Archive of ‘Library and information science’ category

Pearson CEO retirement

https://www.edsurge.com/news/2019-12-18-pearson-ceo-john-fallon-to-retire-in-2020

Digital education assets were not spared, either. That same year, Pearson also sold PowerSchool, one the most widely used student information system in K-12 schools and districts today. (my note: about LMS, including PowerSchool, pls watch this animation: https://blog.stcloudstate.edu/ims/2019/12/22/bar-chart-race-lms/)

At the time, Fallon said PowerSchool was “an administrative system rather than a tool for learning, teaching or assessment,” and which did not jibe with Pearson’s transformation strategy.

The company offered a similar reason for selling its U.S. K-12 courseware assets, which Fallon described as “textbook-led” and one that “does not fit in with our digital transformation strategy.”

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more on Pearson in this IMS blog
https://blog.stcloudstate.edu/ims?s=pearson

smart anonymization

This startup claims its deepfakes will protect your privacy

But some experts say that D-ID’s “smart video anonymization” technique breaks the law.

https://www.technologyreview.com/s/614983/this-startup-claims-its-deepfakes-will-protect-your-privacy/

The upside for businesses is that this new, “anonymized” video no longer gives away the exact identity of a customer—which, Perry says, means companies using D-ID can “eliminate the need for consent” and analyze the footage for business and marketing purposes. A store might, for example, feed video of a happy-looking white woman to an algorithm that can surface the most effective ad for her in real time.

Three leading European privacy experts who spoke to MIT Technology Review voiced their concerns about D-ID’s technology and its intentions. All say that, in their opinion, D-ID actually violates GDPR.

Surveillance is becoming more and more widespread. A recent Pew study found that most Americans think they’re constantly being tracked but can’t do much about it, and the facial recognition market is expected to grow from around $4.5 billion in 2018 to $9 billion by 2024. Still, the reality of surveillance isn’t keeping activists from fighting back.

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more on deep fake in this IMS blog
https://blog.stcloudstate.edu/ims?s=deep+fake

corporate surveillance

Behind the One-Way Mirror: A Deep Dive Into the Technology of Corporate Surveillance
BY BENNETT CYPHERS DECEMBER 2, 2019

https://www.eff.org/wp/behind-the-one-way-mirror

Corporations have built a hall of one-way mirrors: from the inside, you can see only apps, web pages, ads, and yourself reflected by social media. But in the shadows behind the glass, trackers quietly take notes on nearly everything you do. These trackers are not omniscient, but they are widespread and indiscriminate. The data they collect and derive is not perfect, but it is nevertheless extremely sensitive.

A data-snorting company can just make low bids to ensure it never wins while pocketing your data for nothing. This is a flaw in the implied deal where you trade data for benefits.

You can limit what you give away by blocking tracking cookies. Unfortunately, you can still be tracked by other techniques. These include web beaconsbrowser fingerprinting and behavioural data such as mouse movements, pauses and clicks, or sweeps and taps.

The EU’s GDPR (General Data Protection Regulation) was a baby step in the right direction. BOWM also mentions Vermont’s data privacy law, the Illinois Biometric Information Protection Act (BIPA) and next year’s California Consumer Privacy Act (CCPA).

Tor, the original anti-surveillance browser, is based on an old, heavily modified version of Firefox.

Most other browsers are now, like Chrome, based on Google’s open source Chromium. Once enough web developers started coding for Chrome instead of for open standards, it became arduous and expensive to sustain alternative browser engines. Chromium-based browsers now include Opera, Vivaldi, Brave, the Epic Privacy Browser and next year’s new Microsoft Edge.

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more on surveillance in this IMS blog
https://blog.stcloudstate.edu/ims?s=surveillance

mental health gen z millennials

Half of millennials and 75% of Gen Zers have left their job for mental health reasons

PUBLISHED FRI, OCT 11 201910:43 AM EDTUPDATED TUE, OCT 15 201911:24 AM EDT
Todd Wasserman

https://www.cnbc.com/2019/10/11/mental-health-issues-cause-record-numbers-of-gen-x-z-to-leave-jobs.html

Cases of burnout have been increasing at an alarming rate in recent years among millennials and Gen Zers. It’s a growing problem in today’s workplace because of trends like rising workloads, limited staff and resources and long hours.

recent study by Mind Share Partners, Qualtrics and SAP reveals that half of millennials and 75% of Gen Zers have left a job for mental health reasons.

Another recent study, by the American Psychological Association, found the percentage of young adults experiencing certain types of mental health disorders has increased significantly in the past decade. In particular, the percentage of people dealing with suicidal thoughts increased 47 percent from 2008 to 2017.

Jean Twenge, author of iGen, a book about the effect technology has on this generation, says that “the rise of the smartphone and social media have at least something to do with it.”

But Peter Gray, a research professor at Boston College, said that it’s not social media or young people’s fractured attention spans that are causing their anxiety; it is school itself.

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more on mental health in this IMS blog
https://blog.stcloudstate.edu/ims?s=mental+health

Virtual Reality and artists

https://www.edsurge.com/news/2019-10-31-virtual-reality-experiences-can-be-violent-and-intrusive-they-need-an-artist-s-touch

Blended Reality, a cross-curricular applied research program through which they create interactive experiences using virtual reality, augmented reality and 3D printing tools. Yale is one of about 20 colleges participating in the HP/Educause Campus of the Future project investigating the use of this technology in higher education.

Interdisciplinary student and professor teams at Yale have developed projects that include using motion capture and artificial intelligence to generate dance choreography, converting museum exhibits into detailed digital replicas, and making an app that uses augmented reality to simulate injuries on the mannequins medical students use for training.

The perspectives and skills of art and humanities students have been critical to the success of these efforts, says Justin Berry, faculty member at the Yale Center for Collaborative Arts and Media and principal investigator for the HP Blended Reality grant.

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more on VR in this iMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

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