Archive of ‘Digital literacy’ category

individual use of Internet and cloud services

Internet and cloud services – statistics on the use by individuals. Half of Europeans used the internet on the go and a fifth saved files on internet storage space in 2014

http://ec.europa.eu/eurostat/statistics-explained/index.php/Internet_and_cloud_services_-_statistics_on_the_use_by_individuals

Use of internet and other means for sharing files electronically, EU-28, 2014 (% of individuals)4

Use of internet and other means for sharing files electronically, EU-28, 2014 (% of individuals)4

holography in education

DARPA’s holographic imaging system hopes to show objects behind a wall or around a corner – Eraser anyone?

04/28/2016 – 18:21 Kim Cobb

SMU’s Lyle School of Engineering will lead a multi-university team funded by the Defense Advanced Research Projects Agency (DARPA) to build a theoretical framework for creating a computer-generated image of an object hidden from sight around a corner or behind a wall.

The core of the proposal is to develop a computer algorithm to unscramble the light that bounces off irregular surfaces to create a holographic image of hidden objects.

Similar technologies purused by MS Hololense as reported in this IMS blog entry:

MS Hololens in nursing

curation tools

4 Great Curation Tools Created by Teachers for Teachers

http://www.educatorstechnology.com/2016/04/4-great-digital-curation-tools-created.html

April  28, 2016

Edshelf

Edshelf is ‘a socially curated discovery engine of websites, mobile apps, desktop programs, and electronic products for teaching and learning. You can search and filter for specific tools, create shelves of tools you use for various purposes, rate and review tools you’ve used, and receive a newsletter of tools recommended by other educators.

Graphite

a free service from nonprofit Common Sense Education designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for their students by providing unbiased, rigorous ratings and practical insights from our active community of teachers

Scoop.it

find out content related to your topics by ‘reviewing your suggestion lists and the topics from other curators

educlipper

social learning platform that allows teachers to curate and share educational content. Some of the interesting features it provides include: ‘Explore top quality education resources for K-12, create clips from the web, Drive, Dropbox, use your camera to capture awesome work that you create in and out of the classroom, create whiteboard recordings, create differentiated groups and share content with them, create Personal Learning Portfolios, create Class Portfolios as a teacher and share Assignments with students, provide quality feedback through video, audio, text, badges, or grades, collaborate with other users on eduClipboards for class projects or personal interests

gen z coming to campus

Survey: What Gen Z Thinks About Ed Tech in College

A report on digital natives sheds light on their learning preferences.
Like the millennials before them, Generation Z grew up as digital natives, with devices a fixture in the learning experience. According to the survey results, these students want “engaging, interactive learning experiences” and want to be “empowered to make their own decisions.” In addition, the students “expect technology to play an instrumental role in their educational experience.”
to cater to the digital appetites of tomorrow’s higher education learners, technology in education will need to play a bit of catch-up, states the New Media Consortium’s 2015 Course Apps report. According to NMC’s analysts, digital-textbook adoption was one of the leading trends helping to reinvent how higher education students learn. But publishers have not captured the innovations happening elsewhere in the digital marketplace.

The Generation Z report ranked the effectiveness of 11 education technology tools:

  1. Smartboards
  2. Do-It-Yourself Learning
  3. Digital Textbooks
  4. Websites with Study Materials
  5. Online Videos
  6. Game-Based Learning Systems
  7. Textbook
  8. Social Media
  9. Skype
  10. Podcasts
  11. DVD/Movies
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more on Gen Z in this blog:

Generation Z bibliography

 

digital literacy on campus

The Digital Literacy Divide in Our Classrooms

Catie Peiper on May 2, 2016
As a number of publications reported last month, including Education Dive, Inside Higher Ed, and Campus Technology, one of the most surprising takeaways from our survey findings was the discrepancy between students’ and educators’ estimation of their digital media know-how.

Student Self-Perception

  • 45% of students consider themselves to be highly digitally literate
  • Another 31% would describe themselves as moderately literate
  • Only 19% of students consider themselves somewhat literate

Outside Evaluation

  • Only 14% of educators rated their students as highly digitally literate
  • 40% of educators consider their students to be moderately literate
  • An almost equal percentage of educators—39%—would rate their students as only somewhat literate

Educator Self-Perception

  • 49% of educators described themselves as highly digitally literate
  • 36% of educators rate themselves as moderately literate
  • Only 14% of educators consider themselves as somewhat literate

Outside Evaluation

  • Only 23% of students rated their instructors as highly digitally literate
  • 35% of students consider their instructors to be moderately literate
  • An almost equal percentage of students—33%—would rate their instructors as only somewhat literate

What is digital literacy:
https://blog.stcloudstate.edu/ims/2015/11/12/digital-literacy-3/
https://blog.stcloudstate.edu/ims/2015/02/18/3048/

More on digital literacy in this IMS blog:
https://blog.stcloudstate.edu/ims?s=digital+literacy

MS Hololens in nursing

Could HoloLens’ Augmented Reality Change How We Study the Human Body?

Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.

Microsoft’s forthcoming AR headset, HoloLens, is at the forefront of this technology. The company calls it the first holographic computer. In AR, instead of being surrounded by a virtual world, viewers see virtual objects projected on top of reality through a transparent lens.

“With a computer or tablet, we always have to look at a screen. … The technology is always in between the people. With HoloLens, the technology very quickly becomes invisible, and we have seen groups of people have very intense interactions around models that are completely digital — they aren’t really there.”

More on wearables in this IMS blog:
https://blog.stcloudstate.edu/ims?s=hololens

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big data and higher ed

Higher Ed Can Be a One-Two Punch

According to a recent survey, many colleges lack critical analytics skills to effectively leverage data.

More on analytics and big data in this IMS blog:

https://blog.stcloudstate.edu/ims?s=analytics
https://blog.stcloudstate.edu/ims?s=big+data

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