GUESS education AR?VR learning in the pandemic
GESS Education Keynote: How AR/VR is Transforming Learning During the Pandemic
My ultimate question in the GESS Education keynote: will the global pandemic launch us in the Metaverse?
Digital Literacy for St. Cloud State University
My ultimate question in the GESS Education keynote: will the global pandemic launch us in the Metaverse?
*NEW* @ForbesTech @FBRealityLabs gave the tech press an exclusive look at their research #AR https://t.co/dNnohIHT2g
— Charlie Fink (@CharlieFink) March 18, 2021
FRL presented their concept of the “intelligent click,” a series of gestures, some large, some nearly unconscious nerve impulses, detected by a wrist band. This would communicate intent to the operating AI which would know, and anticipate, what the user needs to know, before the user knows they need it.
its goal is a “human centered interface,” which will use preferences and surroundings to infer intent, creating an “ultra low friction” computing experience.
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
“Our America” and four other projects will evenly split $125,000 from Unity, the company announced Tuesday at the Game Developers Conference, which runs online through Friday. Each project may also get technical, marketing, and fundraising support from Unity.
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more on empathy in this IMS blog
https://blog.stcloudstate.edu/ims?s=empathy
Apple AR motion controllers may detect fingers without covering the hand from r/gadgets
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more on haptic in this IMS blog
https://blog.stcloudstate.edu/ims?s=haptic
https://www.digitalinformationworld.com/2021/03/facebooks-oculus-dominates-extended.html#
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more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality
Medical students and junior doctors are increasingly learning to practise medicine in VR
https://blog.stcloudstate.edu/ims/2021/03/10/journal-of-applied-instructional-design-jaid/
While COVID is driving clinical learning to VR, the teaching of human anatomy — which typically takes place in the early years of a medical degree — has already shifted to virtual reality in some universities. Case Western Reserve University’s medical school, for example, had been teaching anatomy on campus through content on Microsoft Hololens, rather than by dissecting cadavers as many universities do. Now, with students unable to come onto campus, the university has shipped headsets to students at home so they can continue learning at home.
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
The use of AR/VR in educational settings is on the rise, paving the way for new careers and a workforce trained to embrace technology.
If projections stay on track, the global spending on educational AR/VR is expected to rise from $1.8 billion to $12.6 billion over the next four years.
the International Data Corporation (IDC) released a report indicating that the pandemic has fueled an impressive forecast of worldwide expenditures on AR/VR, which are expected to grow from $12 billion in 2020 to $72.8 billion by 2024.
rom completing spinal surgery to training at a high-tech facility, such as the University of Nebraska Medical Center’s Davis Global Center, which has AR/VR and holographic technologies among its many offerings.
the MIT.nano Immersion Lab, an open-access facility for all MIT students, faculty, researchers and external users.
https://cto.berkeley.edu/innovation/berkeley-changemaker-technology-innovation-grants/vrtutor
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
https://arpost.co/2021/02/22/nreal-finally-expanding-to-the-us-this-spring/amp/
The China-based company announced the Nreal Light smart glasses in May of 2019. The surprisingly sleek and powerful consumer glasses with a $500 price tag
They’ve had huge success in China, but China is a pretty unique market. In late 2019, they expanded to Korea
the company is partnered with Deutsche Telekom and LG Uplus in Germany and Korea respectively, so it’s not too far a stretch to wager that the US branches of those carriers (T-Mobile and LG Electronics) will form at least part of their US distribution channels.
Finch Technologies makes body-tracking wearable devices to serve as controllers for XR applications and experiences including the recently announced FinchRing (this is the promised cherry on top).
The finger-worn hand tracker is designed to enable convenient and discreet 6-degree-of-freedom controls.
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
more on Nreal in this IMS blog
https://blog.stcloudstate.edu/ims?s=nreal+smartglass