DARPA’s holographic imaging system hopes to show objects behind a wall or around a corner – Eraser anyone?
04/28/2016 – 18:21 Kim Cobb
SMU’s Lyle School of Engineering will lead a multi-university team funded by the Defense Advanced Research Projects Agency (DARPA) to build a theoretical framework for creating a computer-generated image of an object hidden from sight around a corner or behind a wall.
The core of the proposal is to develop a computer algorithm to unscramble the light that bounces off irregular surfaces to create a holographic image of hidden objects.
Similar technologies purused by MS Hololense as reported in this IMS blog entry:
Android Wear (java)
Pebble (C)
Samsung Tizen (HTML5)
Apple Watch WatchKit (Swift, Objective-C support is buggy)
WatchKit is the least mature
limitations: no keyboard, no mouse, no touch screen, battery life, limited usable screen real estate, CPU performance
opportunities: hands-free, speech for text input, sensors (gyro, camera, accelerometer), gesture-based input, BLE (bluetoothSmart)
GOod wearable Design: Recognizes immediacy, leverages context of the wearer
challenging to develop good experiences for these devices.
802.11 will eat short battery life, in addition to bluetooth. Samsung Gear S will get notification even from afar, but usually smartwatch notification is paired only in immediate proximity of the bluetoothed device.
Addon –
industrial uses of wearable: tag and quickmessages, not occupying hands.
keyboard is with swipe gestures.
Frank Schloendorn, Fiberlink, speaker
build in security is limited. Jailbroken / rooted devices are at higher risk> Open to hacking, still in infancy. No real MDM (Mobile Device Management) type solutions available
Do you currently own smartwatch
no management solutions exist today. OS: Tizen, Android, PebbleOS, Apple Watch OS etc
Cameras and other sensors cant be managed, monitored (spy scenario)
Is wearable an independent device or an extension of a smartphone
Best practices:
manage the connected device, not the wearable
be aware of what data can “leak” to a wearable device
if necessary, take more extreme measures (block bluetooth, ban devices)
new security options for mobile devices linked to wearables. bypass lock screen with presence of wearable, content sensitive security.
Key Trends Accelerating Technology Adoption in Higher Education 6
Long-Term Trends: Driving Ed Tech adoption in higher education for five or more years
> Advancing Cultures of Change and Innovation 8
> Increasing Cross-Institution Collaboration 10
Mid-Term Trends: Driving Ed Tech adoption in higher education for three to five years
> Growing Focus on Measuring Learning 12
> Proliferation of Open Educational Resources 14
Short-Term Trends: Driving Ed Tech adoption in higher education for the next one to two years
> Increasing Use of Blended Learning 16
> Redesigning Learning Spaces 18
Significant Challenges Impeding Technology Adoption in Higher Education 20
Solvable Challenges: Those that we understand and know how to solve
> Blending Formal and Informal Learning 22
> Improving Digital Literacy 24
Difficult Challenges: Those we understand but for which solutions are elusive
> Personalizing Learning 26
> Teaching Complex Thinking 28
Wicked Challenges: Those that are complex to even define, much less address
> Competing Models of Education 30
> Rewarding Teaching 32
Important Developments in Educational Technology for Higher Education 34
The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.
Microsoft’s HoloLens prototype has all the innards of a computer built directly into the headset. That means no cords or even a smartphone required.
Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, Microsoft wants us to imagine a world without screens, where information merely floats in front of you.
You are invited to participate in a study of the current and potential applications of wearable technologies such as Google Glasses in Higher Education. If you choose to participate you will be asked to complete a confidential online survey that explores your knowledge and beliefs surrounding the educational applications of wearable technologies. The questionnaire contains a combination of short answer and Likert-scale questions, including background information about yourself and your teaching career/experience, your perceptions of wearable technologies, your ideas about use cases and potential avenues of future research.
The survey should take approximately 10 to 15 minutes to complete. You are in no way obliged to take part in this survey, but if you do you can go into a draw to win an iPad mini.
If you are interested or would like more information please follow the link below.