2019 Study of Faculty and Information Technology
EDUCAUSE Center for Analysis and Research (ECAR)
Faculty satisfaction declines, but IT support is valued.
Faculty continue to ban student-owned devices, but is there a middle ground for effective learning?
more on educause and faculty in this IMS blog
Three really real questions about the future of virtual reality
- How mainstream is this technology really going to be?Facebook sees VR as the next big computing platform, but that will depend on it becoming a truly mainstream device
- Will VR really be about more than gamesSome of the educational projects already unveiled – the British Museum’s use of VR to transport visitors back to the bronze age; Irish startup VR Education’s VR app based on the Apollo 11 moon landing; David Attenborough’s work with a special VR exhibit at London’s Natural History Museum; and NASA’s PlayStation VR demo of how VR could help its operators practise using robotic arms on the International Space Station – are among the more convincing arguments for modern VR being about more than just games or gimmicks.
- Can our bodies and minds really cope with VR?
More on Oculus in this IMS blog: http://blog.stcloudstate.edu/ims/?s=oculus&submit=Search
VR is the future and it’s officially here