Archive of ‘technology’ category

Dissection Simulator

Dissection Simulator: Pig Edition

https://www.oculus.com/experiences/quest/3798694340237342/

Oculus Quest 2 plays a VictoryXR app ($24.99) where you can cut the pig for not gastronomical purposes (see pic below)

May be an image of outdoors

(watch the video)

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also a Shark dissection simulator

https://www.linkedin.com/posts/activity-6826504955696939008-YUF2

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more on simulations in this IMS blog
https://blog.stcloudstate.edu/ims?s=simulations

Haptx moves to Seattle

HaptX raises another $12M for high-tech gloves, relocates HQ back to Seattle

https://www.geekwire.com/2021/haptx-raises-another-12m-high-tech-gloves-relocates-hq-back-seattle/

Founded in 2012 and previously known as AxonVR, the company’s tech promises to deliver realistic touch feedback to users reaching out for objects in VR, thanks to microfluidics in the glove system that physically and precisely displace the skin on a user’s hands and fingers.

Virtual and augmented reality have not yet reached mainstream consumers as some predicted but enterprise-focused startups such as HaptX have found traction. Large tech companies such as Facebook and Apple also continue investing in the technology, and investors keep making bets.

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more on HaptX in this IMS blog
https://blog.stcloudstate.edu/ims?s=haptx

AR blockchain doritos

“Using #augmentedreality (#AR) and #blockchain technologies, the game featured ‘Vatoms’, virtual objects that players can interact with.
Due to pandemic restrictions, the game, originally developed as an outdoor activity in other markets, was adapted to allow people to hunt for the packs in and around their own homes. Packs contained either Playstation symbol chips or an instant-win prize, which would then be stored in a digital wallet.”

Imagine, if it was not Doritos, but bones to build a skeletal system (Biology, nursing, medicine, etc.), philosophers (Philosophy, political science, social sciences) and the rewards or badges in the leaderboard. #gaming and #gamification

Read more at: https://www.campaignasia.com/article/why-11-million-filipinos-went-hunting-for-virtual-doritos/470820

AR shopping

Snap buys another company to make AR shopping a reality

Vertebrae helps brands turn their goods into 3D assets

https://www.theverge.com/2021/7/19/22583827/snap-vertebrae-snapchat-ar-shopping-startup-3d-assets.

The parent company of Snapchat has bought Vertebrae, a company that lets brands create and manage 3D versions of their goods.

Early tests of AR shopping experiences, such as a recent collaboration with Gucci to let people virtually try on a pair of limited-edition sneakers, have shown Snap that people are more likely to buy something after they interact with it in 3D.

Snap declined to say how much it paid for Vertebrae, but the deal was likely small relative to its $500 million acquisition of WaveOptics, which makes the AR displays in its Spectacles smart glasses. Vertebrae raised about $10 million in venture funding to date. It lists Toyota, Adidas, CB2, and other well-known brands as clients on its website. It also worked with Facebook — Snap’s biggest competitor — on AR shopping tech in 2019.

And looking beyond smartphones, AR shopping is more compelling in a future world when more people are potentially wearing smart glasses with displays in them, such as Snap’s latest Spectacles.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

Maya Georgieva Emory Craig XR

The state of XR in higher education

Two experts reveal the state of the art

July 22, 1:00 – 2:00 PM (CDT)

What is happening with virtual and augmented reality in higher education?

This week the Forum will explore that question with two authors of a new report, iLRN‘s State of XR 2021.  Maya Georgieva and Emory Craig, founders and principals of Digital Bodies, are world experts in Extended Reality.  They have also been brilliant and in-demand Forum guests in 20202019, and 2018.

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more on future trends forum in this IMS blog
https://blog.stcloudstate.edu/ims?s=future+trends+forum

VR and soft skills

Virtual Reality helps students build skills for the modern workplace

https://www.thevrara.com/blog2/2021/7/6/virtual-reality-helps-students-build-skills-for-the-modern-workplace-bodyswapsvr-ufitrust-southessexcoll-harlowcollege-writtleofficial-sandwellcollege-bridgendcollege

Career Mindset Development is a 15-minute interactive learning simulation designed as part of a Ufi VocTech Trust initiative in collaboration with teachers and careers counsellors from Harlow CollegeWrittle University CollegeSouth Essex CollegeBridgend College, and Sandwell College to give young people guidance and feedback on:

  • Building self-awareness

  • Taking the initiative when talking to people you don’t know

  • Making a positive impact at work

  • Communicating ideas clearly and with confidence.

The simulation was piloted by the colleges between 1 March and 30 April 2021. Highlights of the results can be seen in this infographic.

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more on soft skills in this IMS blog
https://blog.stcloudstate.edu/ims?s=soft+skills

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