Future of AR and VR in Healthcare Education
https://www.healthcaretechoutlook.com/news/future-of-ar-and-vr-in-healthcare-education-nid-2376.html
+++++++++++++
more on immersive and healthcare in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive+healthcare
Touching Holograms
https://medium.com/microsoft-design/blank-story-e286ac1fb11a
+++++++++++++++++++++
more on HOlolens in this IMS blog
https://blog.stcloudstate.edu/ims?s=hololens
iPhone Locked to Owner: How to Unlock in 5 Easy Steps
- improve immersion
- improve comfort and social acceptability (e.g. glasses versus goggles)
- increase value of what you can accomplish
+++++++++++++++
more on Hololens in this IMS blog
https://blog.stcloudstate.edu/ims?s=hololens
Manufacturers set the pace in the Augmented Reality race
Vuforia® Expert Capture Technology and Microsoft’s HoloLens glasses were used to create a virtual guide hosted in the cloud and then accessed by engineers in a number of factories across the UK
Industry has been searching for some time for an answer to an ageing workforce and the worrying scenario of traditional engineering skills being potentially lost forever.
AR can be used to record skills as engineers are performing them, saving them in the Cloud for generations to come – almost like a virtual technical library.
Importantly, these instructions can be delivered at the point of use, which has been proven to speed up learning.
+++++++++++++++++++++
more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
++++++++++++
more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
<Palermos, S. O. (2017). Augmented Skepticism: The Epistemological Design of Augmented Reality. https://www.academia.edu/28594152/Augmented_Skepticism_The_Epistemological_Design_of_Augmented_Reality
epistemology should play an active role in the design of future AR systems and practices.
its users may also be exposed to the serious danger of being unable to tell reality and augmented reality apart.
Most modern augmented reality systems combine the input from hardware
components such as digital cameras, accelerometers, global positioning systems (GPS),
gyroscopes, solid state compasses, and wireless sensors with simultaneous localization and
mapping (SLAM) software
The above examples make it obvious that AR has the potential to permeate and
enrich our everyday lives in a variety of ways. As AR technologies become less intrusive and
more transparent, moving from hand held devices, to AR glasses and finally to contact lenses,
AR will possibly not only penetrate every aspect of our lives but will become a constant,
additional layer to physical reality that users will be practically unable to disengage from.
Short films Sight (https://vimeo.com/46304267) and Hyper-Reality
(https://vimeo.com/166807261) provide good tasters of how the augmented future might
soon look like.
Contrary to other forms of extended
cognitive systems, AR is specifically designed to generate and operate on the basis of unreal
yet deceivingly truth-like mimicries of the external world in a way that users won’t be able to
distinguish augmented images from actual images of the world.
AR therefore has the potential to both extend and distract our organismic epistemic
capacities.
AR developers would have to make sure that all augmentations bear features that would allow them to clearly and immediately stand out from the physical elements in the world without the need of unrealistically burdensome checks on the part of the users. The design of future AR systems should not pose unrealistic demands on the users’ cognitively integrated nature. Reality augmentations should automatically stand out as such, leaving minimal room for confusion or misinterpretation.
++++++++++++++++
more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
Storytelling and Content presentation with the Virtual Showcase in a museum context
https://www.academia.edu/29362004/Storytelling_and_Content_presentation_with_the_Virtual_Showcase_in_a_museum_context
This paper gives an overview of the Virtual Showcase as an augmented reality display system for museums. It explains about different hardware prototypes, interaction tools as well as several software techniques to utilize the features of the Virtual Showcase. It also presents two case studies, one from paleontology and one from archeology.
++++++++++++++++++++
EUROGRAPHICS 2003
Alternative Augmented Reality Approaches: Concepts,Techniques, and Applications
https://www.academia.edu/2742594/Alternative_Augmented_Reality_Approaches_Concepts_Techniques_and_Applications
++++++++++++++++++++
more on Digital Storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+storytelling
on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality+education