Author Archive

Apple AR glass 2020

Apple AR glasses ready for 2020 launch, top analyst says

https://www.cnbc.com/2019/10/09/apple-augmented-reality-glasses-to-launch-in-2020-kuo.html

Companies like MicrosoftGoogle and the start-up Magic Leap have all released AR glasses over the years, but none have gained massive consumer adoption.

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https://www.wareable.com/ar/the-best-smartglasses-google-glass-and-the-rest

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more on augmented reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

Principals value coaching

Principals value coaching, but the model still isn’t widespread

https://www.educationdive.com/news/principals-value-coaching-but-the-model-still-isnt-widespread/564442/

Not only does the coaching model benefit principals and teachers, it retains veteran educators who have spent most of their professional lives honing their teaching craft. Not all educators want to climb the administrative hierarchy, and the coaching model gives this group the opportunity to become teacher leaders who pass on their insight to the next generation.

recent evaluation also found when effective teachers act as coaches to multiple teachers, students gain in areas like math skills.

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more on principalship in this IMS blog
https://blog.stcloudstate.edu/ims?s=principal

tools for collaborative research and early discovery

Webinar: tools for collaborative research and early discovery

Librarians have been at the forefront in promoting open access publishing options and informing their researchers about the open access landscape. Open access is increasingly recognized as embedded within the larger framework of open science. Consequently, library and librarian roles are expanding into new areas such as open data, open educational resources and open infrastructure.

In this webinar, Elsevier product managers will present tools that enable more inclusive, collaborative and transparent research.

TOPICS:

•The library as publisher of OERs and OA journals with Digital Commons
•Open access content discovery in ScienceDirect and Scopus
•Open journal metrics: CiteScore, SNIP and SJR
•Publishing research outputs openly in Mendeley Data and SSRN

Boost Students’ Conceptual Thinking

3 Ways to Boost Students’ Conceptual Thinking

Coaching students to think in terms of concepts helps them understand how to apply their learning in the future.

By Carla Marschall September 10, 2019
https://www.edutopia.org/article/3-ways-boost-students-conceptual-thinking

Questions to Consider During Lesson Planning

To help students go from surface to deep learning, we can ask ourselves three questions:

  1. From the facts or skills being taught, which concepts are at the heart of the learning? For instance, a unit on the human body may be driven by the concepts of system, interdependence, and health.
  2. Which connections between concepts would we like students to make as a result of the learning? For example, in mathematics, we may ask students to connect the concepts of multiplication and division. In science, we may wish to see how they draw links between photosynthesis and energy transformation.
  3. What opportunities for application and transfer can we design to help students take their learning further? For instance, we may ask students who have learned about principles of art and design to create posters for a social or environmental cause of their choice.

Instagram AI and cyberbullying

https://www.npr.org/2019/10/03/766507832/instagram-now-lets-you-control-your-bullys-comments

Instagram announced a new anti-bullying feature called Restrict.

Fifty-nine percent of American teens have been bullied or harassed online, according to a 2018 survey by the Pew Research Center. Instagram is one of the most popular social media networks among teenagers and a likely place for teens to be bullied.

In a recent study, conducted by the investment bank Piper Jaffray, Instagram is the second most popular social media platform among teenagers. Thirty-five percent of teens surveyed said that Instagram is their favorite social media platform, compared with 41% who preferred Snapchat.

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more on cyberbullying in this IMS blog
https://blog.stcloudstate.edu/ims?s=cyberbullying

AI and XR and Educational Gaming

AI and Mixed Reality Drive Educational Gaming into ‘Boom Phase’

By Dian Schaffhauser 09/16/19

https://campustechnology.com/articles/2019/09/16/ai-and-mixed-reality-drive-educational-gaming-into-boom-phase.aspx

Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari. A five-year forecast has predicted that educational gaming will reach $24 billion by 2024, with a compound annual growth rate of 33 percent and a quadrupling of revenues. Metaari is an analyst firm that tracks advanced learning technology.

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