Posts Tagged ‘immersive learning’
Learning in Metaverse
A new study co-authored by Richard Mayer,
The study took place with about 100 middle school students taking a brief “virtual field trip” to learn about climate science. Some students experienced the field trip while wearing a VR headset, while others watched the same material in standard video on a computer screen.
“higher ratings of presence, interest, and enjoyment,”
The paper noted an obvious logistical benefit to virtual field trips over getting on a bus for an in-person outing. “Virtual field trips make it possible to experience things that are too expensive, dangerous, or impossible in the real world,” it says. The experiment did not address the difference in educational value between a real-world field trip and a virtual one.
for programs like nursing, pharmacy and medicine, VR seems promising for teaching some skills, as a piece of a broader curriculum that includes in-person hands-on learning as well.
higher ed predictors for 2022
14 Predictions for Higher Education in 2022
https://campustechnology.com/articles/2022/01/04/14-predictions-for-higher-education-in-2022.aspx
Forget Hyflex
our faculty will discover that effectively teaching in a hyflex environment without adequate support is extremely difficult and truly exhausting.
Adapt Hyflex — and Be Ready for Anything (security)
Move Beyond Zoom into the Metaverse
Reap the Rewards of 2 Years of Strategic Decision-Making
campus leaders who have intentionally put students at the center of organization and system design will reap a great reward.
Expect More Disruption and More Innovation
look for movement in the augmented and virtual reality space.
Online Ed Becomes the Norm
online education will become the norm rather than the step-sister of “traditional” education
Build Off the Threads that Are Here to Stay
Alternatives Will Continue Gaining Ground
The cultures within institutions may prevent these significant changes from occurring. If that occurs, alternatives will continue to build momentum.
Emphasize Choice and Support
Alumni will be looking for upskilling opportunities via microcredentials, to navigate growth and career change during the “Great Resignation.” Recent high school grads will expect a variety of online, hybrid and in-person courses to choose from, many bringing with them years of experience with virtual learning.
Students Need Faster Routes to Completion
Climate Change Ed Gets Embedded
Hybrid Learning Tech Will Step Up
many lecture theaters might come to look like professional TV studios, to meet growing quality and usability expectations. Also, technologies will likely be expected to make classrooms environments more “peer-learning friendly” and inclusive
Blockchain Will Gain Ed Pickup
The (Arizon State) university announced that in 2022 it would release Pocket, a digital wallet for students as a comprehensive learner record.
VR results in the classroom
How Virtual Reality Can Deliver Real Results in The Classroom
https://www.wired.com/video/watch/how-virtual-reality-can-deliver-real-results-in-the-classroom
https://psichologyanswers.com/library/lecture/read/3924-what-is-dales-cone-of-learning-theory
VictoryXR K-12 Education
VictoryXR Review: K-12 Education Comes to Life in VR
Immersive and powerful VR educational content library
#DLFteach Toolkit Volume 2: Lesson Plans on Immersive Pedagogy
The Digital Library Federation’s recently published #DLFteach Toolkit Volume 2: Lesson Plans on Immersive Pedagogy may be of interest to some of you.
“The #DLFteach Toolkit 2.0 focuses on lesson plans to facilitate disciplinary and interdisciplinary work engaged with 3D technology. As 3D/VR technology becomes relevant to a wide range of scholarly disciplines and teaching context, libraries are proving well-suited to coordinating the dissemination and integration of this technology across the curriculum. For our purposes, 3D technology includes, but is not limited to Augmented Reality (AR) and Virtual Reality (VR) technologies, 3D modeling and scanning software, 3D game engines and WebGL platforms, as well as 3D printers and extruders. While 3D/VR/AR technologies demonstrate real possibilities for collaborative, multidisciplinary learning, they are also fraught with broader concerns prevalent today about digital technologies.”
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Dalton, C. (2021). 3D Modeling for Historical Reconstruction. #DLFteach. Retrieved from https://dlfteach.pubpub.org/pub/vol2-dalton-3d-modeling-for-historical-reconstruction
https://dlfteach.pubpub.org/pub/vol2-dalton-3d-modeling-for-historical-reconstruction/release/1
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Clark, J. L. (2021). Creating an Equally Effective Alternative Action Plan for Immersive Technologies. #DLFteach. Retrieved from https://dlfteach.pubpub.org/pub/vol2-clark-creating-an-equally-effective-alternative-action-plan
virtual reality course integration
ing the Virtual Harlem Project at the University of Arizona (Johnson et al. 2002; Park et al. 2001); Rohwer Rising project by the Center for Advanced Spatial Technology at the University of Arkansas; the Virtual Blockson pro- ject at Temple University Libraries (Clark and Wermer-Colan 2018); and a virtual reality experience of the May Massee Collection at Emporia State University (Lund and Scribner 2019). These projects offer exciting examples
of how VR has new storytelling potential that can enhance the impact of teaching for educators and librarians in both technical and humanistic fields of study.