Internet and cloud services – statistics on the use by individuals. Half of Europeans used the internet on the go and a fifth saved files on internet storage space in 2014
DARPA’s holographic imaging system hopes to show objects behind a wall or around a corner – Eraser anyone?
04/28/2016 – 18:21 Kim Cobb
SMU’s Lyle School of Engineering will lead a multi-university team funded by the Defense Advanced Research Projects Agency (DARPA) to build a theoretical framework for creating a computer-generated image of an object hidden from sight around a corner or behind a wall.
The core of the proposal is to develop a computer algorithm to unscramble the light that bounces off irregular surfaces to create a holographic image of hidden objects.
Similar technologies purused by MS Hololense as reported in this IMS blog entry:
Edshelf is ‘a socially curated discovery engine of websites, mobile apps, desktop programs, and electronic products for teaching and learning. You can search and filter for specific tools, create shelves of tools you use for various purposes, rate and review tools you’ve used, and receive a newsletter of tools recommended by other educators.
a free service from nonprofit Common Sense Education designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for their students by providing unbiased, rigorous ratings and practical insights from our active community of teachers
social learning platform that allows teachers to curate and share educational content. Some of the interesting features it provides include: ‘Explore top quality education resources for K-12, create clips from the web, Drive, Dropbox, use your camera to capture awesome work that you create in and out of the classroom, create whiteboard recordings, create differentiated groups and share content with them, create Personal Learning Portfolios, create Class Portfolios as a teacher and share Assignments with students, provide quality feedback through video, audio, text, badges, or grades, collaborate with other users on eduClipboards for class projects or personal interests
Like the millennials before them, Generation Z grew up as digital natives, with devices a fixture in the learning experience. According to the survey results, these students want “engaging, interactive learning experiences” and want to be “empowered to make their own decisions.” In addition, the students “expect technology to play an instrumental role in their educational experience.”
to cater to the digital appetites of tomorrow’s higher education learners, technology in education will need to play a bit of catch-up, states the New Media Consortium’s 2015 Course Apps report. According to NMC’s analysts, digital-textbook adoption was one of the leading trends helping to reinvent how higher education students learn. But publishers have not captured the innovations happening elsewhere in the digital marketplace.
The Generation Z report ranked the effectiveness of 11 education technology tools:
As a number of publications reported last month, including Education Dive, Inside Higher Ed, and Campus Technology, one of the most surprising takeaways from our survey findings was the discrepancy between students’ and educators’ estimation of their digital media know-how.
Student Self-Perception
45% of students consider themselves to be highly digitally literate
Another 31% would describe themselves as moderately literate
Only 19% of students consider themselves somewhat literate
Outside Evaluation
Only 14% of educators rated their students as highly digitally literate
40% of educators consider their students to be moderately literate
An almost equal percentage of educators—39%—would rate their students as only somewhat literate
Educator Self-Perception
49% of educators described themselves as highly digitally literate
36% of educators rate themselves as moderately literate
Only 14% of educators consider themselves as somewhat literate
Outside Evaluation
Only 23% of students rated their instructors as highly digitally literate
35% of students consider their instructors to be moderately literate
An almost equal percentage of students—33%—would rate their instructors as only somewhat literate
Microsoft’s forthcoming AR headset, HoloLens, is at the forefront of this technology. The company calls it the first holographic computer. In AR, instead of being surrounded by a virtual world, viewers see virtual objects projected on top of reality through a transparent lens.
“With a computer or tablet, we always have to look at a screen. … The technology is always in between the people. With HoloLens, the technology very quickly becomes invisible, and we have seen groups of people have very intense interactions around models that are completely digital — they aren’t really there.”
“Schools are beginning to use data and analytics (D&A) to enhance areas such as enrollment, budgeting and fundraising,” according to “Embracing Innovation,” KPMG’s 2015-2016 Higher Education Industry Outlook Survey of 102 senior higher education leaders
An April 2015 white paper from Oracle, “Improving Higher Education Performance with Big Data,” points to diverse use cases that could drive D&A initiatives, from student acquisition and retention to research optimization to operational efficiency.
The U.S. Bureau of Labor Statistics backs that up, predicting that employment of statisticians will grow 34 percent between 2014 and 2024. Not surprisingly, the bureau notes, that is “much faster than the average for all occupations.”
April 22, 2016 Google has recently launched a new interesting website called Computer Science Education to help students learn coding and computer science.