AR and AI
The Future of Augmented Reality and AI
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
Digital Literacy for St. Cloud State University
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
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https://blog.stcloudstate.edu/ims/2021/03/04/asvr-mesh/
https://studio.arloopa.com/en/auth/login
works with SketchFab https://sketchfab.com/plans
https://mnsite.learn.minnstate.edu/d2l/home/5360411
https://mnsite.learn.minnstate.edu/d2l/le/lessons/5360411/topics/48270193
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
Ming-Chi Kuo says it will weigh less than 150 grams
A weight of 150 grams would make Apple’s headset lighter than the Oculus Quest 2 (503 grams), Microsoft’s HoloLens 2 (645 grams), and the Valve Index (809 grams). It would be lighter than Google’s Daydream View, a fabric VR headset designed to hold your phone, which weighed 220 grams. The headset could even be lighter than your iPhone, given that the standard iPhone 12 weighs 164 grams.
The headset, codenamed “N301,” may also have 8K displays, eye-tracking technology, and more than a dozen cameras to both track your hand movements and capture footage that can be displayed inside the headsetapp
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https://blog.stcloudstate.edu/ims/2021/03/25/tech-cycle-ar-vr/
Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand
we have started a new tech cycle, with the combination of augmented reality, virtual reality, and artificial intelligence.
tech cycle definition:
A tech cycle is usually a 30-35 year-long period that begins with the early commercialization of a group of technologies and ends with the mass adoption and daily use of the technologies by consumers, businesses and organizations.
Predictions For the XR Tech Space
Some predict the rise of AR glasses, leading to the death of smartphones. Others dream of a future where VR replaces the need to go to a physical office, with most meetings taking place in virtual environments. AI will come to life with AI-controlled avatars participating in VR worlds and advising as our own AR advisors and consultants.
We are still in the early innings of this tech cycle, we are looking at the beginning of the adoption of AR, VR, and AI (mass adoption is quite a few years out). This inevitable future has been accelerated by COVID-19, as many have turned to virtual reality and augmented reality as ways to socialize while keeping a social distance.
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https://blog.stcloudstate.edu/ims/2021/03/25/apple-headset/
My ultimate question in the GESS Education keynote: will the global pandemic launch us in the Metaverse?
Microsoft in Talks to Buy Discord for More Than $10 Billion from r/technology
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more on Discord in this IMS blog
https://blog.stcloudstate.edu/ims?s=discord
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more on ransomware in this IMS blog
https://blog.stcloudstate.edu/ims?s=ransomware
*NEW* @ForbesTech @FBRealityLabs gave the tech press an exclusive look at their research #AR https://t.co/dNnohIHT2g
— Charlie Fink (@CharlieFink) March 18, 2021
FRL presented their concept of the “intelligent click,” a series of gestures, some large, some nearly unconscious nerve impulses, detected by a wrist band. This would communicate intent to the operating AI which would know, and anticipate, what the user needs to know, before the user knows they need it.
its goal is a “human centered interface,” which will use preferences and surroundings to infer intent, creating an “ultra low friction” computing experience.
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
“Our America” and four other projects will evenly split $125,000 from Unity, the company announced Tuesday at the Game Developers Conference, which runs online through Friday. Each project may also get technical, marketing, and fundraising support from Unity.
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more on empathy in this IMS blog
https://blog.stcloudstate.edu/ims?s=empathy