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Designing XR into Higher Education

Immersive Learning Environments: Designing XR into Higher Education

Heather Elizabeth Dodds

https://edtechbooks.org/id_highered/immersive_learning_e

The terms ‘extended reality’ or ‘cross reality’ refer to “technologies and applications that involve combinations of mixed reality (MR), augmented reality (AR), virtual reality (VR), and virtual worlds (VWs)” (Ziker, Truman, & Dodds, 2021, p. 56). Immersive learning definitions draw from Milgram and Kishino’s key taxonomy (1994) emphasizing the continuum of experiences that range from where a computer adds to a learner’s reality with overlays of information, or a computer experientially transports a learner to a different place and time by manipulating sight and sound.

VR Design Model

three different design models (see Figure 3): the ADDIE Design Model (Branson, 1978), Design Thinking (Brown & Wyatt, 2010) from user experience (UX), and the 3D Learning Experience Design Model (Kapp & O’Driscoll, 2009).

Serrat (2008) defines storytelling as “the vivid description of ideas, beliefs, personal experiences, and life-lessons through stories or narratives that evoke powerful emotions and insights” (p.1).

The foundational theory for most XR experiences is experiential learning theory. In cases where users create within XR, constructivist learning theory also applies.

XR experiences can include a story arc (See Appendix D), a tutorial of user affordances, intentional user actions, and place the user into first or third person experiences (Spillers, 2020).

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive+
more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

What is AI

What is AI? Here’s everything you need to know about artificial intelligence

An executive guide to artificial intelligence, from machine learning and general AI to neural networks.

https://www-zdnet-com.cdn.ampproject.org/c/s/www.zdnet.com/google-amp/article/what-is-ai-heres-everything-you-need-to-know-about-artificial-intelligence/

What is artificial intelligence (AI)?

It depends who you ask.

What are the uses for AI?

What are the different types of AI?

Narrow AI is what we see all around us in computers today — intelligent systems that have been taught or have learned how to carry out specific tasks without being explicitly programmed how to do so.

General AI

General AI is very different and is the type of adaptable intellect found in humans, a flexible form of intelligence capable of learning how to carry out vastly different tasks, anything from haircutting to building spreadsheets or reasoning about a wide variety of topics based on its accumulated experience.

What can Narrow AI do?

There are a vast number of emerging applications for narrow AI:

  • Interpreting video feeds from drones carrying out visual inspections of infrastructure such as oil pipelines.
  • Organizing personal and business calendars.
  • Responding to simple customer-service queries.
  • Coordinating with other intelligent systems to carry out tasks like booking a hotel at a suitable time and location.
  • Helping radiologists to spot potential tumors in X-rays.
  • Flagging inappropriate content online, detecting wear and tear in elevators from data gathered by IoT devices.
  • Generating a 3D model of the world from satellite imagery… the list goes on and on.

What can General AI do?

A survey conducted among four groups of experts in 2012/13 by AI researchers Vincent C Müller and philosopher Nick Bostrom reported a 50% chance that Artificial General Intelligence (AGI) would be developed between 2040 and 2050, rising to 90% by 2075.

What is machine learning?

What are neural networks?

What are other types of AI?

Another area of AI research is evolutionary computation.

What is fueling the resurgence in AI?

What are the elements of machine learning?

As mentioned, machine learning is a subset of AI and is generally split into two main categories: supervised and unsupervised learning.

Supervised learning

Unsupervised learning

ai-ml-gartner-hype-cycle.jpg

Which are the leading firms in AI?

Which AI services are available?

All of the major cloud platforms — Amazon Web Services, Microsoft Azure and Google Cloud Platform — provide access to GPU arrays for training and running machine-learning models, with Google also gearing up to let users use its Tensor Processing Units — custom chips whose design is optimized for training and running machine-learning models.

Which countries are leading the way in AI?

It’d be a big mistake to think the US tech giants have the field of AI sewn up. Chinese firms Alibaba, Baidu, and Lenovo, invest heavily in AI in fields ranging from e-commerce to autonomous driving. As a country, China is pursuing a three-step plan to turn AI into a core industry for the country, one that will be worth 150 billion yuan ($22bn) by the end of 2020 to become the world’s leading AI power by 2030.

How can I get started with AI?

While you could buy a moderately powerful Nvidia GPU for your PC — somewhere around the Nvidia GeForce RTX 2060 or faster — and start training a machine-learning model, probably the easiest way to experiment with AI-related services is via the cloud.

How will AI change the world?

Robots and driverless cars

Fake news

Facial recognition and surveillance

Healthcare

Reinforcing discrimination and bias 

AI and global warming (climate change)

Will AI kill us all?

 

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more on AI in this iMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence+education

AR shopping

Snap buys another company to make AR shopping a reality

Vertebrae helps brands turn their goods into 3D assets

https://www.theverge.com/2021/7/19/22583827/snap-vertebrae-snapchat-ar-shopping-startup-3d-assets.

The parent company of Snapchat has bought Vertebrae, a company that lets brands create and manage 3D versions of their goods.

Early tests of AR shopping experiences, such as a recent collaboration with Gucci to let people virtually try on a pair of limited-edition sneakers, have shown Snap that people are more likely to buy something after they interact with it in 3D.

Snap declined to say how much it paid for Vertebrae, but the deal was likely small relative to its $500 million acquisition of WaveOptics, which makes the AR displays in its Spectacles smart glasses. Vertebrae raised about $10 million in venture funding to date. It lists Toyota, Adidas, CB2, and other well-known brands as clients on its website. It also worked with Facebook — Snap’s biggest competitor — on AR shopping tech in 2019.

And looking beyond smartphones, AR shopping is more compelling in a future world when more people are potentially wearing smart glasses with displays in them, such as Snap’s latest Spectacles.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

JigSpace Tutorial Educational Technology

JigSpace Puts Together $4.7 Million in Funding to Expand AR Tutorial Technology

https://mobile-ar.reality.news/news/jigspace-puts-together-4-7-million-funding-expand-ar-tutorial-technology-0384775/

startup JigSpace, which was among the first apps to support ARKit and LiDAR for iPhone augmented reality apps

“Creating and sharing knowledge in 3D should be simple, useful, and delightful. We’re on a mission to unlock the utility of augmented reality at massive scale and bring interactive 3D experiences into everyday life,” said Zac Duff, co-founder and CEO at JigSpace

Compared to the camera effects from Snapchat and Facebook, mobile AR apps built on ARKit from Apple and ARCore from Google haven’t had quite the impact we expected them to when Apple originally announced ARKit.

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more on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

AR/VR collaboration

Campfire announces summer Demo Days to allow companies to experience its AR and VR platform

https://www.auganix.org/campfire-announces-summer-demo-days-to-allow-companies-to-experience-its-ar-and-vr-platform/

Space is limited so enterprise guests can register here to request an invitation for the below events:

  • July 14, Brooklyn,  9AM – 7PM
  • August 11, Austin, 9AM – 7PM
  • September 8, San Francisco, CA  9AM – 7PM

Campfire brings a new approach to AR/VR collaboration with innovative devices and applications designed to visualize and collaborate with 3D models and data. The company states that the resulting experience helps to advance the visual experience, ease-of-use, and workflow integration for users. Features of the Campfire platform include:

  • The Campfire Headset, which has a 92° diagonal field-of-view in AR, and a new level of comfort in VR;
  • The Campfire Console acts like a holographic projector to bring the intuitiveness and robustness of traditional monitors to shared holographic experiences;
  • The Campfire Pack turns a phone into a hand held controller to reduce the learning curve of dedicated controllers and gestural interfaces;
  • The Campfire Scenes app enables users to create, share, and control scenes composed from 40+ types of CAD/3D files;
  • The Campfire Viewer app enables users to work within 3D scenes alone or during video calls using a Campfire Headset, tablet, or phone.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

Virtual reality: The gateway to the future

Virtual reality: The gateway to the future

https://www.itp.net/emergent-tech/97949-virtual-reality-the-gateway-to-the-future

Apart from offering a virtually interactive environment, VR also offers a myriad of variations in how and to what extent an environment is explorable.

VR technology can offer a fully immersive, non-immersive, and web-based VR experience. A great example of a non-immersive VR experience is a flight simulator which allows the user to experience an alternate reality with just a joystick controller and a PC. Non-immersive technologies are commonly used in architecture, industrial designing, and archeology through 3D designs, allowing users to create a replica of the real-life environment.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

Augmented Reality and Teaching Chemistry

Augmented Reality and Teaching Chemistry

our next webinar, “Augmented Reality and 3D Environments for the Teaching of Chemistry,” which will be broadcast next Tuesday, May 25 at 16 hrs (Central Mexico time).

Report in English:

https://observatory.tec.mx/edu-trends-augmented-and-virtual-reality

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality

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