The study took place with about 100 middle school students taking a brief “virtual field trip” to learn about climate science. Some students experienced the field trip while wearing a VR headset, while others watched the same material in standard video on a computer screen.
“higher ratings of presence, interest, and enjoyment,”
The paper noted an obvious logistical benefit to virtual field trips over getting on a bus for an in-person outing. “Virtual field trips make it possible to experience things that are too expensive, dangerous, or impossible in the real world,” it says. The experiment did not address the difference in educational value between a real-world field trip and a virtual one.
for programs like nursing, pharmacy and medicine, VR seems promising for teaching some skills, as a piece of a broader curriculum that includes in-person hands-on learning as well.
Despite these claims, the legal status of virtual “owners” is significantly more complicated.
It is in these lengthy and sometimes incomprehensible documents where metaverse platforms spell out the legal nuances of virtual ownership. Unlike the blockchain itself, the terms of service for each metaverse platform are centralized and are under the complete control of a single company. This is extremely problematic for legal ownership.
For example, on one day you might own a $200,000 digital painting for your apartment in the metaverse, and the next day you may find yourself banned from the metaverse platform, and your painting, which was originally stored in its proprietary databases, deleted. Strictly speaking, you would still own the NFT on the blockchain with its original identification code, but it is now functionally useless and financially worthless.
The Metaverse is a fuzzy concept: It entered dictionaries via Neal Stephenson’s 1992 dystopian sci-fi novel Snow Crash, where the Metaverse is the virtual refuge from an anarchy-laden world controlled by the Mafia, and was brought back by a series of blogposts by VC Matthew Ball.
The morality of the Metaverse project is the least of its problems. Unlike Google Glass, the gold standard of tech blunders, it is not an overhyped (and ill-conceived) product: It is pure hype, without a product—except for some hypothetical “building blocks.”
A letter by the CEO of Japanese game developer Square Enix, in which the executive expounded on his interest in NFTs and drew an odd distinction between people who “play for fun” and those who “play to contribute” was also badly received.
our faculty will discover that effectively teaching in a hyflex environment without adequate support is extremely difficult and truly exhausting.
Adapt Hyflex — and Be Ready for Anything (security)
Move Beyond Zoom into the Metaverse
Reap the Rewards of 2 Years of Strategic Decision-Making
campus leaders who have intentionally put students at the center of organization and system design will reap a great reward.
Expect More Disruption and More Innovation
look for movement in the augmented and virtual reality space.
Online Ed Becomes the Norm
online education will become the norm rather than the step-sister of “traditional” education
Build Off the Threads that Are Here to Stay
Alternatives Will Continue Gaining Ground
The cultures within institutions may prevent these significant changes from occurring. If that occurs, alternatives will continue to build momentum.
Emphasize Choice and Support
Alumni will be looking for upskilling opportunities via microcredentials, to navigate growth and career change during the “Great Resignation.” Recent high school grads will expect a variety of online, hybrid and in-person courses to choose from, many bringing with them years of experience with virtual learning.
Students Need Faster Routes to Completion
Climate Change Ed Gets Embedded
Hybrid Learning Tech Will Step Up
many lecture theaters might come to look like professional TV studios, to meet growing quality and usability expectations. Also, technologies will likely be expected to make classrooms environments more “peer-learning friendly” and inclusive
Blockchain Will Gain Ed Pickup
The (Arizon State) university announced that in 2022 it would release Pocket, a digital wallet for students as a comprehensive learner record.
In the simplest explanation, the metaverse is just a sexy, aspirational name for some kind of virtual or augmented-reality play. Facebook owns a company called Oculus, which manufactures and sells VR computers and headsets. Oculus is also making a 3-D, virtual platform called Horizon—think Minecraft with avatars, but without the blocks. Facebook, Apple, and others have also invested heavily in augmented reality, a kind of computer graphics that uses goggles to overlay interactive elements onto a live view of the world. So far, the most viable applications of VR and AR can be found in medicine, architecture, and manufacturing, but dreams of its widespread consumer appeal persist. If those dreams become realized, you’ll probably end up buying crap and yelling at people through a head-mounted display, instead of through your smartphone.
Metaverse Storefront Creators, Developers, and Operators
Metaverse Law Enforcement
DAO Attorneys
Cryptocurrency
Crypto Coaches and Advisors
Crypto Mortgage Specialists
Decentralization Managers
Healthcare
Amnesia Surgeons – Doctors who are skilled in removing bad memories or destructive behavior.
Memory Augmentation Therapists – Entertainment is all about the great memories it creates. Creating a better grade of memories can dramatically change who we are and pave the way for an entirely new class of humans.
Digital Implant Architects
Genetic Troubleshooters
Body Part Fabricators
AI Health Managers
Big Data
Privacy Strategists
Personal Data Managers, Archivists, and Protectors
ThirdEye Announces Razor MR Glasses, Expands into Consumer Metaverse with New Lightweight Solution
Going beyond the enterprise metaverse, the Razor MR Glasses will be ThirdEye’s first foray into the consumer market, offering 100+ apps, hands-free features and a wide field of vision
ThirdEye, a leader in augmented and mixed reality (AR/MR) solutions, today announces its first consumer mixed reality glasses – the Razor MR Glasses. Adding upon the technology that’s proven to be successful in the enterprise, ThirdEye is expanding its lineup of hardware solutions by introducing a new product directly for consumers.