Student Privacy and Security Risks
Student Privacy and Pandemics: Understanding and Reducing Privacy and Security Risks
Digital Literacy for St. Cloud State University
Student Privacy and Pandemics: Understanding and Reducing Privacy and Security Risks
https://www.linkedin.com/pulse/clarification-metaverse-xr-20-philipp-a-rauschnabel/
XR is the gateway to the metaverse.
Mouth Haptics for VR Headsets Are Just Going To Be Used for Kissing
Scientists at the Futures Interfaces Group at Carnegie Mellon University added ultrasonic devices to a standard VR headset. They point at the mouth and target pulses and swipes at the lips, teeth, or tongue. Most haptic devices currently involve our hands and fingers, like cell phone menus and VR accessories. The mouth is the second most sensitive area, thus the researchers focus for enhancing VR. It also means their accessory mounts to the headset and doesn’t add any other equipment.
the room setup is very much the same as Mark Gill’s work on networking #virtualreality gogglesin 2020:
learning spaces has been a huge topic in the last decade, with the U leading in the field.
Now we are witnessing the emergence of a subfield: learning spaces for immersive collaborations:
https://blog.stcloudstate.edu/ims?s=learning+spaces
A new study co-authored by Richard Mayer,
The study took place with about 100 middle school students taking a brief “virtual field trip” to learn about climate science. Some students experienced the field trip while wearing a VR headset, while others watched the same material in standard video on a computer screen.
“higher ratings of presence, interest, and enjoyment,”
The paper noted an obvious logistical benefit to virtual field trips over getting on a bus for an in-person outing. “Virtual field trips make it possible to experience things that are too expensive, dangerous, or impossible in the real world,” it says. The experiment did not address the difference in educational value between a real-world field trip and a virtual one.
for programs like nursing, pharmacy and medicine, VR seems promising for teaching some skills, as a piece of a broader curriculum that includes in-person hands-on learning as well.
My (his) main research interests are augmented and virtual reality (AR/VR) as well as camera networks. This includes building novel 3D user interfaces (e.g., using projection mapping or VR headsets) that adapt the layout of spatial UI elements based on implicit user input (e.g., gaze data) and building toolkits for room-scale interfaces. More recently, I also investigate different realities afforded by the combination of VR devices and camera networks.