virtual reality art
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Digital Literacy for St. Cloud State University
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
https://www.edsurge.com/news/2021-04-06-how-interactive-3d-is-transforming-the-way-we-learn-and-work
EdSurge recently talked with Linda Sellheim, Education Lead at Epic Games
Interactive 3D is the ability to interact with the digital world the same way you do with the real world. These experiences can take many forms, from dynamic web-based content to immersive VR, AR or MR experiences. You know those realistic simulations of storms you see on the Weather Channel? That’s interactive 3D.
Burning Glass to identify the types of 3D skills needed in the workplace. They found that jobs requiring real-time 3D skills are growing 601 percent faster than the job market overall, and pay 57 percent above the average advertised salary
Imagine building a history museum in Unreal Engine and having students populate the displays. That’s what some classes are doing.
this blog post that includes the new Creator’s Field Guide to Emerging Careers in Interactive 3D.
all educators to check out resources such as Unreal Engine’s Secondary Education Lesson Plans and Games For Change.
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more on 3D in this IMS blog
https://blog.stcloudstate.edu/ims?s=3D
Come see unique virtual #history environment #Poland History House @PI_Illios @estherg @ifrank @booklady9 @lyrlobo with Dominic Undak @AMWheelock @SJSUiSchool @NLZingrone @sheilayoshikawa @ https://t.co/SRr5tlT078 pic.twitter.com/fmoLJH9ZeW
— ACRL VWIG (@ACRL_VWIG) April 15, 2021
http://maps.secondlife.com/secondlife/Cookie/103/107/21
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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds
According to Venture Beat, Epic Games has recently had a successful round of funding, raising a sum of $1 billion for its proposed digital reality world
The metaverse idea of connecting all of Epic Games’ titles is an ingenious way of integrating one game after the other, becoming the common ground for all games, each player with their avatars. This highly resembles “Ready Player One’s” OASIS metaverse, which is a digital, virtual, and augmented reality that leads to different online platforms.
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Verizon and Dreamscape Learn will form a 5G innovation lab to develop immersive VR learning experiences for various education levels and environments. And as part of the partnership, Verizon Ventures has taken an equity stake in Dreamscape.
Tami Erwin, the CEO of Verizon Business, said in a statement that Dreamscape shows that innovation on top of 5G can lead to powerful and complex VR experiences and simulations using lower-cost, tetherless VR hardware. Before the pandemic, Dreamscape operated five VR entertainment centers in Los Angeles and elsewhere, and I went through a VR experience for How to Train Your Dragon.
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
As part of a major revamp of its online presence, the world’s most-visited museum has created a new database of 482,000 items at collections.louvre.fr with more than three-quarters already labelled with information and pictures.
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more on museums and VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=%22virtual+reality%22+and+museum
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https://blog.stcloudstate.edu/ims/2021/03/04/asvr-mesh/
Ming-Chi Kuo says it will weigh less than 150 grams
A weight of 150 grams would make Apple’s headset lighter than the Oculus Quest 2 (503 grams), Microsoft’s HoloLens 2 (645 grams), and the Valve Index (809 grams). It would be lighter than Google’s Daydream View, a fabric VR headset designed to hold your phone, which weighed 220 grams. The headset could even be lighter than your iPhone, given that the standard iPhone 12 weighs 164 grams.
The headset, codenamed “N301,” may also have 8K displays, eye-tracking technology, and more than a dozen cameras to both track your hand movements and capture footage that can be displayed inside the headsetapp
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https://blog.stcloudstate.edu/ims/2021/03/25/tech-cycle-ar-vr/
Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand
we have started a new tech cycle, with the combination of augmented reality, virtual reality, and artificial intelligence.
tech cycle definition:
A tech cycle is usually a 30-35 year-long period that begins with the early commercialization of a group of technologies and ends with the mass adoption and daily use of the technologies by consumers, businesses and organizations.
Predictions For the XR Tech Space
Some predict the rise of AR glasses, leading to the death of smartphones. Others dream of a future where VR replaces the need to go to a physical office, with most meetings taking place in virtual environments. AI will come to life with AI-controlled avatars participating in VR worlds and advising as our own AR advisors and consultants.
We are still in the early innings of this tech cycle, we are looking at the beginning of the adoption of AR, VR, and AI (mass adoption is quite a few years out). This inevitable future has been accelerated by COVID-19, as many have turned to virtual reality and augmented reality as ways to socialize while keeping a social distance.
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https://blog.stcloudstate.edu/ims/2021/03/25/apple-headset/
My ultimate question in the GESS Education keynote: will the global pandemic launch us in the Metaverse?