AR blockchain doritos

“Using #augmentedreality (#AR) and #blockchain technologies, the game featured ‘Vatoms’, virtual objects that players can interact with.
Due to pandemic restrictions, the game, originally developed as an outdoor activity in other markets, was adapted to allow people to hunt for the packs in and around their own homes. Packs contained either Playstation symbol chips or an instant-win prize, which would then be stored in a digital wallet.”

Imagine, if it was not Doritos, but bones to build a skeletal system (Biology, nursing, medicine, etc.), philosophers (Philosophy, political science, social sciences) and the rewards or badges in the leaderboard. #gaming and #gamification

Read more at: https://www.campaignasia.com/article/why-11-million-filipinos-went-hunting-for-virtual-doritos/470820

AR shopping

Snap buys another company to make AR shopping a reality

Vertebrae helps brands turn their goods into 3D assets

https://www.theverge.com/2021/7/19/22583827/snap-vertebrae-snapchat-ar-shopping-startup-3d-assets.

The parent company of Snapchat has bought Vertebrae, a company that lets brands create and manage 3D versions of their goods.

Early tests of AR shopping experiences, such as a recent collaboration with Gucci to let people virtually try on a pair of limited-edition sneakers, have shown Snap that people are more likely to buy something after they interact with it in 3D.

Snap declined to say how much it paid for Vertebrae, but the deal was likely small relative to its $500 million acquisition of WaveOptics, which makes the AR displays in its Spectacles smart glasses. Vertebrae raised about $10 million in venture funding to date. It lists Toyota, Adidas, CB2, and other well-known brands as clients on its website. It also worked with Facebook — Snap’s biggest competitor — on AR shopping tech in 2019.

And looking beyond smartphones, AR shopping is more compelling in a future world when more people are potentially wearing smart glasses with displays in them, such as Snap’s latest Spectacles.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

Maya Georgieva Emory Craig XR

The state of XR in higher education

Two experts reveal the state of the art

July 22, 1:00 – 2:00 PM (CDT)

What is happening with virtual and augmented reality in higher education?

This week the Forum will explore that question with two authors of a new report, iLRN‘s State of XR 2021.  Maya Georgieva and Emory Craig, founders and principals of Digital Bodies, are world experts in Extended Reality.  They have also been brilliant and in-demand Forum guests in 20202019, and 2018.

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more on future trends forum in this IMS blog
https://blog.stcloudstate.edu/ims?s=future+trends+forum

VR and soft skills

Virtual Reality helps students build skills for the modern workplace

https://www.thevrara.com/blog2/2021/7/6/virtual-reality-helps-students-build-skills-for-the-modern-workplace-bodyswapsvr-ufitrust-southessexcoll-harlowcollege-writtleofficial-sandwellcollege-bridgendcollege

Career Mindset Development is a 15-minute interactive learning simulation designed as part of a Ufi VocTech Trust initiative in collaboration with teachers and careers counsellors from Harlow CollegeWrittle University CollegeSouth Essex CollegeBridgend College, and Sandwell College to give young people guidance and feedback on:

  • Building self-awareness

  • Taking the initiative when talking to people you don’t know

  • Making a positive impact at work

  • Communicating ideas clearly and with confidence.

The simulation was piloted by the colleges between 1 March and 30 April 2021. Highlights of the results can be seen in this infographic.

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more on soft skills in this IMS blog
https://blog.stcloudstate.edu/ims?s=soft+skills

AI Technology in Education Will Grow 40%

AI Technology in Education Will Grow 40% Annually Until 2027

According to the author of the report, one of the participants in the AI education market will be IBM, AWS, Microsoft, Google, Nuance, Century Tech, Blackboard, Pearson, Cognii, Volley.com, Blippar, Knewton, Jenzabar, Content Technologies, PLEIQ, Luilishuo, Pixatel System, Cerevrum Inc., CheckiO, and Quantum Adaptive Learning.

Europe is expected to hold a significant market share with supportive government initiatives.

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more on AI in this IMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence

Nurse’s Escape


https://sidequestvr.com/app/3848/nurses-escape

Nurse’s Escape is a VR game that simulates an escape room based on the five stages of the Sepsis Bundle. The purpose is to supplement nurse’s lecture-style curriculum with an interactive way to test nurse’s Sepsis knowledge. Sepsis is one of the leading causes of deaths and hospitalizations yearly, so equipping nurses with the right skills and information to treat sepsis in a timely manner can save lives and money. Help treat the millionaire’s illness before time runs out!

This game is sponsored by the University of Nebraska Medical Center’s College of Nursing-Lincoln.

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Australian hospitals leveraging VR tech to fast-track clinician training

It only takes 10 minutes to practice a procedure in a session through a VR platform such as Vantari VR.

https://www.healthcareitnews.com/news/apac/australian-hospitals-leveraging-vr-tech-fast-track-clinician-training

Using flight-simulator technology, Vantari VR provides medical training using a VR headset and laptop. Its modules cover 90% of medical procedures as part of doctors’ core training and deliver steps that are recommended by college guidelines.

In Fiona Stanley Hospital, for example, over 20 registrars have been educated to perform chest drain insertions.

Vantari VR was awarded a $100,000 grant from Epic Games, the American video game company behind the online game Fortnite. Presently, the startup seeks to raise $2 million from a funding round that will close in August.

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more on nursing and VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+nursing

Facebook’s XR Roadmap

Facebook’s XR Roadmap

https://avibarzeev.medium.com/facebooks-xr-roadmap-b096bc35b205

https://blog.stcloudstate.edu/ims?s=extended+reality

2021+: Drive VR Costs Below All Competitors

2022+: Establish a Growing Ecosystem

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

https://blog.stcloudstate.edu/ims?s=extended+reality

JigSpace Tutorial Educational Technology

JigSpace Puts Together $4.7 Million in Funding to Expand AR Tutorial Technology

https://mobile-ar.reality.news/news/jigspace-puts-together-4-7-million-funding-expand-ar-tutorial-technology-0384775/

startup JigSpace, which was among the first apps to support ARKit and LiDAR for iPhone augmented reality apps

“Creating and sharing knowledge in 3D should be simple, useful, and delightful. We’re on a mission to unlock the utility of augmented reality at massive scale and bring interactive 3D experiences into everyday life,” said Zac Duff, co-founder and CEO at JigSpace

Compared to the camera effects from Snapchat and Facebook, mobile AR apps built on ARKit from Apple and ARCore from Google haven’t had quite the impact we expected them to when Apple originally announced ARKit.

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more on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

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