Boosted by virtual reality and AI, telesurgery is on the rise
“The goal is surgeons who have the world’s best expert surgeon virtually at their side in every case and the experience of thousands of cases,” says University of Washington’s Dr. Sam Browd.
telesurgery is the ability to take detailed, in-depth data in the operative room and share it in real time, anywhere, and with imperceptible latency, so assisting surgeons can have the experience of depth perception and immersion as if they were in the operative room next to the lead surgeon.
Microsoft’s forthcoming AR headset, HoloLens, is at the forefront of this technology. The company calls it the first holographic computer. In AR, instead of being surrounded by a virtual world, viewers see virtual objects projected on top of reality through a transparent lens.
“With a computer or tablet, we always have to look at a screen. … The technology is always in between the people. With HoloLens, the technology very quickly becomes invisible, and we have seen groups of people have very intense interactions around models that are completely digital — they aren’t really there.”
Augmented reality can be a valuable therapeutic tool for Veterans. Through a previous three-year evaluation of Veterans using Waya Health’s VR tools in inpatient and long-term care settings at the Western North Carolina VA Health Care System (WNCVAHCS), in Asheville, N.C., 84 percent of Veterans reported reduction in discomfort, 89 percent reported reduction in stress, 96 percent reported enjoying their experience, and 97 percent said they would recommend it to their peers.
“Using #augmentedreality (#AR) and #blockchain technologies, the game featured ‘Vatoms’, virtual objects that players can interact with.
Due to pandemic restrictions, the game, originally developed as an outdoor activity in other markets, was adapted to allow people to hunt for the packs in and around their own homes. Packs contained either Playstation symbol chips or an instant-win prize, which would then be stored in a digital wallet.”
Imagine, if it was not Doritos, but bones to build a skeletal system (Biology, nursing, medicine, etc.), philosophers (Philosophy, political science, social sciences) and the rewards or badges in the leaderboard. #gaming and #gamification
Nurse’s Escape is a VR game that simulates an escape room based on the five stages of the Sepsis Bundle. The purpose is to supplement nurse’s lecture-style curriculum with an interactive way to test nurse’s Sepsis knowledge. Sepsis is one of the leading causes of deaths and hospitalizations yearly, so equipping nurses with the right skills and information to treat sepsis in a timely manner can save lives and money. Help treat the millionaire’s illness before time runs out!
This game is sponsored by the University of Nebraska Medical Center’s College of Nursing-Lincoln.
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Australian hospitals leveraging VR tech to fast-track clinician training
It only takes 10 minutes to practice a procedure in a session through a VR platform such as Vantari VR.
Using flight-simulator technology, Vantari VR provides medical training using a VR headset and laptop. Its modules cover 90% of medical procedures as part of doctors’ core training and deliver steps that are recommended by college guidelines.
In Fiona Stanley Hospital, for example, over 20 registrars have been educated to perform chest drain insertions.
Vantari VR was awarded a $100,000 grant from Epic Games, the American video game company behind the online game Fortnite. Presently, the startup seeks to raise $2 million from a funding round that will close in August.
That was a lot of people in the Stanford lab! Photogrammetry scans of real anatomy for VR education! Done from anywhere in the world! Scale up the models and walk through the body! Get a totally different understanding of a subject! Education is reaching a turning point! I wonder how universities and colleges are going to adapt? Will they be quick enough? Stanford just purchased x70 Oculus VR Quest we just ordered another 350 headsets for a client! Things are going to hot up!
That was a lot of people in the Stanford lab! Photogrammetry scans of real anatomy for VR education! Done from anywhere in the world! Scale up the models and walk through the body! Get a totally different understanding of a subject! Education is reaching a turning point! I wonder how universities and colleges are going to adapt? Will they be quick enough? Stanford just purchased x70 Oculus VR Quest we just ordered another 350 headsets for a client! Things are going to hot up!
Thanks Again It was awesome! Daniel Dyboski-Bryant Chris Madsen Brian Waterfield Oscar Molnar
#vr #virtualreality #vrtraining #360video #photogrammetry #rivr #youthinkyouknowvr #3d #education Stanford University #stanford