Oregon Trail and Instructional Design
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more on Karl Kapp in this IMS blog
https://blog.stcloudstate.edu/ims?s=kapp
Digital Literacy for St. Cloud State University
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more on Karl Kapp in this IMS blog
https://blog.stcloudstate.edu/ims?s=kapp
Kerry Lorette
Have any of you implemented a gamification project and lived to tell the tale? Did you publish? I’m looking for papers and case studies to share in a course I’m writing about gamification in higher education. Please share your wisdom, links, posts, papers, presentations, videos, etc and many thanks!
https://www.facebook.com/groups/onlinelearningcollective/permalink/805665876730779/
excellent thread with a lot of materials:
two VR Applications, (this is one) that students at the UNL-Computer Science and Engineering built for UNMC College of Nursing-Lincoln on the 5 Stages of the Sepsis Bundle. Nurse’s Escape is now available on the Sidequest Store.
Download it for your Quest and Learn about the 5 stages of the Sepsis Bundle and save the millionaire.
https://sidequestvr.com/app/3848/nurses-escape
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more on VR for Nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+nursing
How can we best design learning experiences with technology? What are the possibilities of gaming and education?
The Future Trends Forum will explore these questions with professor Karl Kapp of Bloomsburg University.
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Growth rates in 2020:
• Gaming: +20%
• Box Office: -70%
• Music: +5%
• Streaming Video: +18% https://t.co/hUAYc7JMyr— Rex Woodbury (@rex_woodbury) April 25, 2021
https://www.techlearning.com/news/is-samr-dead
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more on SAMR in this IMS blog
https://blog.stcloudstate.edu/ims?s=samr
According to Venture Beat, Epic Games has recently had a successful round of funding, raising a sum of $1 billion for its proposed digital reality world
The metaverse idea of connecting all of Epic Games’ titles is an ingenious way of integrating one game after the other, becoming the common ground for all games, each player with their avatars. This highly resembles “Ready Player One’s” OASIS metaverse, which is a digital, virtual, and augmented reality that leads to different online platforms.
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
LinkedIn’s 2020 list of skills in most demand includes these soft skills at the very top:
And these hard skills at the very top:
Further steps have been taken independently by universities that are utilizing blockchain technology to disseminate transcripts containing rich detail and documentation not available in the traditional paper document.
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more on blockchain in this IMS blog
https://blog.stcloudstate.edu/ims?s=blockchain
more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential
https://www.researchgate.net/profile/Katrin-Becker-3
https://blog.stcloudstate.edu/ims/2018/01/10/soe-workshop-gamificaiton/