September 2015 archive

DESIGNING A LEARNING GAME

Can a Child’s Creativity and Persistence be Assessed by a Game?

http://ww2.kqed.org/mindshift/2014/12/16/can-a-childs-creativity-and-persistence-be-assessed-by-a-game/

Evidence Based Design. https://en.wikipedia.org/wiki/Evidence-based_design

For conscientiousness, researchers were looking for evidence of persistence, perfectionism, organization and carefulness.

more on games, gaming and gamification in this blog at

https://blog.stcloudstate.edu/ims/?s=game&submit=Search

Adobe Flash

Adobe Flash just took another step towards death, thanks to Google

http://thenextweb.com/apps/2015/09/01/adobe-flash-just-took-another-step-towards-death-thanks-to-google/

Google officially killed Flash advertising in its browser. As of September 1, any advertising that uses the technology requires the user to click it to play — it’ll otherwise remain frozen.

A new setting, enabled by default in Chrome automatically optimizes plugins to save battery power and CPU cycles and specifically targeting autoplaying advertising.

Traditional Texts preferred over E-Books

Survey: Most Students Prefer Traditional Texts over E-Books

http://campustechnology.com/articles/2015/09/01/survey-most-students-prefer-traditional-texts-over-ebooks.aspx

Reasons commonly cited by students for preferring traditional books include:

  • They are easier to read;
  • Students like to physically highlight selections;
  • They’re cheaper;
  • Students prefer the formatting;
  • They’re easier to navigate and bookmark;
  • E-books make students’ eyes hurt;
  • Students find it harder to concentrate on e-books;
  • Traditional books do not require Internet access;
  • Students like to write on the pages;
  • Tablets or laptops are not allowed in class;
  • Availability of e-books is limited; and
  • Students end up printing the pages of e-books anyway.

Among the 27 percent of respondents who do prefer e-books, common reasons for the preference include:

  • E-books are cheaper;
  • They are lighter;
  • They don’t have to be returned;
  • They are more environmentally friendly than paper books;
  • They are searchable;
  • Print size and brightness is adjustable;
  • They can convert text to audio; and
  • They can be used with apps.

MN E-Summit 2015 had two speakers on the e-book topic:

https://blog.stcloudstate.edu/ims/2015/07/29/mn-esummit-2015/

The Balancing Act: Team-Creating an eBook as an Alternative Method for Content Delivery Tom Nechodomu, University of Minnesota

David Wiley. Making Teaching and Learning Awesome with Open: MN Learning Commons

David sited same stats as in this article:

“According to the Student Monitor, 87 percent of textbooks purchased by students in 2014 were print editions (36 percent new, 36 percent used, 15 percent rented). E-books comprised only 9 percent of the market. The remaining 4 percent was made up by file sharing.”

but puts the stress on e-books as an option to cut the greedy publishing houses and bring down the cost (MN Learning Commons)

Photoshop series

Welcome to the Fall 2015 four-week series on Photoshop

where: Miller Center 205. Second floor on the East side (computer lab). Here is a virtual reality map:  

when: Today, Sept 3, Sept 10, Sept 17 and Sept 24. 11AM

who: anyone who would like to discuss and hands-on image processing techniques

BRING YOUR OWN PICTURES and have fun with us

Photoshop

Photoshop

 

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