An ‘ordinary’ Nazi
Historian Daniel Lee describes how the chance discovery of a cache of documents within a piece of furniture led him to uncover the life of Robert Griesinger, an ‘ordinary’ member of the SS.
https://www.historyextra.com/period/second-world-war/ordinary-nazi-life-ss-member-daniel-lee-podcast/
https://play.acast.com/s/historyextra/an-ordinary-nazi
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more on history in this IMS blog
https://blog.stcloudstate.edu/ims?s=history
https://www.facebook.com/groups/onlinelearningcollective/permalink/694538971176804/
I’m thinking of hosting a “Play with the Professor” game night using Agar.io and/or Skribbl.io.
Has anyone try that? How did it go? Any tips will be greatly appreciated.
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more on gaming in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming
https://www.techopedia.com/definition/25604/virtual-world
A virtual world is a computer-based online community environment that is designed and shared by individuals so that they can interact in a custom-built, simulated world. Users interact with each other in this simulated world using text-based, two-dimensional or three-dimensional graphical models called avatars. Avatars are graphically rendered using computer graphics imaging (CGI) or any other rendering technology. Individuals control their avatars using input devices like the keyboard, mouse and other specially designed command and simulation gadgets. Today’s virtual worlds are purpose-built for entertainment, social, ed
Girvan, C. (2018). What is a virtual world? Definition and classification.
Educational Technology Research and Development,
66(5), 1087–1100.
https://doi.org/10.1007/s11423-018-9577-y
“definitions of virtual worlds lack an essential conceptualisation of what a virtual world is. The propensity towards a techno-centric definition has its advantages as it allows for a myriad of user experiences, however it results in confusion between technologies with similar technical features, most likely because a virtual world, much like a smart phone, relies on a combination of different technologies.
Shared, simulated spaces which are inhabited and shaped by their inhabitants who are represented as avatars. These avatars mediate our experience of this space as we move, interact with objects and interact with others, with whom we construct a shared understanding of the world at that time.”
https://www.yourdictionary.com/virtual-world
A 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users. Massively multiuser online games (MMOGs) and worlds such as Second Life are examples. See MMOG, MMORPG, Second Life and metaverse.
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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds
https://cornellcollege.applicantpro.com/jobs/1568358.html
The Cornell College Center for the Literary Arts seeks a Distinguished Visiting Writer to teach a topics-based course in Writing Difference in a Digital World. Courses that engage race, citizenship, and/or identity through audio, video, or new media writing are especially welcome.
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digital humanities in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+humanities
https://www.vice.com/en/article/n7wxvd/students-are-rebelling-against-eye-tracking-exam-surveillance-tools
Algorithmic proctoring software has been around for several years, but its use exploded as the COVID-19 pandemic forced schools to quickly transition to remote learning. Proctoring companies cite studies estimating that between 50 and 70 percent of college students will attempt some form of cheating, and warn that cheating will be rampant if students are left unmonitored in their own homes.
Like many other tech companies, they also balk at the suggestion that they are responsible for how their software is used. While their algorithms flag behavior that the designers have deemed suspicious, these companies argue that the ultimate determination of whether cheating occurred rests in the hands of the class instructor.
As more evidence emerges about how the programs work, and fail to work, critics say the tools are bound to hurt low-income students, students with disabilities, students with children or other dependents, and other groups who already face barriers in higher education.
“Each academic department has almost complete agency to design their curriculum as far as I know, and each professor has the freedom to design their own exams and use whatever monitoring they see fit,” Rohan Singh, a computer engineering student at Michigan State University, told Motherboard.
after students approached faculty members at the University of California Santa Barbara, the faculty association sent a letter to the school’s administration raising concerns about whether ProctorU would share student data with third parties.
In response, a ProctorU attorney threatened to sue the faculty association for defamation and violating copyright law (because the association had used the company’s name and linked to its website). He also accused the faculty association of “directly impacting efforts to mitigate civil disruption across the United States” by interfering with education during a national emergency, and said he was sending his complaint to the state’s Attorney General.
here is a link to a community discussion regarding this and similar software use:
https://www.facebook.com/groups/RemakingtheUniversity/permalink/1430416163818409/
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more on Proctorio in this IMS blog
https://blog.stcloudstate.edu/ims?s=proctorio
“Some of the more prominent companies offering these services include Proctorio, Respondus, ProctorU, HonorLock, Kryterion Global Testing Solutions, and Examity.”
Software can spy on what you type in video calls by tracking your arms
https://www.newscientist.com/article/2258682-software-can-spy-on-what-you-type-in-video-calls-by-tracking-your-arms/
A computer model can work out the words that the person is typing just by tracking the movement of their shoulders and arms in the video stream.
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more on privacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=privacy
More on surveillance in this IMS blog
https://blog.stcloudstate.edu/ims?s=surveillance
https://www.facebook.com/groups/elearngdeveloping/permalink/10164385188890542/
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How have you experienced the teachers move from face to face to online learning?
What is the biggest challenge created by the transition ?
How have you managed the challenge?
What are opportunities for instructors , regarding the transition to online learning ?
What have you done to ensure a smooth transition?
As previously mentioned the core of my arguments centre around the TPACK model. Based on the TPACK I propose that the move to online learning must be supported by the instatement of a Professional Development Program.
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More on TRACK model and SAMR in this blog
https://blog.stcloudstate.edu/ims?s=track+model
Survey: Distance learning creates more work with less rigor
https://www.educationdive.com/news/survey-distance-learning-creates-more-work-with-less-rigor/588097/
- The sudden transition from in-person learning to remote instruction resulted in more work but with less academic rigor, according to a Cognia survey of more than 74,000 students, teachers and parents conducted between late April and late June. Among students, the report found 80% saying they had more work in the distance learning setting.
The report includes suggestions on tackling problems arising from distance learning, including increasing academic rigor by expanding professional development opportunities, redesigning instruction, and introducing digital learning and content tools.
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more on online education in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education