5 higher-ed programs using XR to transform how college students learn
Colleges and universities are using virtual and augmented reality in courses that range from human anatomy to media as a way to make education more immersive and inclusive.
medical school students at Colorado State University’s Clapp Lab reach for virtual reality (VR) headsets, which dangle from the ceiling of the 2,500 square foot facility.
Distance learning in VR
Building community and critical thinking skills
Exploring XR storytelling
Evaluating the influence of media in XR
At Syracuse University’s Newhouse School of Public Communications, Associate Professor T. Makana Chock is conducting research on storytelling in XR
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More immersive and higher Ed in this blog
https://blog.stcloudstate.edu/ims?s=immersive+higher+ed
Chandrasekera, T. (n.d.). Using Augmented Reality Prototypes in Design Education. Design and Technology Education an International Journal. Retrieved October 12, 2021, from https://www.academia.edu/28187340/Using_Augmented_Reality_Prototypes_in_Design_Education
Technology Acceptance Model (TAM) is the most widely used theoretical framework that looks at technology acceptance and there have been different iterations of the basic model (Fig 3). The two main variables that TAM incorporates are Perceived usefulness and Perceived ease of use (Davis ,1989). The Technology acceptance model was developed in order to identify the user’s intention and bias to use a particular technology based upon its qualities of usefulness and ease of use
The survey was based on the Technology Acceptance Model and contained questions that were modified but previously used in other questionnaires. Technology Acceptance questionnaires contain questions on Perceived Ease of Use (PEU) and Perceived Usability (PU) of the technology as well as the Intent to Use (IU) it later on. For the question “I think I would like to use Augmented Reality in my designs frequently” while 45% agreed or strongly agreed, 45% either disagreed or strongly disagreed.
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More on Technology Acceptance Model in this blog
https://blog.stcloudstate.edu/ims?s=Technology+acceptance+model
Augmented Reality Helping Build ‘Store of the Future’
https://www.pymnts.com/news/retail/2021/augmented-reality-helping-build-store-of-the-future/
AR can also be utilized in-store, Ripert said, to show different variations of products without having to carry multiple models and take up precious stockroom space or to make shopping more interactive with scavenger hunts and virtual experiences.
The rise of the metaverse, or immersive virtual worlds where people gather, work and socialize, also makes it crucial for retailers to adopt AR technology now so as to avoid getting left behind.
https://www.thevrara.com/blog2/2021/10/5/how-semi-immersive-technology-such-as-desktop-ar-has-the-potential-for-implementation-in-classrooms-globally
what is semi-immersive VR?
This kind of technology acts as a window into a virtual world, usually using a computer monitor but sometimes a projector, and the user interaction is done via the keyboard and/or mouse. The users interface in a partial virtual environment, with the feeling of being in a different reality, but are still aware of their physical surroundings.
Apple Maps introduces new ways to explore major cities in 3D
https://www.apple.com/newsroom/2021/09/apple-maps-introduces-new-ways-to-explore-major-cities-in-3d/
With iOS 15, Apple Maps introduces step-by-step walking guidance in augmented reality. Users can simply raise their iPhone to scan buildings in the area, and Maps generates a highly accurate position to deliver detailed directions that can be viewed in the context of the real world.
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more on haptic in this iMS blog
https://blog.stcloudstate.edu/ims?s=haptic
A SHORT HISTORY OF EVERY TIME APPLE CEO TIM COOK PRAISED AUGMENTED REALITY
https://www.theverge.com/21077484/apple-tim-cook-ar-augmented-reality
While he once said it was hard to see the appeal of Google Glass, the AR wearable that proved unpopular with consumers, he’s held a consistently positive opinion on AR since at least 2016.
AR features are already available on the iPhone and iPad. And while hope is starting to fade that Apple will release a mixed reality device in 2022, the latest rumors suggest the company is still forging ahead with some kind of AR / VR headset to be released in the not-distant future.