teaching virtual reality
+++++++++++++++++++++
https://blog.stcloudstate.edu/ims?s=virtual+reality+empathy
Digital Literacy for St. Cloud State University
+++++++++++++++++++++
https://blog.stcloudstate.edu/ims?s=virtual+reality+empathy
++++++ short link http://bit.ly/Craigun2018 short link +++++++
https://guidebook.com/guide/117831/event/18107364/
FACEBOOK LIVE: https://www.facebook.com/InforMediaServices/videos/1514153152028510/
Mark Gill: https://www.facebook.com/SCSUVizLab/
Plamen Miltenoff: http://web.stcloudstate.edu/pmiltenoff/faculty/
++++++++++++++++++
When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system
frenemies
++++++++++++++++++++
+++++++++++++++++++
+++++++++++++++++++
VR/AR/MR and Video 360
Definitions for VR/AR/MR
https://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/
Gaming and Gamification
The Intersection between IT | faculty | students during the adoption of educational technologies
VR also has the potential to encourage empathy among small children, experts say, because it builds bonds with virtual characters and settings, though parents surveyed by Common Sense remain skeptical.
+++++++++++++++
more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education
ISTE | 25 resources for bringing AR and VR to the classroom
Jennifer Snelling 2/6/2018 https://www.iste.org/explore/articleDetail?articleid=883&category=In-the-
VR for Arts: http://blvrd.com/
https://minnstate.adobeconnect.com/p0igkjuoc24c
Matt Julius, Mark Gill, Bill Gorsica present games and VR for education
+++++++++++
more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
more on games in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming
. Link VR content to course outcomes. If you want to VR to succeed in your college classroom, you have to look at how 360-degree audio and video adds value. The forensic-science department, for example, is trying to get a close approximation of a crime scene so that students can acclimate to the job environment and take a real-world approach to investigations. Adding VR without adding value will not be effective.
2. Do a proof-of-concept app first. The history reenactment app was a great starting point, as it was a simple-to-film, single-location shoot that didn’t require much editing. You want to start simple to get an early win. They learned valuable lessons during that shoot, such as best camera placement to minimize distractions.
3. Get buy-in at the highest levels. Marketing students in the capstone project are presenting the final apps to the President, Provost, and other administration officials. Once you get buy-in at an administrative level, it’s easier to secure funding for more equipment and more promotion of your work to other departments.
+++++++++++
more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education
+++++++++++
more on VR in education in this IMS blog