Posts Tagged ‘Oculus’

MS Hololens in nursing

Could HoloLens’ Augmented Reality Change How We Study the Human Body?

Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.

Microsoft’s forthcoming AR headset, HoloLens, is at the forefront of this technology. The company calls it the first holographic computer. In AR, instead of being surrounded by a virtual world, viewers see virtual objects projected on top of reality through a transparent lens.

“With a computer or tablet, we always have to look at a screen. … The technology is always in between the people. With HoloLens, the technology very quickly becomes invisible, and we have seen groups of people have very intense interactions around models that are completely digital — they aren’t really there.”

More on wearables in this IMS blog:
https://blog.stcloudstate.edu/ims?s=hololens

Save

Save

Google Glass versus Microsoft HoloLens

Here’s one thing Google and Microsoft agree on (and they’re right)

http://www.businessinsider.com/google-and-microsoft-embrace-ar-over-vr-2016-4

Virtual reality, like the new Facebook Oculus and HTC Vive, completely immerse you inside a computer generated world. It’s like being inside a 360-degree video game, or movie, or computer-generated simulation.

according to a report in The Information today, Google’s long-term bet is on augmented reality. The company is making not one but several follow-ups to Glass, and has a project called “Tango” that aims to outfit smartphones with computerized “eyes” that can map a 3D space.

More on augmented reality in this IMS blog

https://blog.stcloudstate.edu/ims/?s=augmented&submit=Search

virtual reality

Three really real questions about the future of virtual reality

http://www.theguardian.com/technology/2016/jan/07/virtual-reality-future-oculus-rift-vr

  1. How mainstream is this technology really going to be?Facebook sees VR as the next big computing platform, but that will depend on it becoming a truly mainstream device
  2. Will VR really be about more than gamesSome of the educational projects already unveiled – the British Museum’s use of VR to transport visitors back to the bronze age; Irish startup VR Education’s VR app based on the Apollo 11 moon landing; David Attenborough’s work with a special VR exhibit at London’s Natural History Museum; and NASA’s PlayStation VR demo of how VR could help its operators practise using robotic arms on the International Space Station – are among the more convincing arguments for modern VR being about more than just games or gimmicks.
  3. Can our bodies and minds really cope with VR?

More on Oculus in this IMS blog: https://blog.stcloudstate.edu/ims/?s=oculus&submit=Search

VR is the future and it’s officially here

http://www.businessinsider.com/vr-is-the-future-2016-1

wearables by Microsoft Facebook and Google

The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.

Facebook Oculus

https://www.oculus.com/


Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855

http://techcrunch.com/2014/09/20/oculus-platform/

Microsoft HoloLens

http://www.microsoft.com/microsoft-hololens/en-us

https://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/

Google Glass

http://www.google.com/glass/start/

Pls consider our related IMS blog entries:
https://blog.stcloudstate.edu/ims/?s=wearable
https://blog.stcloudstate.edu/ims/?s=google+glass
https://blog.stcloudstate.edu/ims/?s=oculus

Microsoft’s HoloLens

Microsoft’s HoloLens explained: How it works and why it’s different

http://www.cnet.com/news/microsoft-hololens-explained-how-it-works-and-why-its-different/

Microsoft’s HoloLens prototype has all the innards of a computer built directly into the headset. That means no cords or even a smartphone required.

Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, Microsoft wants us to imagine a world without screens, where information merely floats in front of you.

 

1 2