designing badges

ELI Course | Digging Into Badges: Designing and Developing Digital Credentials
Register by September 22

Digital badges are receiving a growing amount of attention and are beginning to disrupt the norms of what it means to earn credit or be credentialed. Badges allow the sharing of evidence of skills and knowledge acquired through a wide range of life activity, at a granular level, and at a pace that keeps up with individuals who are always learning—even outside the classroom. As a result, there’s quite a lot for colleges and universities to consider in the wide open frontier called badging.

During this ELI Course, participants will:

  • Explore core concepts that define digital badges, as well as their benefits and use in learning-related contexts
  • Understand the underlying technical aspects of digital badges and how they relate to each other and the broader landscape for each learner and issuing organization
  • Critically review and analyze examples of the adoption of digital credentials both inside and outside higher education
  • Identify and isolate specific programs, courses, or other campus or online activities that would be meaningfully supported and acknowledged with digital badges or credentials—and more

Join us for this three-part series. Registration is open.

  • Part 1: September 13 | 1:00–2:30 p.m. ET
  • Part 2: September 19 | 1:00–2:30 p.m. ET
  • Part 3: September 28 | 1:00–2:30 p.m. ET

more on badges in this IMS blog
https://blog.stcloudstate.edu/ims?s=badges

grammarly alternatives

https://www.grammarly.com/

alternatives for proofreading, grammar and spelling checker, vocabulary uses, citation suggestions:
http://alternativeto.net/software/grammarly-grammar-checker/
http://www.tricksroad.com/2016/02/grammarly-alternatives.html
https://www.codeinwp.com/blog/grammarly-vs-jetpack-vs-ginger-vs-hemingway-for-wordpress/

LanguageTool

Hemingway Editor  

Ludwig.guru

ProWritingAid

Ginger

Grammar Checker Academic

Writefull

Editsaurus

Unicheck

Antidote

PaperRater

Proofread Bot

Slick Write

Analyze My Writing

Refly Editor

VirtualWritingTutor

Just Not Sorry — the Gmail Plug-in

SEO Tools Centre

Grammarian PRO2

WhiteSmoke

Expresso app

SpellCheckPlus

Stylewriter

Document Grader

Speckie

1Checker

Plagtracker

AfterScan

WeAllEdit

eAngel Human Online Proofreading Service

GradeProof

TextTrust

PlagiarismSearch

Gramlee.com

Compilatio.net

tinySpell

intro computer programming

Intro to Computer Programming
with Steve Perry

10-week eCourse  Beginning Tuesday, September 5, 2017

For today’s librarian, the ability to adapt to new technology is not optional. Programming—the process of using computer language to generate commands that instruct a computer to perform specific functions—is at the core of all computer technology. A foundation in programming helps you understand the inner workings of all of the technologies that drive libraries now—from integrated library systems to Web pages and databases.

In this Advanced eCourse, you can go from having little to no programming knowledge to being familiar with coding in several different computer languages. Steve Perry—an experienced LIS instructor and programmer—will teach you in his lectures what you need to get started, and then the readings and exercises will give you practical programming experience, particularly as it relates to a library environment. Languages covered will include HTML, CSS, JavaScript, PHP, and others. You do not need any programming experience or special software to participate in this eCourse.

Participants who complete this Advanced eCourse will receive an SJSU iSchool/ALA Publishing Advanced Certificate of Completion.

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more on coding in this IMS blog
https://blog.stcloudstate.edu/ims?s=coding

chips and vr

A Chip Revolution Will Bring Better VR Sooner Than You Think

 

Date of Publication: 04.16.17.

GPU is short for graphics processing unit.

When a PC or a game console runs this virtual world, the GPU chips play an unexpectedly large role, taking so much of the burden off the main processor.

For decades, the processing power available from individual computer chips increased every 18 months or so, according to the oft-quoted Moore’s Law. But in recent years, this trend has begun to slow, even as modern software applications demanded far more processing power than ever before

Companies and coders are now moving workloads off the main CPU and onto a wide range of alternative processors. If they can’t get enough processing power from a single chip, they need many.

Meanwhile, Microsoft has already build a specialized processor for its Hololens augmented reality headset to help the device keep track of your movements, among other things. In the end, this is yet another example of computing tasks shiftings off the CPU and onto something else.

 

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

effective presentations

How to Give an Effective Presentation Expert Tips the effective communication skills

http://www.makeitmech.com/2017/08/how-to-give-effective-presentation.html

https://plus.google.com/101419367635742293475

  1. How to introduce Yourself
  2. Speech/Presentation Opening techniques
  3. Presentation/Speech main body
  4. How to Conclude/End the Speech/Presentation


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more on effective presentations in this IMS blog
https://blog.stcloudstate.edu/ims?s=effective+presentation

VR and AR doubles each year

Report: VR and AR to Double Each Year Through 2021

By Joshua Bolkan  08/07/17

https://thejournal.com/articles/2017/08/07/report-vr-and-ar-to-double-each-year-through-2021.aspx

a new forecast from International Data Corp. (IDC).

Canada will see the fastest growth, with a CAGR of 145.2 percent over the forecast period. Other leaders in terms of growth include Central and Eastern Europe at 133.5 percent, Western Europe at 121.2 percent and the U.S. at 120.5 percent.

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Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom

An interview with the former Apple K–12 systems engineer, who will participate in multiple sessions during ISTE.

By Richard Chang 05/12/17

https://thejournal.com/Articles/2017/05/12/Leslie-Fisher-Presents-at-Ed-Tech-Conferences-for-a-Living.aspx

THE Journal: What do you think about virtual reality (VR) and augmented reality (AR) in the classroom? Is the cost point for VR prohibitive?

In virtual reality, one of my favorite apps is CoSpaces. It allows anyone to design a 3D space, and then interact with it in virtual reality.

Virtual reality can be quite affordable with Google Cardboard. We can get into basic interaction in VR with Cardboard. There are 40 or 50 VR apps where you can simply use Cardboard and explore. Google Street View allows you to do virtual viewing of many different locations. That technology augments what the teacher is doing.

Most kids can’t afford to buy their own Oculus headset. That price point is quite a bit higher. But we don’t need to have 30 kids using Oculus all of the time. Two or three might work

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more on VR and AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

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