VR Best Practice Guidelines
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Digital Literacy for St. Cloud State University
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Blended Reality, a cross-curricular applied research program through which they create interactive experiences using virtual reality, augmented reality and 3D printing tools. Yale is one of about 20 colleges participating in the HP/Educause Campus of the Future project investigating the use of this technology in higher education.
Interdisciplinary student and professor teams at Yale have developed projects that include using motion capture and artificial intelligence to generate dance choreography, converting museum exhibits into detailed digital replicas, and making an app that uses augmented reality to simulate injuries on the mannequins medical students use for training.
The perspectives and skills of art and humanities students have been critical to the success of these efforts, says Justin Berry, faculty member at the Yale Center for Collaborative Arts and Media and principal investigator for the HP Blended Reality grant.
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more on VR in this iMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
https://www.cnn.com/2019/11/27/us/virtual-reality-russian-dairy-farm-cows-trnd/index.htm
https://www.morningagclips.com/uspoultry-debuts-360-virtual-reality-experience-at-2019-ippe/
8 February 2017, at 12:00am
https://thepoultrysite.com/news/2017/02/the-next-frontier-virtual-reality-for-the-poultry-industry
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Virtual reality is an immersive experience that can trick the human brain into thinking it’s real. But tricking people is not the goal of the sea level rise simulation being used at Turner Station, says Juliano Calil, one of the program’s developers.
The goal, he says, “is to start a conversation and help folks visualize the impacts [of climate change] and the solutions, and also discuss the trade-offs between them.”
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
http://www.globaleducationconference.org and register (free) to receive updates. #globaled19
Sessions guide here: https://www.smore.com/y6avb-the-globaledcon-attendee-guide
sessions on Virtual Reality
https://www.globaleducationconference.org/xn/detail/717180:Topic:351640
https://www.globaleducationconference.org/xn/detail/717180:Topic:353352
https://www.globaleducationconference.org/xn/detail/717180:Topic:349286
https://www.globaleducationconference.org/xn/detail/717180:Topic:141640
https://www.globaleducationconference.org/xn/detail/717180:Topic:328667
https://www.globaleducationconference.org/xn/detail/717180:Topic:306330
https://www.globaleducationconference.org/xn/detail/717180:BlogPost:346732
The back of this cereal box had cutout “actual reality goggles” from r/mildlyinteresting
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more on extended reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=xr+extended+reality
You can view clips from last week & sign up to join us Oct 19 at https://t.co/nC6HKCtdss. See you Saturday in #VR for an unforgettable learning experience! icymi @laura_mcbain @kwaku1 @stevensato @jelimad @oculus @htcvive @JaimeDonally @Rdene915 @teach42 @steve_bambury #ARVRinEDU https://t.co/Nmm8np5OPp
— Caitlin Krause #MindfulByDesign (@MindWise_CK) October 17, 2019
Access awe-inspiring wellbeing and imagination with Caitlin Krause as guide
The Verb Collective is an open set of VR/AR assets built on Unity and designed to help nonprogrammers (arts and humanities students) that quickly transform ideas into 3D experiences. Learn how the Verb Collective is used in the classroom and explore templates to create your own action assets.
Outcomes: Help new VR/AR users quickly create their own 3D experiences using the Verb Collective framework * Access and install the framework * Add to the framework by using a simple verb-based template to outline new actions