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BEST COLLEGES FOR FIRST-GENERATION COLLEGE STUDENTS

THE BEST COLLEGES FOR FIRST-GENERATION COLLEGE STUDENTS

https://www.thebestcolleges.org/the-best-colleges-for-first-generation-college-students/

CORNELL UNIVERSITY

TRINITY UNIVERSITY

YALE UNIVERSITY

TEXAS TECH UNIVERSITY

COLORADO STATE UNIVERSITY

CALIFORNIA STATE UNIVERSITY SAN MARCOS

WHAT TO LOOK FOR IN PROSPECTIVE COLLEGES

Students should seek out schools that offer outreach or counseling programs to help freshmen matriculate into collegiate life. It’s more than just an enrollments numbers game.

“Students should ask themselves, ‘Do these schools care about my success?’ and ‘Is it more important for me to be admitted than to graduate?'” said Ontiveros. “Colleges should really be upfront and share information about their efforts because many students don’t know to ask these questions.”

Mayer’s 12 Principles of Multimedia

Mayer’s 12 Principles of Multimedia

How to Use Mayer’s 12 Principles of Multimedia Learning [Examples Included]

1. The Coherence Principle

2. The Signaling Principle

3. The Redundancy Principle
humans learn best with narration and graphics, as opposed to narration, graphics, and text.

4. The Spatial Contiguity Principle
learn best when relevant text and visuals are physically close together

5. The Temporal Contiguity Principle
learn best when corresponding words and visuals are presented together, instead of in consecutive order.

6. The Segmenting Principle
learn best when information is presented in segments, rather than one long continuous stream.

7. The Pre-Training Principle
learn more efficiently if they already know some of the basics.

8. The Modality Principle
learn best from visuals and spoken words than from visuals and printed words.

9. The Multimedia Principle
learn best from words and pictures than just words alone.

10. The Personalization Principle
 learn best from a more informal, conversational voice than an overly formal voice.

11. The Voice Principle
learn best from a human voice than a computer voice.

12. The Image Principle
humans do not necessarily learn better from a talking head video.

 

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more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

 

 

gender gap among college students

The Missing Men

The gender gap among college students only worsened during the pandemic. Is it a problem colleges are willing to tackle?

https://www.chronicle.com/article/the-missing-men

n the late 1970s, men and women attended college in almost equal numbers. Today, women account for 57 percent of enrollment and an even greater share of degrees, especially at the level of master’s and above. The explanations for this growing gender imbalance vary from the academic to the social to the economic.

In 2018, the female-male gap in enrollment among 18- to 24-year-olds stood at eight percentage points for Black and Hispanic students, and six percentage points for white students. Over all, nearly three million fewer men than women enrolled in college that year.

Though well-paying jobs are still available for men without a four-year degree — jobs in the skilled trades, and advanced manufacturing, for example — most require at least a certificate or associate degree.

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more on male students decline in this iMS blog
https://blog.stcloudstate.edu/ims?s=male+students

The future of customer experience CX

Prediction: The future of CX

https://www.mckinsey.com/business-functions/marketing-and-sales/our-insights/prediction-the-future-of-cx#

The CX programs of the future will be holistic, predictive, precise, and clearly tied to business outcomes

Why use a survey to ask customers about their experiences when data about customer interactions can be used to predict both satisfaction and the likelihood that a customer will remain loyal, bolt, or even increase business?

 

student engagement in higher ed

Improved Student Engagement in Higher Education’s Next Normal

https://er.educause.edu/articles/2021/3/improved-student-engagement-in-higher-educations-next-normal

We define student engagement as a constructivist approach to teaching and learning: less “sage on the stage” and more learning by doing.

Digital collaborative technologies embrace three important student engagement objectives: connecting students with the content, with the instructor, and with one another, within and across groups. Formulating, sharing, and getting feedback on responses benefits all students by increasing the exchange of ideas and approaches to the given prompt, helping students develop critical thinking skills through thoughtful peer review and analysis, and engaging them with timely feedback from expert instructors. Retaining these “blended learning” practices and additional affordances post-pandemic is worthwhile as we move to the next normal.

The five teaching enhancements/adaptations discussed above—collaborative technologies for sense-making, student experts in learning and technology, back channels, digital breakout rooms, and supplemental recording.

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more on student engagement in this IMS blog
https://blog.stcloudstate.edu/ims?s=student+engagement

AR/VR collaboration

Campfire announces summer Demo Days to allow companies to experience its AR and VR platform

https://www.auganix.org/campfire-announces-summer-demo-days-to-allow-companies-to-experience-its-ar-and-vr-platform/

Space is limited so enterprise guests can register here to request an invitation for the below events:

  • July 14, Brooklyn,  9AM – 7PM
  • August 11, Austin, 9AM – 7PM
  • September 8, San Francisco, CA  9AM – 7PM

Campfire brings a new approach to AR/VR collaboration with innovative devices and applications designed to visualize and collaborate with 3D models and data. The company states that the resulting experience helps to advance the visual experience, ease-of-use, and workflow integration for users. Features of the Campfire platform include:

  • The Campfire Headset, which has a 92° diagonal field-of-view in AR, and a new level of comfort in VR;
  • The Campfire Console acts like a holographic projector to bring the intuitiveness and robustness of traditional monitors to shared holographic experiences;
  • The Campfire Pack turns a phone into a hand held controller to reduce the learning curve of dedicated controllers and gestural interfaces;
  • The Campfire Scenes app enables users to create, share, and control scenes composed from 40+ types of CAD/3D files;
  • The Campfire Viewer app enables users to work within 3D scenes alone or during video calls using a Campfire Headset, tablet, or phone.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

VR medical training

Virtual reality: A medical training revolution during COVID-19

https://www.med-technews.com/medtech-insights/vr-in-healthcare-insights/virtual-reality-a-medical-training-revolution-during-covid-1/

The technology used in these VR applications tricks the brain into believing in another reality. For example, a patient on a hospital bed is virtually transported to an altered reality where the patient can enjoy an immersive experience of hiking in Machu Picchu or snorkelling under the Pacific Ocean or watching a serene sunset while sipping coconut water on a white sand beach. Called as VR distraction therapy, such virtual experience causes the brain to escape the present reality leading to less pain and anxiety.

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Healing the Brain and Body From Trauma Often Goes Beyond Talk Therapy—Here’s Why

Healing the Brain and Body From Trauma Often Goes Beyond Talk Therapy—Here’s Why

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more on immersive and medical in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+medicine

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