Magic Leap 2 new strategy
Physical screens must go. Their days are numbered.”
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more on Magic Leap in this IMS blog
https://blog.stcloudstate.edu/ims?s=magic+leap
Digital Literacy for St. Cloud State University
Physical screens must go. Their days are numbered.”
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more on Magic Leap in this IMS blog
https://blog.stcloudstate.edu/ims?s=magic+leap
A little bit of humor, before we start: Actual Reality Goggles:
Merge Cube: Intro to AR (Augmented Reality)
6 min video explaining how to start the cube
Mark Gill merge cube workshop of October 22, 2019:
https://minnstate.zoom.us/rec/share/_-FwEpGh_ElJR4XBtG3US4M7Ranreaa80yZI__sMnk-vRzQElwtvUlSuWY7tTT22
Creating Merge Cube objects, Mark Gill video tutorial (password in your D2L course
https://blog.stcloudstate.edu/ims/2019/10/17/mark-gill-how-to-mergecube/
More information on Merge Cube and comparison with other AR devices:
https://blog.stcloudstate.edu/ims/2019/08/08/sources-to-intro-vr/
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Mark Gill explains creation of AR objects to students in an Unity workshop
SCSU AR Library Tour:
Seeing it through Hololens:
How to setup a Hololens
Advanced Hololens with Unity:
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More resources (advanced):
Magic Leap has reportedly sold only 6,000 headsets after raising $2.6 billion
byu/mspoonygp ingadgets
https://www.tomsguide.com/news/dollar26-billion-later-magic-leap-looks-in-trouble
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more on magic leap in this IMS blog
https://blog.stcloudstate.edu/ims?s=magic+leap
Given that Apple is reportedly launching its own AR headset in 2022 and Apple AR glasses in 2023, Magic Leap will have to make serious improvements to its platform in order to stay in a game that will soon become a lot more competitive.
Magic Leap will also have to contend with the much-improved Hololens 2 from Microsoft on the enterprise front, as well as an expected wave of consumer AR headsets and glasses that will leverage Qualcomm’s XR2 platform. Pokemon Go creator Ninantic has already announced that it is working on AR Glasses in partnership with Qualcomm.
http://pdf.101com.com/CampusTech/2017/701921020/CAM_1702DG.pdf
p. 22 Extensive costs for VR design and development drive the need for collaborative efforts.
Case Western Reserve University, demonstrates a collaboration with the Cleveland Clinic and Microsoft to create active multi-dimensional learning using holography.
the development of more affordable high-quality virtual reality solutions.
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list of resources that can help educators find what they need
Google Expeditions
This virtual reality field trip tool works in conjunction with Google Cardboard and has just been officially released. The app allows teachers to guide students through an exploration of 200 (and growing) historical sites and natural resources in an immersive, three-dimensional experience. The app only works on Android devices and is free.
Flippity
This app works in conjunction with Google Sheets and allows teachers to easily make a Jeopardy-style game.
Google Science Journal
This Android app allows users to do science experiments with mobile phones. Students can use sensors in the phone or connect external sensors to collect data, but can also take notes on observations, analyze and annotate within the app.
Google Cast
This simple app solves issues of disparate devices in the classroom. When students download the app, they can project from their devices onto the screen at the front of the room easily. “You don’t have to have specific hardware, you just have to have Wi-Fi,”
Constitute
This site hosts a database of constitutions from around the world. Anything digitally available has been aggregated here. It is searchable by topic and will pull out specific excerpts related to search terms like “freedom of speech.”
YouTube
a database of YouTube Channels by subject to help educators with discoverability (hint subjects are by tab along the bottom of the document).
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More on VR in this IMS bloghttps://blog.stcloudstate.edu/ims?s=virtual+reality