360 degrees with Kuula
https://www.facebook.com/MinnstateImmersive/posts/317256057082423
Digital Literacy for St. Cloud State University
https://www.facebook.com/MinnstateImmersive/posts/317256057082423
This article analyzes digital badges through mechanics and psychology. This approach involves understanding the underlying logics of badges as well as the experiential nature of badges-in-use. The proposed model provides additional insight about badges and recommends design strategies to complement existing scholarship. Procedure. This article examines an existing model of completion logic for digital badges. This model is expanded upon by pairing these formal mechanics with relevant psychological theory, summarizing key principles that pertain to how people interact with badges. It then considers three dimensions of badges in use—social, cognitive, and affective—reviewing examples and analyzing the relationship of badging to debriefing.
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More on micro credentialing in this blog
https://blog.stcloudstate.edu/ims?s=microcredential
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more on NFTs in this IMS blog
https://blog.stcloudstate.edu/ims?s=nfts
https://www.wired.com/video/watch/how-virtual-reality-can-deliver-real-results-in-the-classroom
https://psichologyanswers.com/library/lecture/read/3924-what-is-dales-cone-of-learning-theory
Before you build this nightmare as a creator, please google “Cognitive Load” & know that human brain is not designed to process this much amount of information at once, ads or no ads. No matter the speed, this is not the future we want to live in, just NO ❌❌ https://t.co/e4D6UmS3Jv
— Kavya Pearlman (@KavyaPearlman) January 10, 2022
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more on metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse
Going beyond the enterprise metaverse, the Razor MR Glasses will be ThirdEye’s first foray into the consumer market, offering 100+ apps, hands-free features and a wide field of vision
ThirdEye, a leader in augmented and mixed reality (AR/MR) solutions, today announces its first consumer mixed reality glasses – the Razor MR Glasses. Adding upon the technology that’s proven to be successful in the enterprise, ThirdEye is expanding its lineup of hardware solutions by introducing a new product directly for consumers.
https://www.globenewswire.com/NewsRoom/AttachmentNg/dc12895f-669e-4f67-9f8f-84e0a4edf91f
https://www.popsci.com/technology/darpa-funded-amigos-program/
“Augmented reality, computer vision, language processing, dialogue processing and reasoning are all AI technologies that have disrupted a variety of industries individually but never in such a coordinated and synergistic fashion,”
https://medium.com/@connectingtotheworld/the-metaverse-as-the-new-frontier-of-capitalism-639c9494634
Baudrillard’s work from1981, Simulacra and Simulation
Geyh, Leebron, F., & Levy, A. (1998). Postmodern American fiction : a Norton anthology (First edition.). W.W. Norton & Company.
https://mnpals-scs.primo.exlibrisgroup.com/permalink/01MNPALS_SCS/qoo6di/alma990011637720104318
money and gaming are only the first of being completely pushed into a new all encompassing ‘reality’ of its own.
2021 also popularized the Non Fungible Tokens (NFTs) — private property transferred to virtual reality. If on a first level a photo or film keep certain relation to the real, a NFT is a second level of dematerialization of our world and perceived ‘reality’. It simulates, in a virtual world (per se already a simulacrum), the simulacrum of an image/photo/video — and, as if magically, it acquires ‘value’ and it is deemed proprietary.
The future decade’s pressures are more and more on the deterioration of what is left of the real world — climate change, pandemics, automation of work, decreasing populations (first in the West, then in the rest of the world), and scarce resources. The work that produces material things were/are the first to be automated — first in agriculture, then manufacturing and now finally services. In such a decadent material world, continuous growth would not be possible anymore — but with virtual ones
There is never enough data.
super fast internet (5G), increasing data centers, quantum computing, health trackers on human bodies, machine-brain interfaces, internet of things… The goal is for the AI to know how to reproduce material things in a virtual setting.
The COVID-19 pandemic probably accelerated this ‘metaversing’ of reality in many years.
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more on metaverse in this iMS blog
https://blog.stcloudstate.edu/ims?s=metaverse