SoLAR Webinar “Learning analytics adoption in Higher Education: Reviewing six years of experience at Open University UK”
presented by Prof. Bart Rienties from the Open University, The United Kingdom.
To register, go to https://www.eventbrite.com.au/e/learning-analytics-adoption-in-higher-education-reviewing-six-years-of-experience-at-open-registration-105611406560
Time and date: Thursday, Jun 11, 2020, 5:00 PM – 6:00 PM Central European time
(11:00 AM–12:00 PM Eastern US time, 8:00 AM–9:00 AM Pacific US time, 4:00 PM–5:00 PM London, UK Time)
Location: Zoom (meeting URL provided in the registration email)
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more on learning analytics in this IMS blog
https://blog.stcloudstate.edu/ims?s=learning+analytics
10 Museums We Recommend You Visit (Using Virtual Reality)
https://ph.asiatatler.com/life/10-museums-we-recommend-you-visit-using-virtual-reality
please contact pmiltenoff@stcloudstate.edu, if you need Google Cardboard set for your classes.
please contact mcgill@stcloudstate.edu for Oculus Go set for your classes.
Directions:
– Open YouTube
– Type / Voice Command: e.g. Smithsonian 360 or British Museum 360 or Ufizzi 360 and choose 360 video files suitable for the content of your course.
– e.g., Smithsonian has an excellent 360 degree tour of the Space Shuttle + narrative about the deployment of the Hubble Telescope: https://youtu.be/o3XS_5L–Qg, which can be an excellent intro to Astronomy class
– e.g., Smithsonian offers a 360 degree tour of the Museum of American History: https://youtu.be/TkUPzRB7p5g
– e.g., Ufizzi Gallery, British Museum present 360 degree tours of artifacts for Ancient History, Art, History of Art: https://youtu.be/SPeW0YWLVvE
If you need 360 degree resources for classes in the discipline you are teaching, please contact pmiltenoff@stcloudstate.edu
Need further assistance? please do not hesitate to contact us
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+virtual+reality
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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification
https://blogs.umass.edu/onlinetools/
National Research Council’s (2000) four types of learning environments: assessment-centered, community-centered, knowledge-centered, and learner-centered.
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more on online education in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education
10 Tips to Support Students in a Stressful Shift to Online Learning
By Kelly Field MARCH 30, 2020
https://www.chronicle.com/article/10-Tips-to-Support-Students-in/248380
- Survey students about tools and platforms.
- Co-construct your class.
- Favor asynchronous approaches.
- Go low-tech and mobile-friendly.
- Share your story.
- Offer support and resources.
- Create opportunities for students to process the moment.
- Don’t forget about students with disabilities.
- Assign self-care, and model it.
https://www.nngroup.com/articles/remote-ux/
capture qualitative insights from video recordings and think-aloud narration from users: https://lookback.io/ https://app.dscout.com/sign_in https://userbrain.net/
capture quantitative metrics such as time spent and success rate: https://konceptapp.com/
Many platforms have both qualitative and quantitative capabilities, such as UserZoom and UserTesting
Tips for Remote Facilitating and Presenting:
- turn on your camera
- Enable connection
- Create ground rules
- Assign homework
- Adapt the structure
Tools for Remote Facilitating and Presenting
- Presenting UX work: Zoom, GoToMeeting, and Google Hangouts Meet
- Generative workshop activities: Google Draw, Microsoft Visio, Sketch, MURAL, and Miro
- Evaluative workshop activities: MURAL or Miro. Alternatively, use survey tools such as SurveyMonkey or CrowdSignal, or live polling apps such as Poll Everywhere that you can insert directly into your slides.
Remote Collaboration and Brainstorming
- Consider both synchronous and asynchronous methods
- Enable mutual participation
- Respect schedules
- Keep tools simple
White boards: https://miro.com/ and https://mural.co/
Osello, A., Rapetti, N., Del Guidice, M., Guinea, A. M., Ronzino, A., Ugliotti, F., & Migliarino, L. (2015). AUGMENTED REALITY AND GAMIFICATION APPROACH WITHIN THE DIMMER PROJECT.
INTED2015 Proceedings, 2707–2714.
https://www.academia.edu/29582198/AUGMENTED_REALITY_AND_GAMIFICATION_APPROACH_WITHIN_THE_DIMMER_PROJECT
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality
more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification