What do you think is the current status of XR experiences? Are most of them accessible?
As with all technology, XR is evolving. The current status in terms of accessibility is that more folks need to be educated about accessibility in the VR space. In general, most experiences are not accessible, yet.
My current research with VEIL (Virtual Experience Interaction Lab https://www.veilab.org/) involves examining Design Patterns in VR. My future work involves research into inclusive and accessible XR. In addition, I am working on a book that will be related to XR and spatial computing.
“Our America” and four other projects will evenly split $125,000 from Unity, the company announced Tuesday at the Game Developers Conference, which runs online through Friday. Each project may also get technical, marketing, and fundraising support from Unity.
Ahi Kā Rangers: An ecological mobile game with development led by Māori creators.
Dot’s Home: A game that explores historical housing injustices faced by Black and brown home buyers.
Future Aleppo: A VR experience for children to rebuild homes and cities destroyed by war.
Samudra: A children’s environmental puzzle game that takes the player across a polluted sea to learn about pollution and plastic waste.
The Verb Collective is an open set of VR/AR assets built on Unity and designed to help nonprogrammers (arts and humanities students) that quickly transform ideas into 3D experiences. Learn how the Verb Collective is used in the classroom and explore templates to create your own action assets.
Outcomes: Help new VR/AR users quickly create their own 3D experiences using the Verb Collective framework * Access and install the framework * Add to the framework by using a simple verb-based template to outline new actions