Searching for "augmented"

AR for Remote Access and Skill Retention

Manufacturers set the pace in the Augmented Reality race

Vuforia® Expert Capture Technology and Microsoft’s HoloLens glasses were used to create a virtual guide hosted in the cloud and then accessed by engineers in a number of factories across the UK

Industry has been searching for some time for an answer to an ageing workforce and the worrying scenario of traditional engineering skills being potentially lost forever.

AR can be used to record skills as engineers are performing them, saving them in the Cloud for generations to come – almost like a virtual technical library.

Importantly, these instructions can be delivered at the point of use, which has been proven to speed up learning.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality

VR in business school

Temple’s business school sees virtual reality as future of online learning

https://www.inquirer.com/business/remote-learning-vr-mba-20210423.html

a finance professor at Temple University and academic director of its online MBA, has tested that belief since March 2020, when he launched the class Fintech, Blockchain and Digital Disruption in a virtual reality, or VR, program.

It took 18 months to research the technology and build the course at a cost upward of $100,000. The finished product was completed with the help of Glimpse Group, a New York-based virtual reality and augmented reality company.

“When I teach classes on Zoom, there’s a disconnect,” Ozkan said. “When we asked students last year to compare their VR experience to Zoom, almost all of them said [VR] is better or much better. Which is why we decided to offer it again this year.”

When the 18 students enrolled in the seven-week accelerated course this semester put on their VR headsets, they entered one of two lecture halls modeled after actual rooms on the Temple campus. Students customize their avatars before the semester.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

Epic Games and Digital Reality

Epic Games ‘Metaverse’ Completes $1B Funding with $200M from Sony—Developers to Build a Digital Reality

https://www.techtimes.com/articles/259056/20210413/epic-games-metaverse-completes-1b-funding-200m-sony-build-digital-reality.htm

According to Venture Beat, Epic Games has recently had a successful round of funding, raising a sum of $1 billion for its proposed digital reality world

The metaverse idea of connecting all of Epic Games’ titles is an ingenious way of integrating one game after the other, becoming the common ground for all games, each player with their avatars. This highly resembles “Ready Player One’s” OASIS metaverse, which is a digital, virtual, and augmented reality that leads to different online platforms.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

Digital Storytelling and AR in museums

Storytelling and Content presentation with the Virtual Showcase in a museum context

https://www.academia.edu/29362004/Storytelling_and_Content_presentation_with_the_Virtual_Showcase_in_a_museum_context

This paper gives an overview of the Virtual Showcase as an augmented reality display system for museums. It explains about different hardware prototypes, interaction tools as well as several software techniques to utilize the features of the Virtual Showcase. It also presents two case studies, one from paleontology and one from archeology.

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EUROGRAPHICS 2003

Alternative Augmented Reality Approaches: Concepts,Techniques, and Applications

https://www.academia.edu/2742594/Alternative_Augmented_Reality_Approaches_Concepts_Techniques_and_Applications

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more on Digital Storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+storytelling

on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality+education

Niantic AR goggles

Niantic CEO shares teaser image of AR glasses device

 

Niantic has been a fairly active investor in the augmented reality hardware space, so there is also the possibility that they’ve done a branding partnership with a startup on a project, but this cryptic image crop is certainly making it look like they’re showcasing a device with first-party branding. There’s also the potential that this is a product in the “smart glasses” category that doesn’t include a display but focuses on building audio or camera functionality into a pair of glasses. Niantic has previously announced that they’ve been working with Qualcomm to help define their reference design for their XR hardware platform.

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Facebook, Apple and Niantic Bet People Are Ready for Augmented-Reality Glasses

https://www.wsj.com/articles/facebook-apple-and-niantic-bet-people-are-ready-for-augmented-reality-glasses-11617713387

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=%22augmented+reality%22

AR contact lenses

Mojo Vision Details Low-Power Chips for Augmented Reality Contact Lenses

https://spectrum.ieee.org/tech-talk/biomedical/devices/mojovision-details-lowpower-chips-for-augmented-reality-contact-lenses

A millimeter-scale microLED display that fits onto a contact lens to provide augmented reality is, frankly, amazing, but for it to be useful it needs to know what to display. Last month at the IEEE International Solid State Circuits Conference, augmented reality contact lens startup Mojo Vision in Saratoga, Calif., reported new details of the image chip and image processing circuits that tell their display what to paint onto your retina.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality

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