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Greensboro presentation

Please develop a one hour workshop for faculty on using a new (or old but new to them) technology tool. The aim is not to only show the technical operation, but the pedagogical use of the tool helping faculty think about what this might mean in their own teaching.

Short link: : http://bit.ly/UNCGpres

Alternatives to the pedagogical use of BYOD

Who: students, faculty and staff
Where: TBD
When: Friday, June 17, 2016. 10-11:30 AM

announcement

5 min introduction of workshop presenter Plamen Miltenoff and workshop participants

5 min plan of the workshop

5 min introduction to the topic:

Outline
In financially-sparse times for educational institutions, one viable way to save money is by rethinking pedagogy/methodology and adapt it to the burgeoning numbers of mobile devices (BYOD) owned by students, faculty and staff.

In 5 min,
we will be playing a game, using Kahoot (https://kahoot.it). Kahoot is an application from Norway, which is increasingly popular in K12 and gradually picking momentum at higher ed.

Why Kahoot and not any of the other similar polling apps (AKA formative assessment tools), such as PollEverywhere, PollDaddy etc. (https://blog.stcloudstate.edu/ims/2016/01/13/formative-assessment-tools/)?
1. Kahoot has gained momentum; at least one third of your undergraduates have used it in high school and are familiar with the interface.
2. I personally like Kahoot for the kahoots. J
3. I like badges as “badges in gamification.” Let me know, if you want to work on this topic some other time and lets schedule work time after this session (https://blog.stcloudstate.edu/ims?s=badges).

In 10-15 min,
lets try to create an account and build our first kahoot (https://getkahoot.com/). You can use any topic and focus on the features, which Kahoot provides. Split in groups and help each other; if you feel stuck, please let me know and I will do my best to help advance further.
Here are two YouTube lectures how to create an account and a kahoot quiz (5 min) and how to play a kahoot (3 min): https://blog.stcloudstate.edu/ims/2016/06/13/how-to-kahoot/

In 5-10 min,

let’s display 1-2 kahoot’s to the entire audience and think about situations, when and where such kahoots can be used for educational purposes.
Let’s think about the implications, which the use of kahoots on BOYD may trigger in the classroom

Let’s think about the preparation needed for the smooth use of the kahoots (is your WiFi in that particular classroom robust enough to hold the action of 20? 200? Students?
Let’s think about students’ engagement: what constitutes it? would a kahoot on their BYOD will be sufficient to pick their interest and if not, what else must be added to the magic elixir?

In 5 min, lets discuss Kahoot’s similarities with other educational technologies used in the classroom

Let’s assess the potential of Kahoot.
how does it compare
how does it transfer
is it compatible with Canvas

library presentation

Gergana Martinova, MLIS, Radostina Todorova, MLIS and Plamen Miltenoff, MLIS, Ph.D. will be presenting on June 10, 5:30AM local time, 12:30PM Central European time at the Western Balkan Information Literacy Conference.

http://www.slideshare.net/aidemoreto/greening-information-literacy-through-games

“Greening” Information Literacy Through Games from Plamen Miltenoff
link to the conference proceedings here: Proceedings_WBILC2016

effective presentations

Plan

  1. effective presentations
    1. reality: more dynamic environment/two way conversation
    2. conversation does not stop with the end of the presentation
    3. data-mining
    4. communities and connectivity
  2. PowerPoint (the Death of)
  3. Alternatives to PowerPoint

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More on presentations in this IMS blog:

free image sources:

https://blog.stcloudstate.edu/ims/2014/06/01/social-media-and-presentations-free-image-sources/

Presentation tools for teachers:

https://blog.stcloudstate.edu/ims/2013/09/30/the-5-best-free-slideshow-presentation-and-creation-tools-for-teachers/

https://blog.stcloudstate.edu/ims/2014/07/09/2014-best-educational-web-sites/

Basics of design:

https://blog.stcloudstate.edu/ims/2013/01/22/basics-of-design/

 

presentation tools for CPSY 101

Plan for work with CPSY 101 students on alternatives for presentation and design

short link to this blog entry: http://scsu.mn/1P39zKV

presentation design and tools for PSY 101

Plan for PSY 101 work with students on alternatives for presentation and design

short link to this blog entry: http://scsu.mn/1P38liN

Slideshare presentations on gaming and gamfication

Workshop Materials: Pedagogical Foundations for Games, Gamification and Immersive Learning from Karl Kapp

“Game-Based Learning & Gamified Learning” by Sherry Jones (November 23, 2014) from Sherry Jones

Gamification in Learning Environments from Natalie Denmeade
More on games, gamification, serious games and game-based learning in this IMS blog:

Gamification of the Classroom from David Mullich

Library game design programs from scottnicholson

https://blog.stcloudstate.edu/ims/?s=game+based+learning&submit=Search

https://blog.stcloudstate.edu/ims/?s=gaming&submit=Search

https://blog.stcloudstate.edu/ims/?s=gamification&submit=Search

presentation design rules

5 presentation design rules worth breaking

http://thenextweb.com/insider/2015/09/15/5-presentation-design-rules-worth-breaking/

Rule to break: You need a cohesive theme. What to do instead: Give your audience a tasteful curveball

If you really want to keep your audiences engaged and awake, try throwing in a completely one-off and random picture that still tie into your message

Rule to break: Your slides need to be perfect. What to do instead: Optimize your environment

room décor, body language, or even sounds

Rule to break: Follow a proven template. What to do instead: Craft a story that shines

Use case studies to supplement your tips. Interject yourself into your narrative. Pull your audiences into your experiences, anecdotes, and perspectives.

Rule to break: Be blunt. What to do instead: Use subtle cues

I use software that lets me zoom in and out of the content I’m sharing

Rule to break: Break rules. What to do instead: Use your best UX judgment

You’ll want to break some rules: just not all of them. A rule that you should never, ever break is the importance of keeping things readable.

Data-Driven Presentation

Data-Driven Presentation 101: How to Make Charts In Prezi

http://blog.prezi.com/latest/2015/8/27/data-driven-presentation-101-how-to-make-charts-in-prezi

When delivering a presentation, show the conclusions you’ve drawn, not all the details that led you to those conclusions

 

More on data representation in this IMS blog using infographics:

https://blog.stcloudstate.edu/ims/2014/04/09/infographics-how-to-create-them/

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