Posts Tagged ‘immersive learning’

Learning in Metaverse

https://www.edsurge.com/news/2022-04-29-can-the-metaverse-improve-learning-new-research-finds-some-promise

new study co-authored by Richard Mayer,

The study took place with about 100 middle school students taking a brief “virtual field trip” to learn about climate science. Some students experienced the field trip while wearing a VR headset, while others watched the same material in standard video on a computer screen.

“higher ratings of presence, interest, and enjoyment,”

The paper noted an obvious logistical benefit to virtual field trips over getting on a bus for an in-person outing. “Virtual field trips make it possible to experience things that are too expensive, dangerous, or impossible in the real world,” it says. The experiment did not address the difference in educational value between a real-world field trip and a virtual one.

for programs like nursing, pharmacy and medicine, VR seems promising for teaching some skills, as a piece of a broader curriculum that includes in-person hands-on learning as well.

higher ed predictors for 2022

14 Predictions for Higher Education in 2022

https://campustechnology.com/articles/2022/01/04/14-predictions-for-higher-education-in-2022.aspx

Forget Hyflex

our faculty will discover that effectively teaching in a hyflex environment without adequate support is extremely difficult and truly exhausting.

Adapt Hyflex — and Be Ready for Anything (security)

Move Beyond Zoom into the Metaverse

Reap the Rewards of 2 Years of Strategic Decision-Making

campus leaders who have intentionally put students at the center of organization and system design will reap a great reward.

Expect More Disruption and More Innovation

look for movement in the augmented and virtual reality space.

Online Ed Becomes the Norm

online education will become the norm rather than the step-sister of “traditional” education

Build Off the Threads that Are Here to Stay

Alternatives Will Continue Gaining Ground

The cultures within institutions may prevent these significant changes from occurring. If that occurs, alternatives will continue to build momentum.

Emphasize Choice and Support

Alumni will be looking for upskilling opportunities via microcredentials, to navigate growth and career change during the “Great Resignation.” Recent high school grads will expect a variety of online, hybrid and in-person courses to choose from, many bringing with them years of experience with virtual learning.

Students Need Faster Routes to Completion

Climate Change Ed Gets Embedded

Hybrid Learning Tech Will Step Up

many lecture theaters might come to look like professional TV studios, to meet growing quality and usability expectations. Also, technologies will likely be expected to make classrooms environments more “peer-learning friendly” and inclusive

Blockchain Will Gain Ed Pickup

The (Arizon State) university announced that in 2022 it would release Pocket, a digital wallet for students as a comprehensive learner record.

#DLFteach Toolkit Volume 2: Lesson Plans on Immersive Pedagogy

The Digital Library Federation’s recently published #DLFteach Toolkit Volume 2: Lesson Plans on Immersive Pedagogy may be of interest to some of you.

“The #DLFteach Toolkit 2.0 focuses on lesson plans to facilitate disciplinary and interdisciplinary work engaged with 3D technology. As 3D/VR technology becomes relevant to a wide range of scholarly disciplines and teaching context, libraries are proving well-suited to coordinating the dissemination and integration of this technology across the curriculum. For our purposes, 3D technology includes, but is not limited to Augmented Reality (AR) and Virtual Reality (VR) technologies, 3D modeling and scanning software, 3D game engines and WebGL platforms, as well as 3D printers and extruders. While 3D/VR/AR technologies demonstrate real possibilities for collaborative, multidisciplinary learning, they are also fraught with broader concerns prevalent today about digital technologies.”

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Dalton, C. (2021). 3D Modeling for Historical Reconstruction. #DLFteach. Retrieved from https://dlfteach.pubpub.org/pub/vol2-dalton-3d-modeling-for-historical-reconstruction

https://dlfteach.pubpub.org/pub/vol2-dalton-3d-modeling-for-historical-reconstruction/release/1

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Clark, J. L. (2021). Creating an Equally Effective Alternative Action Plan for Immersive Technologies. #DLFteach. Retrieved from https://dlfteach.pubpub.org/pub/vol2-clark-creating-an-equally-effective-alternative-action-plan

https://dlfteach.pubpub.org/pub/vol2-clark-creating-an-equally-effective-alternative-action-plan/release/1

virtual reality course integration

Cook, M., & Lischer-Katz, Z. (2021). Practical steps for an effective virtual reality course integration. College & Undergraduate Libraries, 1–17. https://doi.org/10.1080/10691316.2021.1923603
compelling precedents for the use of VR in the classroom, including from disciplines like architecture (Angulo 2 M. COOK AND Z. LISCHER-KATZ 2013; Milovanovic et al. 2017; Kuliga et al. 2015), anthropology (Lischer- Katz, Cook, and Boulden 2018), and medicine (Jang et al. 2017; Bharathan et al. 2013; Trelease and Rosset 2008). Relatedly, several projects have also created immersive VR environments that replicate historical places, includ-
ing the Virtual Harlem Project at the University of Arizona (Johnson et al. 2002; Park et al. 2001); Rohwer Rising project by the Center for Advanced Spatial Technology at the University of Arkansas; the Virtual Blockson pro- ject at Temple University Libraries (Clark and Wermer-Colan 2018); and a virtual reality experience of the May Massee Collection at Emporia State University (Lund and Scribner 2019). These projects offer exciting examples
of how VR has new storytelling potential that can enhance the impact of teaching for educators and librarians in both technical and humanistic fields of study.

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