chapter 1)
min 58 from start: Dan Getz with Penn State (chapter 2)
hour 27 min from start: Randy Rode, Yale (chapter 3)
++++++++++++
last year plan for IM 554 https://blog.stcloudstate.edu/ims/2018/03/27/im-554-discussion-on-gbl-2018/
Game-Based Learning GBL
GAME-BASED LEARNING AND GAME CONSTRUCTION AS AN E-LEARNING STRATEGY INPROGRAMMING EDUCATION
GAME-BASED LEARNING AND GAME CONSTRUCTION AS AN E- LEARNING STRATEGY IN PROGRAMMING EDUCATION. Available from: https://www.researchgate.net/publication/304490353_GAME-BASED_LEARNING_AND_GAME_CONSTRUCTION_AS_AN_E-_LEARNING_STRATEGY_IN_PROGRAMMING_EDUCATION [accessed Jun 28, 2016].
more on GBL in this blog: