State of XR & Immersive Learning 2021 Outlook Report
p. 12 about VR and AR
p. 15 about social VR platforms
p. 39 CAVE like environment for Nursing students
p. 43 The FUTURE Time Traveller is a project developed and co-funded by the European Union’s Erasmus+ programme and coordinated by Bulgaria’s Business Foundation for Education in partnership with seven national organizations.
p. 46 obstacles – disabilities
p. 48 California State University Northridge, which has developed an MA in Instructional Design with a focus on XR and immersive games and simulations
Temple’s business school sees virtual reality as future of online learning
https://www.inquirer.com/business/remote-learning-vr-mba-20210423.html
a finance professor at Temple University and academic director of its online MBA, has tested that belief since March 2020, when he launched the class Fintech, Blockchain and Digital Disruption in a virtual reality, or VR, program.
It took 18 months to research the technology and build the course at a cost upward of $100,000. The finished product was completed with the help of Glimpse Group, a New York-based virtual reality and augmented reality company.
“When I teach classes on Zoom, there’s a disconnect,” Ozkan said. “When we asked students last year to compare their VR experience to Zoom, almost all of them said [VR] is better or much better. Which is why we decided to offer it again this year.”
When the 18 students enrolled in the seven-week accelerated course this semester put on their VR headsets, they entered one of two lecture halls modeled after actual rooms on the Temple campus. Students customize their avatars before the semester.
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Virtual Reality Brings Joy to People in Assisted-Living Facilities
Studies show improved emotional health among residents who watch VR images
https://www.wsj.com/articles/virtual-reality-brings-joy-to-people-in-assisted-living-facilities-11616760002
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
IM 554, Skills for Online Learning and Teaching
Topic for the lab this week: Virtual Worlds (VW): ASVR
Plan:
Prior to class meeting
During class meeting
- Who are the students: about 5 min to learn who they are
- What are virtual worlds: about 15 min to explain their part in immersive technologies and what immersive technologies are
- What is ASVR and the main competition bout 5 min:
- Troubleshoot issues with download, installation, creation of an account ~ 15 min
- share your avatar names in the Zoom chat session and befriend each other in ASVR
- Meet and organize ourselves in ASVR ~ 5 min. Transition completely from Zoom to ASVR
- How to “read” and find events in ASVR – 5 min
- Explore VR – 15 min
- Ideas to
- Discuss students’ ideas about opportunities with ASVR and virtual worlds – remaining time
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more on IM 554 in this IMS blog
https://blog.stcloudstate.edu/ims?s=554
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive